Generic group affiliation activity
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;; create a breed of turtles that the students control through the clients ;; there will be one student turtle for each client. breed [ students student ] students-own [ user-id ;; students choose a user name when they log in whenever you receive a ;; message from the student associated with this turtle hubnet-message-source ;; will contain the user-id step-size ;; you should have a turtle variable for every widget in the client interface that ;; stores a value (sliders, choosers, and switches). You will receive a message ;; from the client whenever the value changes. However, you will not be able to ;; retrieve the value at will unless you store it in a variable on the server. blue-utility ;; assigned at setup ] ;; the STARTUP procedure runs only once at the beginning of the model ;; at this point you must initialize the system. to startup hubnet-reset end to setup clear-patches resize-world -5 6 -5 6 set-patch-size 30 ask patches with [pxcor < 1] [set pcolor blue] ask patches with [pxcor > 0] [set pcolor green] clear-drawing clear-output ;; during setup you do not want to kill all the turtles ;; (if you do you'll lose any information you have about the clients) ;; so reset any variables you want to default values, and let the clients ;; know about the change if the value appears anywhere in their interface. ask turtles [ set step-size 1 set color black set blue-utility random-normal average-utility-blue 0.2 if blue-utility > 1 [set blue-utility 1] if blue-utility < 0 [set blue-utility 0] ifelse random-float 1 < initial-x-blue [setxy (random 6) - 5 random-pycor] [setxy (random 6) + 1 random-pycor] hubnet-send user-id "blue-utility" (precision blue-utility 2) ] ;; calling reset-ticks enables the 'go' button reset-ticks end to go ;; process incoming messages and respond to them (if needed) ;; listening for messages outside of the every block means that messages ;; get processed and responded to as fast as possible listen-clients every 0.1 [ ;; tick (and display) causes world updates messages to be sent to clients ;; these types of messages should only be sent inside an every block. ;; otherwise, the messages will be created as fast as possible ;; and consume your bandwidth. tick ] end ;; ;; HubNet Procedures ;; to listen-clients ;; as long as there are more messages from the clients ;; keep processing them. while [ hubnet-message-waiting? ] [ ;; get the first message in the queue hubnet-fetch-message ifelse hubnet-enter-message? ;; when clients enter we get a special message [ create-new-student ] [ ifelse hubnet-exit-message? ;; when clients exit we get a special message [ remove-student ] [ ask students with [user-id = hubnet-message-source] [ execute-command hubnet-message-tag ] ;; otherwise the message means that the user has ] ;; done something in the interface hubnet-message-tag ;; is the name of the widget that was changed ] ] end ;; when a new user logs in create a student turtle ;; this turtle will store any state on the client ;; values of sliders, etc. to create-new-student create-students 1 [ ;; store the message-source in user-id now ;; so when you get messages from this client ;; later you will know which turtle it affects set user-id hubnet-message-source set label user-id ;; initialize turtle variables to the default ;; value of the corresponding widget in the client interface set step-size 1 ;; update the clients with any information you have set send-info-to-clients ] end ;; when a user logs out make sure to clean up the turtle ;; that was associated with that user (so you don't try to ;; send messages to it after it is gone) also if any other ;; turtles of variables reference this turtle make sure to clean ;; up those references too. to remove-student ask students with [user-id = hubnet-message-source] [ die ] end ;; Other messages correspond to users manipulating the ;; client interface, handle these individually. to execute-command [command] ;; you should have one if statement for each widget that ;; can affect the outcome of the model, buttons, sliders, switches ;; choosers and the view, if the user clicks on the view you will receive ;; a message with the tag "View" and the hubnet-message will be a ;; two item list of the coordinates if command = "step-size" [ ;; note that the hubnet-message will vary depending on ;; the type of widget that corresponds to the tag ;; for example if the widget is a slider the message ;; will be a number, of the widget is switch the message ;; will be a boolean value set step-size hubnet-message stop ] if command = "up" [ execute-move 0 stop ] if command = "down" [ execute-move 180 stop ] if command = "right" [ execute-move 90 stop ] if command = "left" [ execute-move 270 stop ] end ;; whenever something in world changes that should be displayed in ;; a monitor on the client send the information back to the client to send-info-to-clients ;; turtle procedure hubnet-send user-id "blue-utility" (precision blue-utility 2) end to execute-move [new-heading] set heading new-heading fd step-size send-info-to-clients end ; Public Domain: ; To the extent possible under law, Uri Wilensky has waived all ; copyright and related or neighboring rights to this model.
There is only one version of this model, created over 8 years ago by Sara Clifton.
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Parent: Religous Affiliation Switching
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