Emergent Polarity Model with Bargaining

Emergent Polarity Model with Bargaining preview image

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Default-person Jan Bakaj (Author)

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globals [
  war-count
  world-casualties
  cas-count-list
]

breed [ capitols capitol ]

breed [ paths path ]

undirected-link-breed [ truces truce ]

directed-link-breed [ combat-links combat-link ]

paths-own [
  f-resource
  path-capital
]

links-own[
  victory-ratio
  casualty-count
]

truces-own[
  truce-timer
]

patches-own [
  capital
  state
  resource-total
  resource-N
  resource-split
  neighbors-list
  neighbors-set
  target
  aggresors
  combat-patches
  combat-paths
  cmbt-link
  Local-aggressors
  excl?
  Enclosed-State
  predator
  x
  cost
  target-local
]

to setup
  clear-all
  let s random 2147483647 * 2
  set s s - 2147483647
  show s
  random-seed s
  set-default-shape capitols "star"
  set war-count 0
  set cas-count-list []
  ask patches
  [
    set predator false
    set capital nobody
    set neighbors-list []
    set neighbors-set nobody
  ]
  ask n-of (states) patches [
    sprout-capitols 1 [
      set size 0.5  ;; easier to see
      let black? true
      set pcolor (sentence (random 256) (random 256) random (256))
      if max pcolor <= 80 [ set black? false ]
      if-else black? [ set color black ] [ set color white ]
      set capital self
    ]
  ]
  ask n-of ( states * predators / 100 ) patches [ set predator true ]
  grow-nations
  ask patches with [ capitols-here != no-turtles ]
  [
    update-state
    set resource-n random-normal 50 10
    if resource-n < 0 [ set resource-n 0 ]
    set resource-total resource-n
  ]
  ask patches
  [
    set target nobody
    set target-local nobody
    set state nobody
    set local-aggressors no-patches
    set combat-patches no-patches
    set combat-paths no-turtles
    set x 2
    set cost x * ( cost-lb + random-float ( cost-ub - cost-lb ) )
  ]
  reset-ticks
end 

to grow-nations
  loop [
    let empty patches with [capital = nobody]
    if not any? empty [ stop ]
    ask empty
      [ set capital [capital] of one-of neighbors4
        if capital != nobody [ set pcolor [pcolor] of capital ] ]
  ]
end 

to get-resources
 foreach ( [ patch-here ] of capitols )
  [
    [ capital-patch ] -> ask capital-patch
    [
      let i 0
      let z 0
      ask state
      [
        set i random-normal 2 5
        set z z + i
      ]
      set resource-N resource-n + z + sum [ f-resource ] of paths with [ path-capital = [ capital ] of capital-patch ]
      if resource-n < 0 [ set resource-n 0 ]
      ask paths with [ path-capital = [ capital ] of capital-patch ] [ set f-resource 0 ]
      set resource-total resource-N
    ]
  ]
end 

to go
  if count capitols = 1 [ stop ]
  if any? patches with [ capital = nobody ] = true
  [
    write "C-N: " show [ list pxcor pycor ] of patches with [ capital = nobody ]
  ]
  ask patches with [ capitols-here != no-turtles ] [ update-neighbors ]
  ep-model
  get-resources
  set cas-count-list remove-duplicates cas-count-list
  tick
end 

to EP-Model
  if-else bargaining? [ epm-decision-phase-barg ] [ epm-decision-phase ]
  epm-interaction-phase
  epm-structural-change-phase
  check-exclave
end 

;----------------- EPM DECISION COMPONENTS

to EPM-decision-phase
  let caps patches with [ capitols-here != no-turtles ]
  ask caps [ update-neighbors ]
  ask caps with [ predator ] [ epm-pick-target ]
  ask caps [ epm-allocate-resources ]
end 

to EPM-Pick-Target
  let capital-patch self
  if ( target = nobody ) and ( not any? neighbors-set with [ target = [ capital ] of capital-patch ] )
  [
    if any? neighbors-set with [ resource-total = 0 or ( [ resource-total ] of capital-patch / [ resource-total ] of patch-here ) >= superiority-ratio ]
    [
      set target min-one-of neighbors-set [ [ resource-total ] of patch-here ]
    ]
  ]
  epm-pick-local-target
end 

to EPM-Pick-Local-Target
  let capital-patch self
  ;------- SELECT COMBAT PATH IN NEW ATTACK -----
  if target != nobody and combat-patches = no-patches and any? state with [ any? neighbors4 with [ capital = [ target ] of capital-patch ] ]
  [
    ask one-of state with [ any? neighbors4 with [ capital = [ target ] of capital-patch ] ]
    [
      let local-attacker self
      let local-target one-of neighbors4 with [ capital = [ target ] of capital-patch ]
      ask capital-patch [ set combat-patches ( patch-set local-attacker local-target ) ]
    ]
    epm-create-combat-path
  ]
end 

