The Emergence of Intersectionality
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globals [ n-of-players n-of-players-group-1 n-of-players-group-2 n-of-players-group-3 n-of-players-group-4 prop-high-demand-group-1 prop-high-demand-group-2 prop-high-demand-group-3 prop-high-demand-group-4 high-demand-group-1 high-demand-group-2 high-demand-group-3 high-demand-group-4 played? ] players-own [ group payoff strategy strategy-after-revision ] breed [players player] ;;;;;;;;;;;;; ;;; SETUP ;;; ;;;;;;;;;;;;; to setup clear-all no-display setup-players reset-ticks end to setup-players let group-distribution read-from-string n-of-players-for-each-group let i 1 foreach group-distribution [ j -> create-players j [ set group i set payoff 0 set strategy (random 11) set strategy-after-revision strategy set played? false ] set i (i + 1) ] set n-of-players count players set n-of-players-group-1 count players with [group = 1] set n-of-players-group-2 count players with [group = 2] set n-of-players-group-3 count players with [group = 3] set n-of-players-group-4 count players with [group = 4] set high-demand-group-1 count players with [group = 1 and strategy > 5] set high-demand-group-2 count players with [group = 2 and strategy > 5] set high-demand-group-3 count players with [group = 3 and strategy > 5] set high-demand-group-4 count players with [group = 4 and strategy > 5] end ;;;;;;;;;; ;;; GO ;;; ;;;;;;;;;; to go ask players [set played? false] ask players [update-strategy-after-revision] ask players [update-strategy] set-group-high-demands tick end ;;;;;;;;;;;;; ;;; UPDATE ;;; ;;;;;;;;;;;;; to update-payoff let mate one-of players ifelse ([strategy] of mate) + strategy <= 10 [ set payoff strategy ] [ ( ifelse group = 1 [ set payoff disagreement-point-group-1 ] group = 2 [ set payoff disagreement-point-group-2 ] group = 3 [ set payoff disagreement-point-group-3 ] group = 4 [ set payoff disagreement-point-group-4 ] ) ] set played? true end to update-strategy-after-revision let mate one-of other players if ([group] of mate) = group [ if not played? [update-payoff] ask mate [if not played? [update-payoff]] if ([payoff] of mate) > payoff [ set strategy-after-revision ([strategy] of mate) ] ] end to update-strategy set strategy strategy-after-revision end to set-group-high-demands set prop-high-demand-group-1 high-demand-group-1 / n-of-players-group-1 set prop-high-demand-group-2 high-demand-group-2 / n-of-players-group-2 set prop-high-demand-group-3 high-demand-group-3 / n-of-players-group-3 set prop-high-demand-group-4 high-demand-group-4 / n-of-players-group-4 end to-report dummy-group-1 ifelse prop-high-demand-group-1 > 0.5 [report 1] [report 0] end to-report dummy-group-2 ifelse prop-high-demand-group-2 > 0.5 [report 1] [report 0] end to-report dummy-group-3 ifelse prop-high-demand-group-3 > 0.5 [report 1] [report 0] end to-report dummy-group-4 ifelse prop-high-demand-group-4 > 0.5 [report 1] [report 0] end
There is only one version of this model, created 2 days ago by Riccardo Iorio.
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The Emergence of Intersectionality.png | preview | Preview for 'The Emergence of Intersectionality' | 2 days ago, by Riccardo Iorio | Download |
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