Team Assembly
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globals [ newcomer ;; an agent who has never collaborated component-size ;; current running size of component being explored giant-component-size ;; size of largest connected component components ;; list of connected components ] turtles-own [ incumbent? ;; true if an agent has collaborated before in-team? ;; true if an agent belongs to the new team being constructed downtime ;; the number of time steps passed since the agent last collaborated explored? ;; used to compute connected components in the graph ] links-own [ new-collaboration? ;; true if the link represents the first time two agents collaborated ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to make-newcomer create-turtles 1 [ set color blue + 1 set size 1.8 set incumbent? false set in-team? false set newcomer self set downtime 0 set explored? false ] end to setup clear-all set-default-shape turtles "circle" ;; assemble the first team repeat team-size [ make-newcomer ] ask turtles [ set in-team? true set incumbent? true ] tie-collaborators color-collaborations ask turtles ;; arrange turtles in a regular polygon [ set heading (360 / team-size) * who fd 1.75 set in-team? false ] find-all-components reset-ticks end ;;;;;;;;;;;;;;;;;;;;;;; ;;; Main Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;; to go ;; all existing turtles are now considered incumbents ask turtles [set incumbent? true set color gray - 1.5 set size 0.9] ask links [set new-collaboration? false] ;; assemble a new team pick-team-members tie-collaborators color-collaborations ;; age turtles ask turtles [ ;; agents drop out of the collaboration network when they become inactive for max-downtime steps if downtime > max-downtime [die] set in-team? false set downtime downtime + 1 ] if layout? [ layout ] find-all-components tick end ;; choose turtles to be in a new team to pick-team-members let new-team-member nobody repeat team-size [ ifelse random-float 100.0 >= p ;;with a probability P, make a newcomer [ make-newcomer set new-team-member newcomer ] [ ;; with a probability Q, choose a new team member who was a previous collaborator of an existing team member ;; if the current team has at least one previous collaborator. ;; otherwise collaborate with a previous incumbent ifelse random-float 100.0 < q and any? (turtles with [in-team? and (any? link-neighbors with [not in-team?])]) [set new-team-member one-of turtles with [not in-team? and (any? link-neighbors with [in-team?])]] [set new-team-member one-of turtles with [not in-team?]] ] ask new-team-member ;; specify turtle to become a new team member [ set in-team? true set downtime 0 set size 1.8 set color ifelse-value incumbent? [yellow + 2] [blue + 1] ] ] end ;; forms a link between all unconnected turtles with in-team? = true to tie-collaborators ask turtles with [in-team?] [ create-links-with other turtles with [in-team?] [ set new-collaboration? true ;; specifies newly-formed collaboration between two members set thickness 0.3 ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Visualization Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; color links according to past experience to color-collaborations ask links with [[in-team?] of end1 and [in-team?] of end2] [ ifelse new-collaboration? [ ifelse ([incumbent?] of end1) and ([incumbent?] of end2) [ set color yellow ;; both members are incumbents ] [ ifelse ([incumbent?] of end1) or ([incumbent?] of end2) [ set color green ] ;; one member is an incumbent [ set color blue ] ;; both members are newcomers ] ] [ set color red ;; members are previous collaborators ] ] end ;; perform spring layout on all turtles and links to layout repeat 12 [ layout-spring turtles links 0.18 0.01 1.2 display ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Network Exploration ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; to find all the connected components in the network, their sizes and starting turtles to find-all-components set components [] set giant-component-size 0 ask turtles [ set explored? false ] ;; keep exploring till all turtles get explored loop [ ;; pick a turtle that has not yet been explored let start one-of turtles with [ not explored? ] if start = nobody [ stop ] ;; reset the number of turtles found to 0 ;; this variable is updated each time we explore an ;; unexplored turtle. set component-size 0 ask start [ explore ] ;; the explore procedure updates the component-size variable. ;; so check, have we found a new giant component? if component-size > giant-component-size [ set giant-component-size component-size ] set components lput component-size components ] end ;; finds all turtles reachable from this turtle to explore ;; turtle procedure if explored? [ stop ] set explored? true set component-size component-size + 1 ask link-neighbors [ explore ] end ; Copyright 2007 Uri Wilensky. ; See Info tab for full copyright and license.
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Attached files
File | Type | Description | Last updated | |
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Team Assembly.png | preview | Preview for 'Team Assembly' | over 11 years ago, by Uri Wilensky | Download |