Vibrational Heat Diffusion
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WHAT IS IT?
This model simulates transient and steady-state temperature distribution of a thin plate.
The View shows a square thin plate as viewed from above. The plate is thermally isolated on the two faces parallel to the view such that heat can flow only in and out from the perimeter of the plate and not into or out of the world. Heat is kept constant at the edges. As the simulation runs, heat is transmitted from warmer parts of the plate to cooler parts of the plate as shown by the varying color of the plate. Therefore, the temperature of the plate begins to change immediately and possibly differently at different locations, gradually converging to a stable state. Overall, the temperature distribution over the plate is a function of time and location. In addition to this simple use of the model, you are encouraged to control various paramaters, such as the temperature of each edge edge of the plate and of the center of the plate before--and even while--the model is running.
Heat diffuses ("spreads") at different rates through different media. These rates can be determined and are called the Thermal Diffusivity of the material. The Greek letter alpha is often associated with this value. The diffusivity of a material does not change based on how much of the material there is. It is always the same. Below is a table containing several different materials with different diffusivity rates. See that wood (bottom row) has a lower heat diffusivity than, say, iron. This means that it takes a longer for heat to spread through a wooden object than an iron one. That is one reason why the handles of iron saucepans are wooden, and not the other way round. Also, think of a marble table with iron legs that has just been put out in the sun in a street-side cafe. Which material part of the table do you expect will warm up faster? The model allows you to change thermal diffusivity of the plate in two ways. You can directly change the value of ALPHA to any value you like, or you can indirectly change ALPHA by selecting a material.
Thermal diffusivity of selected materials
Material | Thermal diffusivity (alpha cm*cm/s) |
---|---|
Wood (Maple) | 0.00128 |
Stone (Marble) | 0.0120 |
Iron | 0.2034 |
Aluminum | 0.8418 |
Silver | 1.7004 |
HOW IT WORKS
Initialize the plate and edges to have temperatures that equal their respective slider values. Each time through the GO procedure, diffuse the heat on each patch in the following way. Have each patch set its current temperature to the sum of the 4 neighbors' old temperature times a constant based on alpha plus a weighted version of the patch's old temperature. (For those interested, the updated temperature is calculated by using a Forward Euler Method.) Then the edges are set back to the specified values and the old temperature is updated to the current temperature. Then the plate is redrawn.
HOW TO USE IT
There are five temperature sliders which enable users to set four fixed edge temperatures and one initial plate temperature: -- TOP-TEMP - Top edge temperature -- BOTTOM-TEMP - Bottom edge temperature -- IN-PLATE-TEMP - Initial plate temperature -- LEFT-TEMP - Left edge temperature -- RIGHT-TEMP - Right edge temperature
There are two sliders that govern the thermal diffusivity of the plate: -- MATERIAL-TYPE - The value of the chooser is that of the above chart. You must press UPDATE ALPHA for this to change the value of ALPHA. -- ALPHA - The alpha constant of thermal diffusivity
There are four buttons with the following functions: -- SETUP - Initializes the model -- GO - Runs the simulation indefinitely -- GO ONCE - Runs the simulation for 1 time step -- UPDATE ALPHA - press this if you want to set ALPHA to a preset value based on a material selected by the MATERIAL-TYPE chooser
The TIME monitor shows how many time steps the model has gone through.
THINGS TO NOTICE
How does the equilibrium temperature distribution vary for different edge temperature settings?
Notice how an equilibrium (the steady-state condition) is reached.
Keep track of the units:
Variables | Units |
---|---|
time | 0.1 second |
temperature | degrees Celsius |
length | centimeters |
diffusivity | square centimeters per second |
THINGS TO TRY
Set the parameters on the temperature sliders. Pick a value for ALPHA (or pick MATERIAL-TYPE and press UPDATE ALPHA). After you have changed all the sliders to values you like, press Setup followed by GO or GO ONCE.
Try different materials to observe the heat transfer speed. How does this compare to physical experiments?
Try the following sample settings:
- Top:100, Bottom:0, Left:0, Right:0
- Top:0, Bottom:100, Left:100, Right:100
- Top:0, Bottom:66, Left:99, Right:33
- Top:25, Bottom:25, Left:100, Right:0
EXTENDING THE MODEL
This model simulates a classic partial differential equation problem (that of heat diffusion). The thin square plate is a typical example, and the simplest model of the behavior. Try changing the shape or thickness of the plate (e.g. a circular or elliptical plate), or adding a hole in the center (the plate would then be a slice of a torus, a doughnut-shaped geometric object).
Add a slider to alter this thickness.
Try modeling derivative or combined boundary conditions.
RELATED MODELS
Heat Diffusion - Alternative Gradient
HOW TO CITE
If you mention this model or the NetLogo software in a publication, we ask that you include the citations below.
For the model itself:
- Wilensky, U. (1998). NetLogo Heat Diffusion model. http://ccl.northwestern.edu/netlogo/models/HeatDiffusion. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Please cite the NetLogo software as:
- Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
COPYRIGHT AND LICENSE
Copyright 1998 Uri Wilensky.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.
This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML). The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612.
This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2001.