to EPM-Create-Combat-Path
  let capital-patch self
  ask combat-patches
  [
    sprout-paths 1
    [
      let z self
      set shape "circle"
      set color red
      set size 0.5
      set f-resource 0
      set path-capital [ capital ] of patch-here
      ask capital-patch [ set combat-paths ( turtle-set combat-paths z ) ]
    ]
  ]
  ask combat-paths with [ path-capital = [ capital ] of capital-patch ]
  [
    create-combat-link-to one-of other [ combat-paths ] of capital-patch
    [
      set victory-ratio 0
      set casualty-count 0
      set thickness 0.08
      set color black
      let l self
      ask capital-patch [ set cmbt-link l ]
    ]
  ]
  set war-count war-count + 1
end 

to EPM-Allocate-Resources
  let capital-patch self
  let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
  update-neighbors
  set resource-split resource-N / ( count neighbors-set )
  ask paths with [ path-capital = [ capital ] of capital-patch ]
  [
    set f-resource [ resource-split ] of capital-patch
    ask capital-patch [ set resource-n resource-n - resource-split ]
  ]
  if resource-n > -1 and resource-n < 0 [ set resource-n 0]
end 

;----------------- EPM INTERACTION COMPONENTS

to EPM-Interaction-phase
  epm-front-conquest
end 

to EPM-Front-Conquest
  ask patches with [ capitols-here != no-turtles and target != nobody ]
  [
    let capital-patch self
    let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
    let z one-of [f-resource] of combat-paths with [ path-capital != [capital] of capital-patch ]
    let i combat-paths
    let g combat-patches
    ask i with [ path-capital = [ capital ] of capital-patch ]
    [
      let f f-resource
      ask other ( [ i ] of capital-patch )
      [
        if-else ( f-resource - f * k ) > 0
        [
          set f-resource ( z - f * k)
          ask capital-patch [ ask cmbt-link [ set casualty-count casualty-count + f * k ] ]
          set world-casualties world-casualties + f * k
        ]
        [
          ask capital-patch [ ask cmbt-link [ set casualty-count casualty-count + z ] ]
          set world-casualties world-casualties + f-resource
          set f-resource 0
        ]
      ]
    ]
    ask i with [ path-capital != [ capital ] of capital-patch ]
    [
      if-else member? ( one-of other ( [ g ] of capital-patch ) )  local-aggressors
      [
        ask other ( [ i ] of capital-patch )
        [
          if-else ( f-resource - z * k ) > 0
          [
            set f-resource ( f-resource - z * k)
            ask capital-patch [ ask cmbt-link [ set casualty-count casualty-count + z * k ] ]
            set world-casualties world-casualties + z * k
          ]
          [
            let h f-resource
            ask capital-patch [ ask cmbt-link [ set casualty-count casualty-count + h  ] ]
            set world-casualties world-casualties + f-resource
            set f-resource 0
          ]
        ]
      ]
      [
        set local-aggressors ( patch-set local-aggressors ( g with [ member? self [ state ] of capital-patch ] ) )
      ]
    ]
    ask cmbt-link
    [
      if-else one-of [ f-resource ] of i with [ path-capital != [ capital ] of capital-patch ]  = 0
      [
        if one-of [ f-resource ] of i with [ path-capital = [ capital ] of capital-patch ] != 0 [ set victory-ratio -1 ]
      ]
      [
      set victory-ratio ( one-of [ f-resource ] of i with [ path-capital = [ capital ] of capital-patch ] ) / ( one-of [ f-resource ] of i with [ path-capital != [ capital ] of capital-patch ] )
      ]
    ]
  ]
end 

;----------------- EPM STRUCTURAL CHANGE COMPONENTS

to EPM-Structural-Change-Phase
  ask patches with [ capitols-here != no-turtles ]
  [
    if target != nobody
    [
      let capital-patch self
      let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
      if-else [ victory-ratio ] of cmbt-link = -1
      [
        ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ]
        conquer-province
      ]
      [
        if-else [ victory-ratio ] of cmbt-link > v-ratio
        [
          ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ]
          conquer-province
        ]
        [
          if [ victory-ratio ] of cmbt-link < 1 / v-ratio
          [
            ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list]
            surrender-no-capitulation
          ]
        ]
      ]
    ]
    update-neighbors
  ]
end 

to conquer-province

  let capital-patch self
  let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
  let i combat-patches
  let g combat-paths

