Capture the Flag

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Default-person Paul Franz (Author)

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;; Capture the Flag, by Paul Franz
;; EDUC 390X

;; Development History
;; Version 0.1 - January 27, 2012
;; - Creates flags, players, and playing surface
;; - Supports two players on a single computer
;; - Checks for winner, and ends "go" if condition met
;; - Moves players to edge of screen if captured; returns flag
;; - Change player color with flag capture

;; Version 0.2a - January 30, 2012
;; - Added hubnet base code
;; - Created player movement and monitoring code

;; Version 0.2b - January 31, 2012
;; - Sorted players into teams.
;; - Made players 1.5 size, and all the same shape (labeled for differentiation).
;; - Removed single-player movement code and repurposed capturing and flag-grabbing code.
;; - Made gameworld persistent after game end, so that players don't have to log back in.

;; Version 0.3 - February 1, 2012
;; - Made flags 1.5 size.
;; - Randomized grass color and adjusted neutral zone color.
;; - Added capture and rescue protocols.

;; Version 0.4 - February 1, 2012
;; - Fixed "located at:" display for players.
;; - Cleaned up "go" and "setup" codes by moving code to subroutines.
;; - Allowed for reorganizing teams when players leave.

;; Version 0.5 - February 1, 2012
;; - Added scorekeeping and option to set winning score.
;; - Reset players and flags after each score.
;; - Rebalanced teams after each score in case of quitters.
;; - Improved hubnet client so players can see playing field (theoretically) and current score.

breed [ players player ]
breed [ redflags redflag ]
breed [ blueflags blueflag ]
players-own [ user-id ]

globals [ winner team-counter team-balance blue-score red-score score ]

to startup
  hubnet-reset
  set team-counter 1
end 

to setup
  zero-variables
  reset-ticks
  reset-players
  build-field
  set-flags
  balance-teams
end 

to zero-variables
  set winner 0
  set score 0
  set blue-score 0
  set red-score 0
end 

to reset-players    ;; Resets players to starting position and conditions
  ask turtles with [color = orange ]
    [ set color red ]
  ask turtles with [color = violet ]
    [ set color blue ]
  ask turtles with [shape = "face sad"]
    [ set shape "person"]
  ask players with [color = red ]
    [ setxy (max-pxcor - 2) random-pycor ]
  ask players with [color = blue ]
    [ setxy (min-pxcor + 2) random-pycor ]
end 

to build-field  ;; Builds the fields
  ask patches [ set pcolor ((random 3) + 54) ] ;; grassifies the field
  ask patches with [pxcor = 0] ;; creates central "neutral zone"
    [ set pcolor gray + 1]
  ask patches with [pycor < min-pycor + 2 and pxcor > 7 and pxcor < 12]  ;; Creates prison areas
    [ set pcolor gray - 1]
  ask patches with [pycor < min-pycor + 2 and pxcor < -7 and pxcor > -12]
    [ set pcolor gray - 1]
end 

to set-flags  ;; (re)places flags
  ask redflags [die]
  ask blueflags [die]
  set-default-shape redflags "flag"
  set-default-shape blueflags "flag"
  create-redflags 1
    [ setxy (max-pxcor - 1) 0 
      set color red
      set size 1.5]
  create-blueflags 1
    [ setxy (min-pxcor + 1) 0
      set color blue
      set size 1.5]
end 

to balance-teams  ;; Ensures that both teams have the same number of players
  set team-balance (count players with [color = red] - count players with [color = blue])
    if team-balance > 1 [
      ask one-of players with [color = red] [set color blue
      reset-players ]]
    if team-balance < -1 [
      ask one-of players with [color = blue] [set color red
      reset-players ]]
end 

to listen-clients
  while [ hubnet-message-waiting? ]
  [
    hubnet-fetch-message
    ifelse hubnet-enter-message?
    [ create-new-player ]
    [
      ifelse hubnet-exit-message?
      [ remove-player ]
      [ ask players with [user-id = hubnet-message-source]
        [execute-command hubnet-message-tag ]
      ]]]
end 

to execute-command [command]
  if command = "Up"
  [ set heading 0
    fd 1
    stop ]
  if command = "Right"
  [ set heading 90
    fd 1
    stop ]
  if command = "Down"
  [ set heading 180
    fd 1
    stop ]
  if command = "Left"
  [ set heading 270
    fd 1
    stop ]
end 

