Light to Brain Model
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; creating all variables used other than sliders that are present on interface globals[ StepSize ; how far photon moves with each tick rods-stimulated ; how many rods were stimulated by a burst of photons ystart ; starting y coordinate of yellow photons at the lefthand side of the screen ycell ; default y coordinate for retinal cells in zoomed in window yline ; starting y coordinate of green photons along white line cycles ; one cycle is one run of the simulation (i.e. one burst) number_photons ; the number of photons sent out per burst decays ; number of photons that have been absorbed in a cycle (gets updated continuously) CorneaDecay ; absorption value for cornea per pixel AqueousHumourDecay ; absorption value for aqueous humour per pixel VitreousHumourDecay ; absorption value for vitreous humour per pixel LensDecay ; absorption value for lens per pixel RetinaDecay ; absorption value for lens per pixel nwater ; absorption value for water per pixel with respect to depth irisMin ; magnitude of y coordinate of inside of iris (radius of pupil) bkgdcolor ; a number is assigned to represent a given background colour beamradius ; variable to convert beamwidth slider value (in mm) to pixels photoncount ; a list of the number of photons at each tick from 0 to 600 currentphotons ; variable used to create blue line on the photon vs time graph ; it is the average of the number of photons at a given tick value over the cycles that have occurred gphotons ; the number of green photons that have appeared in the zoomed in retinal panel on the right side of interface ] breed [photons photon] ; breed for turtles that act as photons to allow for easier breed [bolts bolt] ; breed for turtles shaped like lightning bolts that represent the signal that is sent when enough rods are stimulated ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; setup procedures ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; regular simulation setup procedure. must be activated after sliders are changed and before any other button to setup clear-all ; set up standard background colour by filling entire interface with grey ask patches [ if pxcor <= max-pxcor [ set pcolor grey ] ] ; create white line to split interface ask patches with [pxcor = 100] [ set pcolor white ] ; the number of pixels a photon will move by on each tick set StepSize 1 ; set variables/lists to 0 and will later be given values set bkgdcolor 0 ; variable to check background colour: 0 if grey, 1 if blue set cycles 0 set gphotons 0 set decays 0 set rods-stimulated 0 set photoncount (n-values 601 [0]) ; set up list to have 601 entries of zero so they can be identified and replaced later ; set decay/absorption rates to match literature values (references outlined in info tab) set CorneaDecay 0.0084929 set AqueousHumourDecay 0.0013648 set VitreousHumourDecay 0.00050404 set LensDecay 0.0010123 set RetinaDecay 0.001358 set nwater 0.002 ; call set scale procedure that creates the scale bars setscale ; call procedures that draw the parts of the eye ; size and distances are scaled version of actual eye layer dimensions sclera VitreousHumour aqueoushumour lens cornea irisStructure retina ; add labels for temporal and nasal sides of the eye ask patch (-60) (175) [set plabel-color 9.9 set plabel "Temporal"] ask patch (-60) (-175) [set plabel-color 9.9 set plabel "Nasal"] ; write "loading ..." in output on interface which will later announce if a visual response has occurred output-write "Loading ..." reset-ticks ; call procedure that makes photons so there are photons when the simulation starts make-photons end ; procedure to create scale bars to setscale ; scale bar for left side of interface ; this scale was calculated to be 12 pixels/mm ask patches with [pxcor >= -290 and pxcor < (-290 + 120) and -180 >= pycor and pycor >= -190] [set pcolor 0] ; draw a 10 mm-long scale bar in the lower left corner ask patch (-215) (-170) [set plabel-color 0 set plabel "10 mm"] ; add the label for the scale bar ; scale bar for right side of interface (zoomed in retinal