Maze-Maker

Maze-Maker preview image

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Turtlezero2-white-048 James Steiner (Author)

Tags

labyrinth 

Tagged by James Steiner 2 days ago

maze 

Tagged by James Steiner 2 days ago

maze generator 

Tagged by James Steiner 2 days ago

mazes 

Tagged by James Steiner 2 days ago

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;;
;;  THE AMAZING MAZE MAKER
;;
;; Maze dimentions: explained
;; path-width  = 5 = # (path-width is [1,3,5,...] )
;; gap         = 3 = . (gap is [0,1,2...] )
;; screen-edge = 16
;;  -111111100000000000000000001111111
;;   654321098765432101234567890123456
;;     #####...#####...#####...#####
;;    #####...#####...#####...#####..._
;; A  []      ( edge +
;; B  [---]
;; C  [------]
;; D    ;;
;; A = Radius (patches from center to edge, center is 0)

globals [ depth         ;; measures the number of recursive calls
  max-depth     ;; holds the peak depth
  halt          ;; if set to 1, maze-building stops
  spacing       ;; the patch distance bewteen centers of maze corridors
  z-spacing     ;; 0 - spacing
  edge-vs-spacing-x
  edge-vs-spacing-y
  maze-edge-x   ;; like screen-edge for the maze
  maze-edge-y   ;;
  blocks-x       ;; the number of maze-blocks across
  blocks-y       ;; the number of maze-blocks down
  first-x       ;; marks the lower left corner.
  first-y      ;; ""
  room-count   ;; to total maze-blocks in the grid
  radius        ;; number of patches from the center patch.
  mark-color    ;; complements the gap-color. marks unused maze blocks
  tiles         ;; patches that are stepping points on the grid
]
breed [ pathmakers pathmaker ]
pathmakers-own [ stack ]

to push ; pathmaker pushes current coords onto stack, before turning
  set stack fput ( list xcor ycor ) stack
end 

to pop ; pathmaker pops previous turn point from stack
  let xy 0

  set xy item 0 stack
  set stack but-first stack
  setxy (item 0 xy) (item 1 xy)
end 

to setup
  ;; (for this model to work with NetLogo's new plotting features,
  ;; __clear-all-and-reset-ticks should be replaced with clear-all at
  ;; the beginning of your setup procedure and reset-ticks at the end
  ;; of the procedure.)
  clear-all
  reset-ticks
  ;; path-width is width of drawn maze path, in patches
  ;; radius should always work out to integer, but just in case...
  set radius int( ( path-width - 1 ) / 2 )
  set mark-color white

  ; spacing is distance 'tween centers of paths
  set spacing gap + path-width
  ; zero minus spacing

  set tiles patches with
  [    pxcor mod spacing = 0
    and pycor mod spacing = 0
    and abs pxcor + radius + 1 < max-pxcor
    and abs pycor + radius + 1 < max-pycor
  ]

  ; the total number of blocks in the maze
  set room-count count tiles

  mark-tiles

  set halt 0
  create-walkers
  ask pathmakers [ push ]
end 

to create-walkers
  if walkers >= 1 + room-count / 10
  [ set walkers 1 + room-count / 10 ]
  create-pathmakers walkers
  [ set shape "default"
    set size 50 / patch-size
    pick-spot
    while [ any? other pathmakers-here ]
    [ pick-spot ]
    set heading 0
    set color pen-color
    if random-orientation? [ set heading 90 * random 4 ]
    if not one-color?
    [ while
      [
        color = pen-color or
        color = mark-color or
        any? ((other pathmakers) with
          [
            color = [ color] of myself
        ])
      ]
      [ set color red - 2 + 10 * random 12 + 2 * random-float 3.0
      ]
    ]
    ask patches in-radius radius [ set pcolor [color] of myself ]
    set stack []
    push
  ]
end 

to pick-spot
  let spot 0

  set spot tiles with [ not any? pathmakers-here ]
  ifelse any? spot
  [ set spot one-of spot
    set xcor [pxcor] of spot
    set ycor [pycor] of spot
  ]
  [ die ]
end 

to mark-tiles
  ask tiles [ set pcolor mark-color ]
end 

to build-maze ;; pathmaker procedure
  let paths 0
  let target 0
  let left-right 0
  let straight 0
  let curve? 0
  let running 0
  let my-color 0


  if halt = 1 [ stop ]
  set depth depth + 1
  if depth > max-depth [ set max-depth depth ]