Comments and Questions
;; set global properties for simulation globals [ ;; the size of the plate on which heat is diffusing plate-size ;; Used for scaling the color of the patches ;; the minimum temperature at setup time min-temp ;; the maximum temperature at setup time max-temp ;; the value for each material alpha room-temp bottom-temp ] ;; properties owned by turtles turtles-own [ ;; current temperature of the turtle temperature ;; old tempearture old-temperature ;; remembers the old position vibrate-energy ] ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; ;; create visualization and initialize variables to setup ;; clear previous experiments ca set room-temp room-temperature set bottom-temp bottom-temperature ;; use 0.6 to make a nice sized plate set plate-size round (0.7 * max-pxcor) ;; update alpha value according to picked material update-alpha ;; set up the plate ask patches [ ;; if the patch is on the plate, then change background ifelse (abs pycor) <= plate-size and pxcor <= plate-size + 3 and pxcor >= (- plate-size + 3) [ set pcolor black ] [ set pcolor gray ] ] ask patches with [pcolor = black][ ;; create a turtle if on the plate sprout 1 [ ;; set shape of the turtle set shape "circle" ;; assign to molecules the room temperature set temperature room-temp ;; give to the bottom ones the temperature of the bunsen if pycor = (- plate-size) [set temperature bottom-temp] ;; save old value set old-temperature temperature ;; set a mass set size 0.8; ^ .33 set heading 90 ] ] ask turtles with [pycor = -15][ set pcolor scale-color red rescale bottom-temp 19.9 14.4 ] ask patch 5 -16 [set plabel "heat source"] ;; find min temperature among patches set min-temp 0 ;; find max temperature among patches set max-temp 100 ;; ask turtles [color-molecule] ;; draw the legend draw-legend ;; start time reset-ticks end ;; rescale the temperature to fit the color scheme to-report rescale [value] report ((value - room-temp) / (bottom-temp - room-temp)) * (17 - 14.5) + 14.5 end to-report rescale-legend [value] report ((value - 20) / ((floor (bottom-temp / 10) * 10) - 20)) * (17 - 14.5) + 14.5 end ;; color turtles based on temperature to color-molecule set color scale-color red rescale temperature 19.9 14.4 end ;; sets the material to update-alpha ;; assign alpha for wood if pick-material = "wood" [ set alpha 0.00128 ] ;; assign the alpha for stone if pick-material = "stone" [ set alpha 0.012 ] ;; assign the alpha for iron if pick-material = "iron" [ set alpha 0.2034 ] ;; assign the alpha for aluminium if pick-material = "aluminum" [ set alpha 0.8418 ] ;; assign the alpha for silver if pick-material = "copper" [ set alpha 1.7004 ] end ;; Draws the Color Scale Legend, from room-temperature (min) to bottom-temperature (max) to draw-legend let x (1 + min-pxcor) let rep int (bottom-temp / 10 + 1) - 2 repeat 3 [ let y 0 repeat rep [ ask patch (x + 4) (y * 2 - 11) [ set pcolor (scale-color red rescale-legend (y * 10 + 20) 19.9 14.4) ] ask patch (x + 4) (y * 2 - 10) [ set pcolor (scale-color red rescale-legend (y * 10 + 20) 19.9 14.4) ] set y y + 1 ] set x x + 1 ] set x (1 + min-pxcor) repeat 3 [ let y 0 repeat rep + 1[ if (x = (3 + min-pxcor)) [ ask patch x (y * 2 - 12) [ set plabel (y * 10 + 20) ] ] set y y + 1 ] set x x + 1 ] end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Runtime Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Runs the simulation through a loop to go ;; ask only patches in the plate ask n-of 100 turtles [ ;; find the new temperature set temperature new-temperature ;; set the edges back to their constant heat if pycor = (- plate-size) [ set temperature bottom-temp ] ;; save old temperature set old-temperature temperature ;; color-molecule ;; if ticks mod 5 = 0 [ ;; if random (room-temp + 10) < temperature [ ;; visualize-vibrational-energy ] ] ] ; increment time by 1 unit tick end ;; calculate a new temperature to-report new-temperature ;; agents in the border/corner will have less neighbors let nei count turtles-on neighbors ;; diffuse the heat of a turtle with its neighbors report ( heat-diffusivity * ( sum [ old-temperature] of ( turtles-on neighbors with [pcolor != 5]) ) ) + ((1 - ( nei * heat-diffusivity )) * old-temperature) end ;; report the heat diffusivity constant that we use for the calculations to-report heat-diffusivity ;; a few notes on the constants used here: ;; --we use .25 as a time step that causes the heat to diffuse at a reasonable pace ;; --we use alpha + .3 instead of just alpha here since alpha would be too ;; small to view any changes between some of the preset materials ;; --these constants are necessary since this model uses an Euler approximation to ;; calculate the temperature. the approximation is only valid within a certain range ;; of time-steps and this range changes depending upon the value of alpha. report .25 * e ^ (-1 / (alpha + .3)); end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PARTICLES PROCEDURES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; to visualize-vibrational-energy set vibrate-energy (vibrate-energy + temperature / 5) if vibrate-energy >= temperature [set vibrate-energy temperature] if vibrate-energy <= (- temperature) [set vibrate-energy (- temperature)] setxy pxcor + ((sqrt vibrate-energy) * (1 - random-float 3)) / 100 pycor + ((sqrt vibrate-energy) * (1 - random-float 3)) / 100 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; © 2018 Transformative Learning Technologies Lab, Stanford Graduate School of Education ;; ;; based on the original models "Heat Diffusion" © 1998 Uri Wilensky (heat conduction) and "Connected Chemistry Rusting Reaction" © 2007 Uri Wilensky ;; ;; developer: DigitalDust Consulting Sagl - info@digitaldustconsulting.com
There is only one version of this model, created almost 3 years ago by Jacob Wolf.
Attached files
File | Type | Description | Last updated | |
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Vibrational Heat Diffusion.png | preview | Preview for 'Vibrational Heat Diffusion' | almost 3 years ago, by Jacob Wolf | Download |
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