window) ; this scale was calculated to be 1 pixels/μm ask patches with [pxcor >= 288 and pxcor < (298) and (-190 + 40) >= pycor and pycor >= -190] [set pcolor 0] ; draw a 40 μm-long scale bar in the lower right corner ask patch (298) (-130) [set plabel-color 0 set plabel "40"] ; add the label for the scale bar ask patch (298) (-140) [set plabel-color 0 set plabel "μm"] end ; experimental setup procedure which is the same as standard setup but without calling "clear-all" first as that would clear all plot data on the interface to setupexp ; the following clear procedures are still necessary to reset the interface and variables for each run clear-drawing clear-turtles ; set up standard background colour by filling entire interface with grey ask patches [ if pxcor <= max-pxcor [ set pcolor grey ] ] ; create white line to split interface ask patches with [pxcor = 100] [ set pcolor white ] ; the number of pixels a photon will move by on each tick set StepSize 1 ; set variables/lists to 0 and will later be given values set bkgdcolor 0 ; variable to check background colour: 0 if grey, 1 if blue set cycles 0 set gphotons 0 set decays 0 set rods-stimulated 0 set photoncount (n-values 601 [0]) ; set up list to have 601 entries of zero so they can be identified and replaced later ; set decay/absorption rates to match literature values (references outlined in info tab) set CorneaDecay 0.0084929 set AqueousHumourDecay 0.0013648 set VitreousHumourDecay 0.00050404 set LensDecay 0.0010123 set RetinaDecay 0.001358 set nwater 0.002 ; call set scale procedure that creates the scale bars setscale ; call procedures that draw the parts of the eye. size and distances are scaled version of actual eye layer dimensions sclera VitreousHumour aqueoushumour lens cornea irisStructure retina ; add labels for temporal and nasal sides of the eye ask patch (-60) (175) [set plabel-color 9.9 set plabel "Temporal"] ask patch (-60) (-175) [set plabel-color 9.9 set plabel "Nasal"] ; write "loading ..." in output on interface which will later announce if a visual response has occurred output-write "Loading ..." reset-ticks ; call procedure that makes photons so there are photons when the simulation starts make-photons end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; draw eye layers & cells ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; procedure to draw cornea to Cornea ; draw cornea by filling in the region between a circle and ellipse ; the outer circle has the same radius of curvature as the cornea ; the inner ellipse is placed at the literature distance from the outer layer ask patches with [(pxcor + 144) ^ 2 + (pycor) ^ 2 < 8761 and (pxcor + 140 ) ^ 2 + (pycor / 1.05) ^ 2 > 8661] [ set pcolor pink ] end ; procedure to draw sclera to Sclera ; fill in region between concentric circles ; circle size was determined so that the distance between the cornea and the back of the sclera would be equivalent to 24 mm ask patches with [(pxcor + 80 ) ^ 2 + (pycor) ^ 2 < 20000 and (pxcor + 80 ) ^ 2 + (pycor) ^ 2 > 19000] [ set pcolor red ] ; call procedures to replace region of sclera with the retinal test patch RetinaPatch end ; procedure to create test patch region on retina to RetinaPatch ; fills in a region of the retina 2 pixels out from either side of a line that passes from the centre of the light beam through the centre of the lens (line of no refraction for photons) ; this region is the smaller depiction of the zoomed in window on the right-side of interface in which the number of rods stimulated will be recorded ask patches [ if pcolor = red and (((47 / 130)* pxcor + (31)) >= pycor and pycor >= ((47 / 130)* pxcor + 27) and pxcor >= 0) [set pcolor 94] ] end ; procedure to draw aqueous humour to AqueousHumour ; fill in region between cornea and lens with white (representing the humour) ask patches with [(pxcor + 140) ^ 2 + (pycor) ^ 2 < 8761 and -200 >= pxcor] [ set pcolor white ] end ; procedure to draw lens to Lens ; lens drawn as region contained by two circles with radii equivalent to the anterior and posterior radii of curvature of the lens ask patches with [(pxcor + 79) ^ 2 + (pycor) ^ 2 < 14400 and (pxcor + 211) ^ 2 + (pycor) ^ 2 < 5184] [ set pcolor 88 ] end ; procedure to draw vitreous humour to VitreousHumour ; fill in any grey region within the sclera with white (representing humour) ask patches with [(pxcor + 80 ) ^ 2 + (pycor) ^ 2 < 20000 and pcolor = grey] [ set pcolor white ] end ; procedure to draw iris and pupil structure to irisStructure ; first relate pupil slider to size of iris ; set the magnitude for the inner y coordinate of the iris to be the radius of the pupil in pixels set irisMin ((12 * (Pupil / 2))) ; create top half of iris ask patches with [(72 >= pycor and pycor >= irisMin and -200 >= pxcor and pxcor >= -203)] [ set pcolor 34 ] ; create bottom half of iris ask patches with [((- irisMin) >= pycor and pycor >= -72 and -200 >= pxcor and pxcor >= -203)] [ set pcolor 34 ] end ; procedure to draw retinal cells using rectangles to retina ; set default y coordinates for retinal cells set ycell 195 ask patches [ if ycell >= pycor and pycor >= -195 [ ; create retinal ganglion cells which are the lightest blue ones furthest to left ask patches with [190 >= pxcor and pxcor >= 175 and ycell >= pycor and pycor >= (ycell - 2)] [ set pcolor 98 ] ; create bipolar cells wihch are the next cells to the right of the retinal ganglion cells ask patches with [210 >= pxcor and pxcor >= 195 and ycell >= pycor and pycor >= (ycell - 2)] [ set pcolor 97 ] ; create rods which are the longer cells to the right of the bipolar cells ask patches with [265 >= pxcor and pxcor >= 215 and ycell >= pycor and pycor >= (ycell - 2)] [ set pcolor 96 ] ; create retinal pigment epithelium cells ; goes all the way across since they're densely packed and are the last layer which then absorbs scattered light ask patches with [280 >= pxcor and pxcor >= 270 and 200 >= pycor and pycor >= -200] [ set pcolor 95 ] ; decrease y values of the retinal ganglion cells, bipolar cells, and rods by 5 on each loop to create evenly spaced cells set ycell (ycell - 5) ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; underwater setup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; underwater setup procedure that alters the started setup to underwater clear-turtles clear-drawing set bkgdcolor 1 ; set this variable to 1 to indicate that the background is now blue set avgphotons 1000 ; assuming that 1000 photons are entering the water at sea level ; set background colour to be blue to represent water ask patches with [pcolor = grey and 100 > pxcor] [ set pcolor 105 ] ; call goggle procedures goggles ; reset the iris region to be white so it can be replaced by the appropriate pupil size ; for the given depth chosen on the slider prior to pressing the underwater button ask patches with [ 72 >= pycor and pycor >= -72 and -200 >= pxcor and pxcor >= -203] [ set pcolor white ] ; set pupil size to increase with depth (based on what is selected on slider) ; nwater values are also set according to literature values with respect to depth to simulate ; the decrease in light intensity as depth increases ; the size of the pupil increases with depth if 0 >= depth and depth > -2 [ set nwater 0 ; absorption values are based on the shallowest depth, in this case 0 m from sea level set pupil 2 irisStructure ] if -2 >= depth and depth > -4 [ set nwater 0.008355 set pupil 3 irisStructure ] if -4 >= depth and depth > -6 [ set nwater 0.01585 set pupil 4 irisStructure ] if -6 >= depth and depth > -8 [ set nwater 0.02332 set pupil 5 irisStructure ] if -8 >= depth and depth > -10 [ set nwater 0.0303 set pupil 6 irisStructure ] if -10 >= depth and depth > -12 [ set nwater 0.0394 set pupil 7 irisStructure ] if -12 >= depth and depth >= -14 [ set nwater 0.0461 set pupil 8 ; assuming the maximum dilation of the eye occurs at a depth between -12 m and -14 m irisStructure ] if -14 >= depth and depth >= -16 [ set nwater 0.0506 set pupil 8 irisStructure ] if -16 >= depth and depth >= -18 [ set nwater 0.6060 set pupil 8 irisStructure ] make-photons end ; draw goggles around eye to goggles ; create air pocket between goggle lens and eye ask patches with [ pcolor = 105 and 100 >= pxcor and