  ; make list of open directions to travel
  set paths find-open-paths
  ifelse not any? paths
  [ ifelse length stack > 0
    ; if there's no where to go, pop back to the location
    ; of the previous turn, and start again from there.
    [ pop ]
    [ stop ]
  ]
  [ ; there is somewhere to go, so...
    ; first, identify the patch that is straight ahead
    set straight patch-ahead spacing
    set left-right paths with [ self != straight ]
    ; check if I should go straight, or maybe curve?
    set curve? random-float 1.0 < curvyness
    ifelse ( curve? and any? left-right )
    or not is-open straight
    [ ; I should curve, or I can't go straight.
      ; so pick a direction, avoiding picking straight.
      set target one-of left-right
      ; mark the destination, to help prevent another
      ; pathmaker from trying to go there.
      ask target [ set pcolor [ color ] of myself ]
      ; add my current location to the list of
      ; places where I made a turn. I come back
      ; here, later.
      push
      ; turn to the new location
      set heading towards target
      ; go there!
      draw-move
    ]
    [ ; I'm supposed to go straight.
      ; so first I'll leave myself a note, so I
      ; remember that I'm going straight for a while.
      set running true
      ; While I'm running...
      while [ running ]
      [ ; mark my target patch
        ask straight [ set pcolor [color] of myself ]
        ; turn to face it
        set heading towards straight
        ; go there!
        draw-move
        ; identify the next patch
        set straight patch-at ( dx * spacing) ( dy * spacing )
        ; Am I still running?
        ; if I pick a number more than the curvyness factor,
        ; and the patch ahead is clear, I'm still running!
        set running ( random-float 1.0 >= curvyness and is-open straight )
      ]
    ]
  ]
  if length stack = 0 [ stop ]
end 

to-report find-open-paths
  let paths 0
  let path-list 0

  set paths (patches
    at-points
    (map [ [?1 ?2] -> (list (?1 * spacing ) (?2 * spacing) ) ] [ 0 0 1 -1 ] [ 1 -1 0 0 ])
  ) with [ pcolor = mark-color ]
  report paths
end 

to draw-move
  let my-color 0
  let start-spot 0

  set my-color color
  set start-spot patch-here
  ifelse radius > 0
  [ repeat spacing
    [ ask patches in-radius radius [ set pcolor my-color ] ; with [ pcolor != my-color ][ set pcolor my-color ]
      jump 1 ]
    ask patches in-radius radius [ set pcolor my-color ]
  ]
  [ repeat spacing
    [ jump 1
      set pcolor color
    ]
  ]
  ask start-spot [ ask patches in-radius radius [ set pcolor my-color - 2 ] ]
end 

to-report is-open [ a-patch ]
  report ([pcolor] of a-patch = mark-color)
end 

to setup-and-go
  setup
  display
  while [ any? pathmakers ]
  [ go ]
end 

to go
  ask pathmakers
  [ go-pathmaker
  ]
end 

to go-pathmaker
  ifelse length stack > 0
  [ build-maze ]
  [ die ]
end 

to randomize
  set walkers 1 + random 5
  set gap random 5
  set path-width 1 + 2 * random 5
  set curvyness random-float 1.0
  setup-and-go
  wait 1
  if halt = 1 [ stop ]
end 

There is only one version of this model, created 2 days ago by James Steiner.

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