Pong HubNet
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
VERSION
$Id: Pong HubNet.nlogo 37529 2008-01-03 20:38:02Z craig $
WHAT IS IT?
This section could give a general understanding of what the model is trying to show or explain.
HOW IT WORKS
This section could explain what rules the agents use to create the overall behavior of the model.
HOW TO USE IT
This section could explain how to use the model, including a description of each of the items in the interface tab.
THINGS TO NOTICE
This section could give some ideas of things for the user to notice while running the model.
THINGS TO TRY
This section could give some ideas of things for the user to try to do (move sliders, switches, etc.) with the model.
EXTENDING THE MODEL
This section could give some ideas of things to add or change in the procedures tab to make the model more complicated, detailed, accurate, etc.
NETLOGO FEATURES
This section could point out any especially interesting or unusual features of NetLogo that the model makes use of, particularly in the Procedures tab. It might also point out places where workarounds were needed because of missing features.
RELATED MODELS
This section could give the names of models in the NetLogo Models Library or elsewhere which are of related interest.
CREDITS AND REFERENCES
This section could contain a reference to the model's URL on the web if it has one, as well as any other necessary credits or references.
Comments and Questions
breed [balls ball] breed [paddles paddle] breed [top-clients top-client] breed [bottom-clients bottom-client] globals [ game-over? playing? computer-points user-points ] paddles-own [ user? ] top-clients-own [ user-id ] bottom-clients-own [ user-id ] to reset-score ca set-default-shape balls "circle" set-default-shape paddles "paddle" set computer-points 0 set user-points 0 create-paddles 1 [ setxy 0 min-pycor set user? true set size 5 set color red ] create-paddles 1 [ setxy 0 max-pycor set user? false set size 5 set color red ] end to setup hubnet-set-client-interface "COMPUTER" [] hubnet-reset ask balls [ die ] set game-over? false set playing? false create-balls 1 [ setxy 0 0 set heading (-45 + random 90) + (random 2 * 180) set color green ] end to play set playing? true ifelse not game-over? [ move-ball move-computer-paddle ] [ setup ] end to move-computer-paddle let target-ball one-of balls let my-heading 360 let goal one-of patches with [ pycor = max-pycor ] ask patches with [ pycor = max-pycor ] [ ask target-ball [ if towards myself < my-heading [ set my-heading towards myself set goal myself ] ] ] ask paddles with [ user? = false ] [ if ( xcor < [pxcor] of goal ) [ move-right computer-speed / 100 ] if ( xcor > [pxcor] of goal ) [ move-left computer-speed / 100 ] ] end to move-ball ask balls [ let next-patch patch-ahead 1 let paddle-patches nobody ifelse next-patch != nobody [ ifelse ( paddle-ahead? = true ) [ bounce ] [ fd ball-speed / 100 ] ] [ if ( pycor = min-pycor ) [ lose-game ] if ( pycor = max-pycor ) [ win-game ] if ( pxcor = max-pxcor or pxcor = min-pxcor ) [ bounce ] ] ] end to lose-game set game-over? true set computer-points computer-points + 1 end to win-game set game-over? true set user-points user-points + 1 end ;; this procedure checks the coordinates and makes the turtles ;; reflect according to the law that the angle of reflection is ;; equal to the angle of incidence to bounce ;; turtle procedure ; check: hitting left or right wall? if ( patch-ahead 1 = nobody ) ; if so, reflect heading around x axis [ set heading (- heading) ] ; check: hitting top or bottom wall? if ( paddle-ahead? ) ; if so, reflect heading around y axis [ set heading (180 - heading) ] end to-report paddle-ahead? let paddle-patches patches in-radius ([size] of one-of paddles / 2) ifelse ( heading > 270 or heading < 90 ) [ set paddle-patches paddle-patches with [ pycor = [pycor] of myself + 1 ] ] [ set paddle-patches paddle-patches with [ pycor = [pycor] of myself - 1 ] ] ifelse ( any? paddles-on paddle-patches ) [ report true ] [ report false ] end to move-left [ speed ] if ( game-over? = false and playing? = true ) [ set heading -90 fd speed ] end to move-right [ speed ] if ( game-over? = false and playing? = true ) [ set heading 90 fd 1 ] end
There are 2 versions of this model.
Attached files
No files
This model does not have any ancestors.
This model does not have any descendants.