pxcor >= -269 and 145 >= pycor and pycor >= -145] [ set pcolor grey ] ; lens of goggles ask patches with [ -267 >= pxcor and pxcor >= -271 and 145 >= pycor and pycor >= -145] [ set pcolor 89 ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; make-photons ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; procedure to make intial photons to make-photons ; set the number of photons per burst with a Poisson distribution centred at the average photons chosen on the slider set number_photons (random-poisson avgphotons) create-photons Number_Photons [ ; translate mm to pixels and diameter of beam to radius set beamradius (0.5 * 12 * beamwidth) ; centre light beam around (-300, -564/23) which is the point on the line though the centre of the mens and to the retinal patch when x = -300 set ystart ((-564 / 23) - beamradius + random(2 * beamradius)) set shape "Arrow" set color 66 ; starting photons are green ; the starting y coordinate for the inital photons can be -564/23 +/- the beam radius setxy -300 ystart ; set up angle of beam (from up as 0°) if(bkgdcolor = 0) ; grey background (air) [ set heading 78 ; angle that causes centre of beam to pass through centre of lens and reach retina with no refraction ] if(bkgdcolor = 1) ; blue background (water) [ set heading 46 ; angle calculated using Snell's Law for refraction that occurs when light moves from air to water ] set size 15 pen-down ] reset-ticks end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; go procedures ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to burst ask photons [ forward StepSize ; the photons move forward 1 pixel/tick ;;;;;;;; specifying the absorption values for each layer of the eye ;;;;;;;;; ; absorption and refraction at cornea if pcolor = pink [ facexy 55 48 ; focal point is just beyond retina absorbcornea ] ; absorption in humours if pcolor = white [absorbhumour] ; absorption and refraction at lens if pcolor = 88 [ ; call absorption absorblens ; if photons reach center of lens, refract if pxcor = -180 [ facexy 50 47 ; bend to focus light on retinal patch (correct cornea refraction) ] ] ; the iris is the structure that preventing photons from passing, except if they are within the pupil if pcolor = 34 [ set decays decays + 1 die ; when the photons hit the iris they die ] ; underwater media absorption for when underwater procedure activated by button if pcolor = 105 [waterabsorb] ; refraction at goggles if pcolor = 89 [ set heading 78 ; based on refraction values in air ] ;;;;;;;; absorption within right panel of the interface ;;;;;;;;;;;;;;;;;;;;;;;; ; absorption of photons by rods if 270 >= xcor and xcor >= 175 ; contains the entire area of the retina on the right panel of the interface [ absorbretina ] ;; if incident photon hits retinal test patch, moves to random y-coordinate at x = 105 in the retina if pcolor = 94 ; the colour of the retinal test patch [ set yline random-ycor ; provides variation along the y-axis of the retina pen-up set color 67 ; changes the photons to the colour green set size 10 set shape "circle" setxy 105 yline facexy 300 yline wait 0.03 ; create time delay between photon hitting patch and appearing in window, for cosmetic purposes pen-down ] if pcolor = 95 [die] ; absorbed by retinal epithelium layer if pcolor = red [die] ; absorbed by the sclera if pxcor = 100 [die] ; for initial photons that pass the eye, ensures they don't enter the retina ] ; if one of the patches changes to the yellow colour, all remaining blue rod pixels change to yellow ask patches [ if pcolor = 46 [ ask neighbors [ if pcolor = 96 [ set pcolor 46 ; changes final colour to yellow ] ] ] ] ; the following steps are called if the number of rods stimulated is at least equal to the number of photons needed to be ; absorbed by rods to elicit a visual response as chosen in the n slider if rods-stimulated >= n [ create-bolts 1 ; the presence of a bolt is a visual depiction of a light signal being sent to the brain [ set shape "lightning" set color 46 set size 75 setxy 140 0 ; the bolt forms to the left of the cells of the retina ] ] ; after all photons have died if any? photons = false [ ifelse rods-stimulated >= n [ ; if enough rods have been stimulated for a given burst, "visual response" is shown in the output monitor on interface clear-output output-write "Visual Response" ] [ ; if not enough rods have been stimulated for a given burst, "no visual response" is shown in the output monitor on interface clear-output output-write "No Visual Response" ] ] ; data for 'average' line of cycles in photons vs time graph ; photoncount updates the index with the current photons, in addition value of the array at that tick from past cycles ; photoncount is an array that indicates the total number of photons for a given time (tick) value set photoncount (replace-item ticks photoncount ((item ticks photoncount) + (count photons))) ; currentphotons is a running average of the photons at a given time (tick), across cycles set currentphotons ((item ticks photoncount) / (cycles + 1)) tick ; once the green photons enter the zoomed in retina window, but before the retina, gphotons is updated ; gphotons is used to calculate the number of photons that successfully entered the retinal patch if ticks = 390 [ set gphotons (count photons) ] if ticks = 600 [stop] ; a full cycles has been completed after 600 ticks end to rerun burst ; call the single go procedure (burst) ; allows 10x cycles each with 600 ticks to be run if ticks = 600 [ set cycles (cycles + 1) reset-ticks set gphotons 0 set decays 0 resetYellow ; reset the color and state of rods clear-drawing make-photons clear-output output-write "Loading ..." ] if cycles = 10 [stop] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;; absorb ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; when within the pink-coloured cornea region, probabilistic absorption photons occurs to absorbcornea if random-float 1 < CorneaDecay ; calculated absorption/pixel for the cornea [ set decays decays + 1 ; allows for the number of absorbed ('decayed') photons to measured die ; these photons do not proceed towards the retina ] end ; when within the white-coloured aqueous and vitreous humour region, probabilistic absorption occurs to absorbhumour if -180 >= pxcor [ if random-float 1 < AqueousHumourDecay ; calculated absorption/pixel for aqueous humour [ set decays decays + 1 die ] ] if pxcor >= -180 [ if random-float 1 < VitreousHumourDecay ; calculated absorption/pixel for vitreous humour [ set decays decays + 1 die ] ] end ; when within the lens region, probabilistic absorption occurs to absorblens if random-float 1 < LensDecay ; calculated absorption/pixel for lens [ set decays decays + 1 die ] end ; account for the refractive index of water that surrounds the eye when underwater to waterabsorb if random-float 1 < nwater ; nwater changes based on depth, in "underwater setup" [ set decays decays + 1 die ] end ; when within the retina region, probabilistic absorption occurs to absorbretina if random-float 1 < RetinaDecay ; calculated absorption/pixel for the retina [ ; if in the blue rods, visually show activated rods with yellow ifelse pcolor = 96 [ set rods-stimulated (rods-stimulated + 1) ; shows that the rods have been stimulated if [pcolor] of patch-ahead 1 != 46 ; change pcolour, as long as the patch 1 ahead is not already yellow (activated) [ set pcolor 46 ; change pcolour to yellow to show activation ] die ] ; if not in the retina region, the same retina absorption rate will apply [ set decays decays + 1 die ] ] end ; used after each cycle to reset the patch colour and remove the lightning bolt to resetYellow ask patches [ if pcolor = 46 [ set pcolor 96 set rods-stimulated 0 ] ask bolts with [color = 46] [die] ] end ; ISCI 2A18 Enrichment Project 2023 ; More detailed information about model in the "Info" tab ; Authors: Jeremy Dykstra and Naya Davidson-Lindfors ; Supervisor: Dr. Cecile Fradin
There is only one version of this model, created about 1 year ago by Jeremy Dykstra.
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Light to Brain Model.png | preview | Preview for 'Light to Brain Model' | about 1 year ago, by Jeremy Dykstra | Download |
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