Jebel Sahaba Model 1 - equal resource distribution
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WHAT IS IT?
This model represents intergroup specific violence or primitive warfare in relation to resource competition between two prehistoric palaeolithic groups, one hunter gatherer and one (possibly) semi-settled at or around site 117 near Jebel Sahaba in Nile Valley Sudan. It is possible that both groups could have been hunter gatherers. The site is dated to apporoximately 11000 years BP (before present). In this model, the resources are distributed equally across the land.
HOW IT WORKS
In terms of turtles, there are two types: people (black in colour) and arrows (red in colour). People could represent a semi-sedentary group and the arrows could represent hunter gatherers. As mentioned above, both groups could have been hunter gatherers. Both groups of turtles interact with the patches (grass which represents food) and each other. The turtles 'eat' the grass and gain energy from that. Turtles also reproduce but only with similar type. People reproduce with people and arrows reproduce with arrows. Grass represents the overall resources that are available. In this model, the resources are distributed equally across the land.
One of the very important things that the turtles do is 'eat' each other which represents killing or warfare. Turtles cannot kill the same type of turtle. People can kill arrows and vice versa. Once all of one type of turtles are killed, a message is displayed as to who won. The killing of all of one type of turtle represents the massacre or genocide that could have taken place at Jebel Sahaba where one group of people carried out repeated attacks on another group of people and they could have eventually wiped out one group completely to access their resources.
HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
To use this model, the user has to press the 'set up' button followed by the 'go' button. The model goes on until one group has won. There are a range of factors that can be altered as is demonstrated by a range of slider buttons. The description of the buttons is given below:
Set-up button: Use this button to reset the model to the required conditions or factors
Go button: Use this button to start the model run
Initial-number-people slider: Use this slider to alter the number of people in the run/experiment
Initial-number-arrows: Use this slider to alter the number of arrows in the run/experiment
Count people button: This button counts the number of people throughout the run/experiment. The number changes as the model runs.
Count arrows button: This button counts the number of arrows throughout the run/experiment. The number changes as the model runs
Show energy switch: This switch button can be turned on or off. When turned on, it shows individual energy values associated with each turtle.
People-gain-from-food slider: This slider button shows the amount of energy people gain from eating food (which is the grass). It can be altered.
Arrows-gain-from-food slider: This slider button shows the amount of energy arrows gain from food (which is the grass). It can be altered.
Grass-regrowth-time slider: This slider button lets the user control the amount of time it takes the grass to regrow. The units are arbitrary however they are depicted as 'day' for a time reference. The time can be altered.
People-reproduce slider: This slider button lets the user control the rate of reproduction for turtles shaped as people.
Arrows-reproduce slider: This slider button lets the user control the rate of reproduction for turtles shaped as arrows.
The plot/graph: This plot shows the changing number of turtles, people and arrows, and the number of patches in real time.
THINGS TO NOTICE
(suggested things for the user to notice while running the model)
Notice how different turtle populations interact with each other and which group wins. When running an experiment on Behaviour Space, notice which group wins and how many times.
Notice how the numbers of the two turtle populations and the patches (grass) fluctuate on the plot.
THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
Try altering the values on different sliders and see what type of behaviour emerges. For example, try running the model with the value of grass regrowth time really low like 1 day and then try it with 100 days and compare the results. Does it make a difference in which population wins? How many ticks does it take for one group to kill the other one? What happens to the number of turtles for a particular population? How quickly do the numbers rise or fall?
Note: Make sure only one or at most two factors are altered in one experiment and the rest are kept constant otherwise the results might become too confusing to interpret.
EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
To extend the model a range of different features can be added.
1 - Add an extra turtle in the shape of a cow to depict a moving herd of animals. This would be a movable resource that people and arrows can consume 2 - Add an extra turtle in a shape of a dot to depict another group of humans living near or interacting with Jebel Sahaba site. 3 - Alternate the energies of patches to depict unequal distribution of resources. This can be colour coded. Different coloured patches can have different energies or no energy. 4 - Change the dimensions of the world to create a bigger world.
NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
This warfare model is based on a Wolf-Sheep predatory model. In the Wolf-Sheep model, wolves can eat the sheep. In this model, both types of turtles, people and arrows, can eat each other. This means that they are killing each other. Moreover, since the Jebel Sahaba site is thought to be a massacre site, so killing of all of one type of turtle represents the massacre or genocide that could have taken place at Jebel Sahaba where one group of people carried out repeated attacks on another group of people and they could have eventually wiped out one group completely to access their resources.
RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
The links to related models are given below. They are found on NetLogo Modeling Commons:
Control - Abundance of resources in Prehistoric Nile Valley - 1 group scenario: http://modelingcommons.org/browse/one_model/6785#model_tabs_browse_info
Jebel Sahaba Model 1 - equal resource distribution + cows: http://modelingcommons.org/browse/one_model/6786#model_tabs_browse_info
Jebel Sahaba Model 2 - unequal distribution of resources in the Nile Valley: http://modelingcommons.org/browse/one_model/6779#model_tabs_browse_info
Jebel Sahaba Model 2 - unequal distribution of resources in the Nile Valley - bigger world: http://modelingcommons.org/browse/one_model/6782#model_tabs_browse_info
Jebel Sahaba Model 3 - equal resource distribution 3 group scenario: http://modelingcommons.org/browse/one_model/6788#model_tabs_browse_info
Users can also look at the Wolf-Sheep predation model in the Netlogo Models Library
CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
These sources of information were directly used to construct the model or their content directly influenced the model. Individual citations and a range of other references related to warfare, violence and conflict amongst hunter gatherers and early societies are available in the main paper.
Antoine, D. M., Zazzo, A. and Friedman, R. (2013) ‘Revisiting Jebel Sahaba: new apatite radiocarbon dates for one of the Nile valley’s earliest cemeteries’, American Journal of Physical Anthropology, 150(July), pp. 68–68. doi: 10.1002/ajpa.22247.
Crevecoeur, I. et al. (2021) ‘New insights on interpersonal violence in the Late Pleistocene based on the Nile valley cemetery of Jebel Sahaba’, Nature Scientific Reports. Nature Publishing Group UK, 11(1991), pp. 1–13.
Peterson, D. and Wrangham, R. (1997) Apes and the Origins of Human Violence: Demonic Males. 2nd edn. London: Bloomsbury Publishing Plc.
Railsback, S. F. and Volker, G. (2019) Agent-Based and Indivudual-Based Modelling: A Practical Introduction. 2nd edn. Princeton and Oxford: Princeton University Press.
Wendorf, F. (1968) ‘Site 117: A Nubian final Paleolithic graveyard near Jebel Sahaba, Sudan’, in Wendorf, F. (ed.) The Prehistory of Nubia Volume 2. 1st edn. Dallas: Southern Methodist University, p. 954 to 995.
Wilensky, U. (1997). NetLogo Wolf Sheep Predation model. http://ccl.northwestern.edu/netlogo/models/WolfSheepPredation. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL
Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
Wrangham, R. (2020) Goodness Paradox: How evolution made us both more and less violent. 2nd edn. London: Profile Books.
Comments and Questions
globals [ max-people max-arrows ] breed [ people person ] breed [ arrows arrow ] turtles-own [ energy ] patches-own [ countdown ] to setup clear-all ask patches [ set pcolor green ] create-people initial-number-people [ set shape "person" set color black set size 1.5 set energy random (2 * people-gain-from-food) setxy random-xcor random-ycor ] create-arrows initial-number-arrows [ set shape "arrow" set color red set size 1.5 set energy random (2 * arrows-gain-from-food) setxy random-xcor random-ycor ] reset-ticks end to go if not any? turtles [ stop ] if not any? arrows and count people > max-people [ user-message "Agriculturalists won" stop ] if not any? people and count arrows > max-people [ user-message "Hunter gatherers won" stop ] ask people [ move set energy energy - 1 eat-grass eat-arrows death reproduce-people ] ask arrows [ move set energy energy - 1 eat-grass eat-people death reproduce-arrows ] ask patches [ grow-grass ] tick end to move rt random 50 left random 50 fd 1 end to eat-grass if pcolor = green [ set pcolor brown set energy energy + people-gain-from-food set energy energy + arrows-gain-from-food ] ifelse show-energy? [ set label energy ] [set label "" ] end to reproduce-people ; if random-float 100 < people-reproduce [ set energy (energy / 2) hatch 1 [ rt random-float 360 fd 1 ] ] end to reproduce-arrows if random-float 100 < arrows-reproduce [ set energy (energy / 2) hatch 1 [ rt random-float 360 fd 1 ] ] end to eat-people let prey one-of people-here if prey != nobody [ ask prey [ die ] set energy energy + arrows-gain-from-food ] end to eat-arrows let prey one-of arrows-here if prey != nobody [ ask prey [ die ] set energy energy + people-gain-from-food ] end to death if energy < 0 [ die ] end to grow-grass if pcolor = brown [ ifelse countdown <= 0 [ set pcolor green set countdown grass-regrowth-time ] [ set countdown countdown - 1 ] ] end
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Attached files
File | Type | Description | Last updated | |
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Jebel Sahaba Model 1 - equal resource distribution.png | preview | Preview for 'Jebel Sahaba Model 1 - equal resource distribution' | about 4 years ago, by Durr-e-Maknoon Tariq | Download |
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