Rock Paper Scissors (Article vs 2)
Model was written in NetLogo 6.4.0
•
Viewed 81 times
•
Downloaded 1 time
•
Run 0 times
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
Comments and Questions
Please start the discussion about this model!
(You'll first need to log in.)
Click to Run Model
globals [ player1-score ;;violet top-left player2-score ;;yellow top-right player3-score ;;pink bottom-left player4-score ;;blue bottom-right game-number pause-time tie-counter-player1-vs-player3 tie-counter-player2-vs-player4 ] turtles-own [ state ] to setup clear-all reset-scores create-turtles 4 [ if who = 0 [ ;;Article-Based Strat turtle #1 setxy -2 1.5 set color white set shape "unknown" facexy -2 -2 ] if who = 1 [ ;;Article-Based Strat turtle #2 setxy 2 1.5 set color violet set shape "unknown" facexy 2 -2 ] if who = 2 [ ;;Opponent Win-Stay Lose-Change Strat turtle setxy -2 -1.5 set color yellow set shape "unknown" facexy -2 2 ] if who = 3 [ ;;Opponent Win-Change Lose-Stay Strat turtle setxy 2 -1.5 set color pink set shape "unknown" facexy 2 2 ] ] create-turtles 4 [ if who = 4 [ ;;Random Strat turtle setxy -2 2.5 set color white set shape "person" ] if who = 5 [ ;;Opponent Random Strat turtle setxy 2 2.5 set color violet set shape "person" ] if who = 6 [ ;;Opponent Win-Stay Lose-Change Strat turtle setxy -2 -2.5 set color yellow set shape "person" ] if who = 7 [ ;;Opponent Win-Change Lose-Stay Strat turtle setxy 2 -2.5 set color pink set shape "person" ] ] reset-ticks end to go ask turtles with [who >= 2 and who <= 3] [ set state one-of ["rock" "paper" "scissors"] ;; Initial hand for WsLc and WcLs set-shape ] ask turtles with [who >= 0 and who <= 1] [ ;; Initial hand for player 1 and 2 set state one-of ["paper"] set-shape ] while [game-number < number-of-games] [ if game-number = number-of-games[ stop ] ;; Points counting portion let player1-choice [state] of turtle 0 let player2-choice [state] of turtle 1 let player3-choice [state] of turtle 2 let player4-choice [state] of turtle 3 ask turtle 0 [ ;;Article-Based #1 vs Win-Stay/Lose-Change if player3-choice = "rock" [ if player1-choice = "paper" [ if who = 0 [ set player1-score player1-score + 1 set color green ] ] if player1-choice = "scissors" [ if who = 0 [ set color red ] ] if player1-choice = "rock" [ if who = 0 [ set tie-counter-player1-vs-player3 tie-counter-player1-vs-player3 + 1 set color gray ] ] ] if player3-choice = "paper" [ if player1-choice = "rock" [ if who = 0 [ set color red ] ] if player1-choice = "scissors" [ if who = 0 [ set player1-score player1-score + 1 set color green ] ] if player1-choice = "paper" [ if who = 0 [ set tie-counter-player1-vs-player3 tie-counter-player1-vs-player3 + 1 set color gray ] ] ] if player3-choice = "scissors" [ if player1-choice = "rock" [ if who = 0 [ set player1-score player1-score + 1 set color green ] ] if player1-choice = "paper" [ if who = 0 [ set color red ] ] if player1-choice = "scissors" [ if who = 0 [ set tie-counter-player1-vs-player3 tie-counter-player1-vs-player3 + 1 set color gray ] ] ] ] ask turtle 1 [ ;;Article-Based #2 vs Win-Change/Lose-Stay if player4-choice = "rock" [ if player2-choice = "paper" [ if who = 1 [ set player2-score player2-score + 1 set color green ] ] if player2-choice = "scissors" [ if who = 1 [ set color red ] ] if player2-choice = "rock" [ if who = 1 [ set tie-counter-player2-vs-player4 tie-counter-player2-vs-player4 + 1 set color