Giant Component
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WHAT IS IT?
In a network, a "component" is a group of nodes that are all connected to each other, directly or indirectly. So if a network has a "giant component", that means almost every node is reachable from almost every other. This model shows how quickly a giant component arises if you grow a random network.
HOW IT WORKS
Initially we have nodes but no connections (edges) between them. At each step, we pick two nodes at random which were not directly connected before and add an edge between them. All possible connections between them have exactly the same probability of occurring.
As the model runs, small chain-like "components" are formed, where the members in each component are either directly or indirectly connected to each other. If an edge is created between nodes from two different components, then those two components merge into one. The component with the most members at any given point in time is the "giant" component and it is colored red. (If there is a tie for largest, we pick a random component to color.)
HOW TO USE IT
The NUM-NODES slider controls the size of the network. Choose a size and press SETUP.
Pressing the GO ONCE button adds one new edge to the network. To repeatedly add edges, press GO.
As the model runs, the nodes and edges try to position themselves in a layout that makes the structure of the network easy to see. Layout makes the model run slower, though. To get results faster, turn off the LAYOUT? switch.
The REDO LAYOUT button runs the layout-step procedure continuously to improve the layout of the network.
A monitor shows the current size of the giant component, and the plot shows how the giant component's size changes over time.
THINGS TO NOTICE
The y-axis of the plot shows the fraction of all nodes that are included in the giant component. The x-axis shows the average number of connections per node. The vertical line on the plot shows where the average number of connections per node equals 1. What happens to the rate of growth of the giant component at this point?
The model demonstrates one of the early proofs of random graph theory by the mathematicians Paul Erdos and Alfred Renyi (1959). They showed that the largest connected component of a network formed by randomly connecting two existing nodes per time step, rapidly grows after the average number of connections per node equals 1. In other words, the average number of connections has a "critical point" where the network undergoes a "phase transition" from a rather unconnected world of a bunch of small, fragmented components, to a world where most nodes belong to the same connected component.
THINGS TO TRY
Let the model run until the end. Does the "giant component" live up to its name?
Run the model again, this time slowly, a step at a time. Watch how the components grow. What is happening when the plot is steepest?
Run it with a small number of nodes (like 10) and watch the plot. How does it differ from the plot you get when you run it with a large number of nodes (like 300)? If you do multiple runs with the same number of nodes, how much does the shape of the plot vary from run to run? You can turn off the LAYOUT? switch to get results faster.
EXTENDING THE MODEL
Right now the probability of any two nodes getting connected to each other is the same. Can you think of ways to make some nodes more attractive to connect to than others? How would that impact the formation of the giant component?
NETWORK CONCEPTS
Identification of the connected components is done using a standard search algorithm called "depth first search." "Depth first" means that the algorithm first goes deep into a branch of connections, tracing them out all the way to the end. For a given node it explores its neighbor's neighbors (and then their neighbors, etc) before moving on to its own next neighbor. The algorithm is recursive so eventually all reachable nodes from a particular starting node will be explored. Since we need to find every reachable node, and since it doesn't matter what order we find them in, another algorithm such as "breadth first search" would have worked equally well. We chose depth first search because it is the simplest to code.
The position of the nodes is determined by the "spring" method, which is further described in the Preferential Attachment model.
NETLOGO FEATURES
Nodes are turtle agents and edges are link agents. The layout-spring
primitive places the nodes, as if the edges are springs and the nodes are repelling each other.
RELATED MODELS
See other models in the Networks section of the Models Library, such as Preferential Attachment.
See also Network Example, in the Code Examples section.
CREDITS AND REFERENCES
This model is adapted from: Duncan J. Watts. Six Degrees: The Science of a Connected Age (W.W. Norton & Company, New York, 2003), pages 43-47.
Watts' website is available at: http://smallworld.columbia.edu/
The work Watts describes was originally published in: P. Erdos and A. Renyi. On random graphs. Publ. Math. Debrecen, 6:290-297, 1959.
This paper has some additional analysis: S. Janson, D.E. Knuth, T. Luczak, and B. Pittel. The birth of the giant component. Random Structures & Algorithms 4, 3 (1993), pages 233-358.
HOW TO CITE
If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:
- Wilensky, U. (2005). NetLogo Giant Component model. http://ccl.northwestern.edu/netlogo/models/GiantComponent. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern Institute on Complex Systems, Northwestern University, Evanston, IL.
COPYRIGHT AND LICENSE
Copyright 2005 Uri Wilensky.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
Comments and Questions
turtles-own [ ;; this is used to mark turtles we have already visited explored? ] globals [ component-size ;; number of turtles explored so far in the current component giant-component-size ;; number of turtles in the giant component giant-start-node ;; node from where we started exploring the giant component ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to setup clear-all set-default-shape turtles "circle" make-turtles ;; at this stage, all the components will be of size 1, ;; since there are no edges yet find-all-components color-giant-component reset-ticks end to make-turtles crt num-nodes layout-circle turtles max-pxcor - 1 end ;;;;;;;;;;;;;;;;;;;;;; ;;; Main Procedure ;;; ;;;;;;;;;;;;;;;;;;;;;; to go ;; if the below condition is true then we have a fully connected network and we need to stop if ( (2 * count links ) >= ( (count turtles) * (count turtles - 1) ) ) [ display user-message "Network is fully connected. No more edges can be added." stop ] add-edge find-all-components color-giant-component ask links [ set color [color] of end1 ] ;; recolor all edges layout tick end ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Network Exploration ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; to find all the connected components in the network, their sizes and starting turtles to find-all-components ask turtles [ set explored? false ] ;; keep exploring till all turtles get explored loop [ ;; pick a node that has not yet been explored let start one-of turtles with [ not explored? ] if start = nobody [ stop ] ;; reset the number of turtles found to 0 ;; this variable is updated each time we explore an ;; unexplored node. set component-size 0 ;; at this stage, we recolor everything to light gray ask start [ explore (gray + 2) ] ;; the explore procedure updates the component-size variable. ;; so check, have we found a new giant component? if component-size > giant-component-size [ set giant-component-size component-size set giant-start-node start ] ] end ;; Finds all turtles reachable from this node (and recolors them) to explore [new-color] ;; node procedure if explored? [ stop ] set explored? true set component-size component-size + 1 ;; color the node set color new-color ask link-neighbors [ explore new-color ] end ;; color the giant component red to color-giant-component ask turtles [ set explored? false ] ask giant-start-node [ explore red ] end ;;;;;;;;;;;;;;;;;;;;;;; ;;; Edge Operations ;;; ;;;;;;;;;;;;;;;;;;;;;;; ;; pick a random missing edge and create it to add-edge let node1 one-of turtles let node2 one-of turtles ask node1 [ ifelse link-neighbor? node2 or node1 = node2 ;; if there's already an edge there, then go back ;; and pick new turtles [ add-edge ] ;; else, go ahead and make it [ create-link-with node2 ] ] end ;;;;;;;;;;;;;; ;;; Layout ;;; ;;;;;;;;;;;;;; to layout if not layout? [ stop ] ;; the number 10 here is arbitrary; more repetitions slows down the ;; model, but too few gives poor layouts repeat 10 [ do-layout display ;; so we get smooth animation ] end to do-layout layout-spring (turtles with [any? link-neighbors]) links 0.4 6 1 end ; Copyright 2005 Uri Wilensky. ; See Info tab for full copyright and license.
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File | Type | Description | Last updated | |
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Giant Component.png | preview | Preview for 'Giant Component' | over 11 years ago, by Uri Wilensky | Download |
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