TeamsInCommunity
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globals [ max-team-size density density-team-portion density-history density-team-portion-history history-depth ] turtles-own [ explored? ;; mark turtles we have already visited team-id ;; current team id (changes every tick) downtime ;; the number of time steps passed since the agent last collaborated ] links-own [ link-explored? ;; mark links we have already visited team-tick ;; last tick in which link was part of a team ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all set max-team-size 6 init-history set-default-shape turtles "circle" make-turtles ask turtles [set color yellow] ask turtles [set size 1] ask turtles [set explored? false] ask turtles [set team-id (2 * community-size / team-size)] reset-ticks ask turtles [ create-links-with other turtles [ ;; all links start with no team or message age and will appear black set team-tick -100 set hidden? true ] ] ask links [set link-explored? false] end to make-turtles create-turtles community-size [ setxy random-xcor random-ycor ] layout-circle turtles max-pxcor - 1 end to init-history set density-history[] set density-team-portion-history[] set history-depth 10 let history-counter history-depth end ;;;;;;;;;;;;;;;;;;;;;;; ;;; Main Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;; to go ;; assemble a new team build-teams ;choosing teams randomly (groups of team-size) add-messages; add interactions between community members update-stats tick end ;; choose turtles to be in a new team to build-teams loop [ let current-turtle one-of turtles with [ not explored? ] if current-turtle = nobody [ stop ] ask current-turtle [explore] ] end ;; adds turtle to a team to explore if explored? [stop] loop [ ;; some teams may be smaller than others (if community size is not dividable by team-size) let number-of-teams floor (community-size / team-size + 0.9999999) let current-team-id random number-of-teams let turtles-in-team count turtles with [team-id = current-team-id] if turtles-in-team < team-size [ set team-id current-team-id set color (current-team-id * 20 + 5) let id who ;; refreshing all links between this turtle and his teammates ask link-neighbors [if team-id = current-team-id [ask link id who [set team-tick ticks]]] set explored? true stop ] ] end to add-messages ask turtles [ ;; reset parameters - turtle is not explored and invalid team id is assigned set explored? false set team-id (2 * community-size / team-size) ] ask links [ set link-explored? false ] ;; go over all links and determine if they should be refreshed (i.e. a message is sent) loop [ let current-link one-of links with [ not link-explored? ] if current-link = nobody [ stop ] ask current-link [ ;; link color represents the reason for message exchange - ;; if this is due to turtles belonging to the same team link will be blue, if this is a random message exchange link will be red let link_color red let team-age ticks - team-tick ifelse team-age > max-downtime-team [set team-age max-downtime-team][set link_color blue] ;; message probability is determined by a weighted average of the last time both sides belonged to the same team and a constant factor representing a random message exchange ;; team size also affects message probability in the sense that larger teams generate smaller intimacy and result in a lower probability for message exchange let message_prob ((teamwork-weight * (max-downtime-team - team-age) / max-downtime-team) * ((100 - team-intimacy-factor) + (team-intimacy-factor * ((max-team-size - team-size) / (max-team-size - 1)))) / 100) + ((100 - teamwork-weight) / 100 * random-message-prob) ;; if message probability is larger than a random probability, a message was posted, and link will be drawn let message_passed? random 100 < message_prob ifelse message_passed? [ set hidden? false set color link_color ;;scale-color gray message_prob 0 100 set thickness message_prob / 200 ] [ set hidden? true ] set link-explored? true ] ] end to update-stats let max-density (community-size * (community-size - 1) / 2) let num-of-messages count links with [not hidden?] let num-of-team-messages count links with [not hidden? and color = blue] let curr-density 100 * num-of-messages / max-density let curr-density-team-portion 0 if num-of-messages > 0 [ set curr-density-team-portion 100 * num-of-team-messages / num-of-messages ] ifelse ticks < history-depth [ set density-history lput curr-density density-history set density-team-portion-history lput curr-density-team-portion density-team-portion-history ] [ set density-history replace-item (ticks mod history-depth) density-history curr-density set density-team-portion-history replace-item (ticks mod history-depth) density-team-portion-history curr-density-team-portion ] set density mean density-history set density-team-portion mean density-team-portion-history end
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Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
מסמכים מודלים.docx | word | קישורים לעבודה מסכמת וליומן אישי | over 11 years ago, by Tamar Novik | Download |
פוסטר תמר נוביק.ppt | powerpoint | poster | over 11 years ago, by Tamar Novik | Download |
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Alberto Cottica
Is this still alive? (Question)
Hello, I like the idea of this model. But I have been unable to download it (the file appears to be corrupt and the .zip file won't unpack). I cannot run it in NetLogo web either, because of an unimplemented primitive error message
Posted about 8 years ago