gray ] ] ] if player4-choice = "paper" [ if player2-choice = "rock" [ if who = 1 [ set color red ] ] if player2-choice = "scissors" [ if who = 1 [ set player2-score player2-score + 1 set color green ] ] if player2-choice = "paper" [ if who = 1 [ set tie-counter-player2-vs-player4 tie-counter-player2-vs-player4 + 1 set color gray ] ] ] if player4-choice = "scissors" [ if player2-choice = "rock" [ if who = 1 [ set player2-score player2-score + 1 set color green ] ] if player2-choice = "paper" [ if who = 1 [ set color red ] ] if player2-choice = "scissors" [ if who = 1 [ set tie-counter-player2-vs-player4 tie-counter-player2-vs-player4 + 1 set color gray ] ] ] ] ask turtle 2 [ ;; Win-Stay/Lose-Change vs Article-Based #1 if player1-choice = "rock" [ if player3-choice = "paper" [ if who = 2 [ set player3-score player3-score + 1 set color green ] ] if player3-choice = "scissors" [ if who = 2 [ set color red ] ] if player3-choice = "rock" [ if who = 2 [ set color gray ] ] ] if player1-choice = "paper" [ if player3-choice = "rock" [ if who = 2 [ set color red ] ] if player3-choice = "scissors" [ if who = 2 [ set player3-score player3-score + 1 set color green ] ] if player3-choice = "paper" [ if who = 2 [ set color gray ] ] ] if player1-choice = "scissors" [ if player3-choice = "rock" [ if who = 2 [ set player3-score player3-score + 1 set color green ] ] if player3-choice = "paper" [ if who = 2 [ set color red ] ] if player3-choice = "scissors" [ if who = 2 [ set color gray ] ] ] ] ask turtle 3 [ ;; Win-Change/Lose-Stay vs Article-Based #2 if player2-choice = "rock" [ if player4-choice = "paper" [ if who = 3 [ set player4-score player4-score + 1 set color green ] ] if player4-choice = "scissors" [ if who = 3 [ set color red ] ] if player4-choice = "rock" [ if who = 3 [ set color gray ] ] ] if player2-choice = "paper" [ if player4-choice = "rock" [ if who = 3 [ set color red ] ] if player4-choice = "scissors" [ if who = 3 [ set player4-score player4-score + 1 set color green ] ] if player4-choice = "paper" [ if who = 3 [ set color gray ] ] ] if player2-choice = "scissors" [ if player4-choice = "rock" [ if who = 3 [ set player4-score player4-score + 1 set color green ] ] if player4-choice = "paper" [ if who = 3 [ set color red ] ] if player4-choice = "scissors" [ if who = 3 [ set color gray ] ] ] ] set game-number game-number + 1 set pause-time 1 / game-per-second tick wait pause-time ;; Next state/hand portion ask turtle 0 [ ;;Article-Based #1 vs Win-Stay/Lose-Change if player3-choice = "rock" [ if player1-choice = "paper" [ if who = 0 [ set state "rock" set-shape ] ] if player1-choice = "scissors" [ if who = 0 [ set state "paper" set-shape ] ] if player1-choice = "rock" [ if who = 0 [ set state one-of ["paper" "scissors"] set-shape ] ] ] if player3-choice = "paper" [ if player1-choice = "rock" [ if who = 0 [ set state "scissors" set-shape ] ] if player1-choice = "scissors" [ if who = 0 [ set state "rock" set-shape ] ] if player1-choice = "paper" [ if who = 0 [ set state one-of ["rock" "scissors"] set-shape ] ] ] if player3-choice = "scissors" [ if player1-choice = "rock" [ if who = 0 [ set state "scissors" set-shape ] ] if player1-choice = "paper" [ if who = 0 [ set state "rock" set-shape ] ] if player1-choice = "scissors" [ if who = 0 [ set state one-of ["rock" "paper"] set-shape ] ] ] ] ask turtle 1 [ ;;Article-Based #2 vs Win-Change/Lose-Stay if player4-choice = "rock" [ if player2-choice = "paper" [ if who = 1 [ set state "rock" set-shape ] ] if player2-choice = "scissors" [ if who = 1 [ set state "paper" set-shape ] ] if player2-choice = "rock" [ if who = 1 [ set state one-of ["scissors" "paper"] set-shape ] ] ] if player4-choice = "paper" [ if player2-choice = "rock" [ if who = 1 [ set state "scissors" set-shape ] ] if player2-choice = "scissors" [ if who = 1 [ set state "paper" set-shape ] ] if player2-choice = "paper" [ if who = 1 [ set state one-of ["rock" "scissors"] set-shape ] ] ] if player4-choice = "scissors" [ if player2-choice = "rock" [ if who = 1 [ set state "scissors" set-shape ] ] if player2-choice = "paper" [ if who = 1 [ set state "rock" set-shape ] ] if player2-choice = "scissors" [ if who = 1 [ set state one-of ["rock" "paper"] set-shape ] ] ] ] ask turtle 2 [ ;;Win-Stay/Lose-Change vs Article-Based #1 if player1-choice = "rock" [ if player3-choice = "paper" [ if who = 2 [ ;;set state "paper" set-shape ] ] if player3-choice = "scissors" [ if who = 2 [ set state one-of ["rock" "paper"] set-shape ] ] if player3-choice = "rock" [ if who = 2 [ set state one-of ["paper" "scissors"] set-shape ] ] ] if player1-choice = "paper" [ if player3-choice = "rock" [ if who = 2 [ set state one-of ["paper" "scissors"] set-shape ] ] if player3-choice = "scissors" [ if who = 2 [ ;;set state "scissors" set-shape ] ] if player3-choice = "paper" [ if who = 2 [ set state one-of ["rock" "scissors"] set-shape ] ] ] if player1-choice = "scissors" [ if player3-choice = "rock" [ if who = 2 [ ;;set state "rock" set-shape ] ] if player3-choice = "paper" [ if who = 2 [ set state one-of ["scissors" "rock"] set-shape ] ] if player3-choice = "scissors" [ if who = 2 [ set state one-of ["rock" "paper"] set-shape ] ] ] ] ask turtle 3 [ ;;Win-Change/Lose-Stay vs Article-Based #1 if player2-choice = "rock" [ if player4-choice = "paper" [ if who = 3 [ set state one-of ["rock" "scissors"] set-shape ] ] if player4-choice = "scissors" [ if who = 3 [ ;;set state "scissors" set-shape ] ] if player4-choice = "rock" [ if who = 3 [ ;;set state "rock" set-shape ] ] ] if player2-choice = "paper" [ if player4-choice = "rock" [ if who = 3 [ ;;set state "rock" set-shape ] ] if player4-choice = "scissors" [ if who = 3 [ set state one-of ["rock" "paper"] set-shape ] ] if player4-choice = "paper" [ if who = 3 [ ;;set state "paper" set-shape ] ] ] if player2-choice = "scissors" [ if player4-choice = "rock" [ if who = 3 [ set state one-of ["scissors" "paper"] set-shape ] ] if player4-choice = "paper" [ if who = 3 [ ;;set state "paper" set-shape ] ] if player4-choice = "scissors" [ if who = 3 [ ;;set state "scissors" set-shape ] ] ] ] ] end to set-shape if who = 0 [ set color white ] if who = 1 [ set color violet ] if who = 2 [ set color yellow ] if who = 3 [ set color pink ] if state = "rock" [ set shape "rock" ] if state = "paper" [ set shape "paper" ] if state = "scissors" [ set shape "scissors" ] end to reset-scores set player1-score 0 set player2-score 0 set player3-score 0 set player4-score 0 end
There is only one version of this model, created 7 months ago by Zeus Morley Pineda.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Rock Paper Scissors (Article vs 2).png | preview | Preview for 'Rock Paper Scissors (Article vs 2)' | 7 months ago, by Zeus Morley Pineda | Download |
This model does not have any ancestors.
This model does not have any descendants.