to create-new-player
  create-players 1
  [ set user-id hubnet-message-source
    set label user-id
    assign-players
    hubnet-send user-id "Located at:" (word "(" pxcor "," pycor ")")
    hubnet-send user-id "Red" (red-score)
    hubnet-send user-id "Blue" (blue-score)
  ]
end 

to assign-players  ;; distributes new players to teams
  if team-counter = 1
    [ set color red
      set shape "person"
      setxy (max-pxcor - 2) random-pycor ]
  if team-counter = 0
    [ set color blue
      set shape "person" 
      setxy (min-pxcor + 2) random-pycor ]
  set size 1.5
  ifelse team-counter = 1 [set team-counter 0] [set team-counter 1 ]
end   

to remove-player
  ask players with [ user-id = hubnet-message-source ] [die]
end 

to go
  listen-clients
  every 0.1 [ tick ]
  if winner = 1 [
    stop ]
  return-flag
  ask players with [color = red] [
    check-capture-blue
    grab-flag-red
    liberate-red ]
  ask players with [color = blue] [
    check-capture-red
    grab-flag-blue
    liberate-blue ]
  ask players [
    check-victory
    hubnet-send user-id "Located at:" (word "(" pxcor "," pycor ")")
    hubnet-send user-id "Red" (red-score)
    hubnet-send user-id "Blue" (blue-score) ]
  prison-guard
  if score = 1 [reset]
end 

to prison-guard ;; Keeps captured players in jail
  ask players with [shape = "face sad" and color = blue and pcolor != gray - 1]
    [ setxy 8 min-pycor ]
  ask players with [shape = "face sad" and color = red and pcolor != gray - 1]
    [ setxy -8 min-pycor ]
end 

to return-flag    ;; Returns flags if players carrying them are captured
  if count turtles with [color = orange] = 0 and count blueflags = 0
     [create-blueflags 1
      [ setxy (min-pxcor + 1) 0
      set color blue]]
  if count turtles with [color = violet] = 0 and count redflags = 0
     [create-redflags 1
      [ setxy (max-pxcor - 1) 0 
      set color red]]
end 

to check-capture-blue ;; allows red players to capture and imprison opponents
  let bcaptured one-of players-here with [color = blue]
  if bcaptured != nobody and xcor > 0
    [ ask bcaptured [setxy 8 min-pycor]
      ask bcaptured [set color blue]
      ask bcaptured [set shape "face sad"] ]
end 

to check-capture-red  ;; allows blue players to capture and imprison opponents
  let rcaptured one-of players-here with [color = red]
  if rcaptured != nobody and xcor < 0
    [ ask rcaptured [setxy max-pxcor max-pycor]
      ask rcaptured [set color red]
      ask rcaptured [set shape "face sad"] ]
end   

to grab-flag-red  ;; allows players to capture the flag
  let flagcaptured one-of blueflags-here
  if flagcaptured != nobody
    [ ask flagcaptured [die]
      set color orange]   ;; changes player color to reflect captured flag
end 

to grab-flag-blue  ;; allows blue players to capture the red flag
  let flagcaptured one-of redflags-here
  if flagcaptured != nobody
    [ ask flagcaptured [die]
      set color violet]  ;; changes player color to reflect captured flag
end 

to liberate-red  ;; allows red players to rescue captured teammates
  if shape != "face sad"
  [ let rliberated one-of players-here with [color = red and pcolor = gray - 1]
  if rliberated != nobody
    [ ask rliberated [set shape "person"]]]
end 

to liberate-blue ;; allows blue players to rescue captured teammates
  if shape != "face sad"
  [ let bliberated one-of players-here with [color = blue and pcolor = gray - 1]
  if bliberated != nobody
    [ ask bliberated [set shape "person"]]]
end 

to check-victory  ;; Adds a point to a team when it captures a flag
  if color = violet and xcor = -1
    [ set blue-score blue-score + 1 
      set score 1 ]
  if color = orange and xcor = 1
    [ set red-score red-score + 1 
      set score 1 ]
  if blue-score = winning-score [blue-victory]  ;; checks for victory
  if red-score = winning-score [red-victory]
end 

to reset
   reset-players
   set-flags
   balance-teams
   set score 0
end 

to blue-victory
  print "Blue Wins"
  set winner 1
end 

to red-victory
  print "Red Wins"
  set winner 1
end 

There is only one version of this model, created about 12 years ago by Paul Franz.

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