Life Benchmark
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Model was written in NetLogo 4.1pre9
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globals [result] patches-own [ living? ;; indicates if the cell is living live-neighbors ;; counts how many neighboring cells are alive ] to benchmark random-seed 22 reset-timer setup-random repeat 500 [ go ] set result timer end to benchmark-__life random-seed 22 reset-timer setup-random repeat 500 [ __life ] set result timer end to setup-random clear-all ask patches [ ifelse random-float 1.0 < initial-density [ cell-birth ] [ cell-death ] ] end to cell-birth set living? true set pcolor fgcolor end to cell-death set living? false set pcolor bgcolor end to go if mouse-down? [ stop ] ;; wait for user to stop drawing ask patches [ set live-neighbors count neighbors with [living?] ] ;; Starting a new "ask patches" here ensures that all the patches ;; finish executing the first ask before any of them start executing ;; the second ask. This keeps all the patches in sync with each other, ;; so the births and deaths at each generation all happen in lockstep. ask patches [ ifelse live-neighbors = 3 [ cell-birth ] [ if live-neighbors != 2 [ cell-death ] ] ] tick end
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