  set resource-n ( resource-n + sum [ f-resource ] of g with [ capital = [capital] of capital-patch  ] )
  ask cpr
  [
    set resource-n ( resource-n + sum [ f-resource ] of g with [ path-capital = [ capital ] of cpr ] )
    if target != nobody
    [
      if one-of i with [ not member? self ( [ state ] of capital-patch ) ] = cpr  [ ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ] ]
      if one-of i with [ not member? self ( [ state ] of capital-patch ) ]  = one-of combat-patches with [  member? self ( [ state ] of cpr ) ] [ ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ] ]
    ]
    ask g [ die ]
    ask capital-patch [ set combat-patches no-patches ]
    set resource-n resource-n + sum [ f-resource ] of paths with [ patch-here = one-of i with [ capital = [ capital ] of cpr ] ]
    ask patches with [ member? (one-of i with [ member? self [ state ] of cpr ] ) combat-patches ]
    [
      let z self
      let y combat-patches
      let q combat-paths
      set resource-n resource-n + sum [ f-resource ] of q with [ path-capital = [ capital ] of z ]
      ask cpr [ set resource-n resource-n + sum [ f-resource ] of q with [ path-capital = [ capital ] of cpr ] ]
      ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ]
      ask q [ die ]
      set combat-patches no-patches
      set target nobody
      set target-local nobody
      ask i with [ member? self [ state ] of cpr ] [ set local-aggressors patch-set ( remove ( [ self ] of one-of other y ) ( [ self ] of local-aggressors ) ) ]
    ]
  ]
  if one-of i with [ not member? self ( [ state ] of capital-patch ) ] = cpr
  [
    ask cpr
    [
      set resource-n resource-n + sum [ f-resource ] of paths with [ path-capital = [ capital ] of cpr ]
      ask patches with [ target = [ capital ] of cpr ]
      [
        let z self
        set resource-n resource-n + sum [ f-resource ] of combat-paths with [ path-capital = [ capital ] of z ]
        ask combat-paths [ die ]
        set combat-patches no-patches
        set target nobody
      ]
      if combat-paths != no-turtles
      [
        ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ]
        ask combat-paths [ die ]
      ]
      let n resource-n / count state
      if other state != no-patches
      [
        ask other state
        [
          set resource-n n
          set resource-total n
          spawn-new-state
        ]
        ask other state [ update-neighbors ]
      ]
      ask capital-patch [ set resource-n resource-n + ( random-float 1 ) * n ]
      set resource-n 0
      set resource-split 0
      set combat-patches no-patches
      set target nobody
      set target-local nobody
      set neighbors-list []
      set neighbors-set no-turtles
      set resource-total 0
      set local-aggressors no-patches
      ask capital [ die ]
      set capital nobody
      set predator false
      set state no-patches
    ]
  ]

  ask i
  [
    set pcolor [ pcolor ] of capital-patch
    set capital [ capital ] of capital-patch
  ]

  if [ capital ] of cpr != [ capital ] of capital-patch [ ask cpr [ update-state update-neighbors ] ]
  set target nobody
  set target-local nobody
  set combat-patches no-patches
  update-state
  update-neighbors
end 

to surrender-no-capitulation
  let capital-patch self
  let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
  let i combat-paths
  let g combat-patches
  ask cpr [ set resource-n resource-n + sum [ f-resource ] of i with [ path-capital = [ capital ] of cpr ] ]
  set resource-n resource-n + sum [ f-resource ] of i with [ path-capital = [ capital ] of capital-patch ]
  ask i with [ member? self [ state ] of cpr ] [ set local-aggressors patch-set ( remove ( [ self ] of one-of other i ) ( [ self ] of local-aggressors ) ) ]
  ask combat-paths [ die ]
  set combat-patches no-patches
  set target nobody
  set target-local nobody
end 

to surrender-capitulation
  let capital-patch self
  let cpr one-of patch-set [ patch-here ] of ( turtle-set [ capital ] of ( combat-patches with [ not member? self ( [ state ] of capital-patch ) ] ) )
  let i combat-patches
  let g combat-paths

  set resource-n ( resource-n + sum [ f-resource ] of g with [ capital = [capital] of cpr  ] )
  ask capital-patch
  [
    set resource-n ( resource-n + sum [ f-resource ] of g with [ path-capital = [ capital ] of capital-patch ] )
    ask g [ die ]
    set combat-patches no-patches
    set resource-n resource-n + sum [ f-resource ] of paths with [ patch-here = one-of i with [ capital = [ capital ] of capital-patch ] ]
    ask patches with [ member? (one-of i with [ member? self [ state ] of capital-patch ] ) combat-patches ]
    [
      let z self
      let y combat-patches
      let q combat-paths
      set resource-n resource-n + sum [ f-resource ] of q with [ path-capital = [ capital ] of z ]
      ask capital-patch [ set resource-n resource-n + sum [ f-resource ] of q with [ path-capital = [ capital ] of capital-patch ] ]
      ask q [ die ]
      set combat-patches no-patches
      set target nobody
      set target-local nobody
      ask i with [ member? self [ state ] of capital-patch ] [ set local-aggressors patch-set ( remove ( [ self ] of one-of other y ) ( [ self ] of local-aggressors ) ) ]
    ]
  ]
  if one-of i with [ member? self ( [ state ] of capital-patch ) ] = capital-patch
  [
    ask capital-patch
    [
      set resource-n resource-n + sum [ f-resource ] of paths with [ path-capital = [ capital ] of capital-patch ]
      ask patches with [ target = [ capital ] of capital-patch ]
      [
        let z self
        set resource-n resource-n + sum [ f-resource ] of combat-paths with [ path-capital = [ capital ] of z ]
        ask combat-paths [ die ]
        set combat-patches no-patches
        set target nobody
      ]
      if combat-paths != no-turtles [ ask combat-paths [ die ] ]
      let n resource-n / count state
      if other state != no-patches
      [
        ask other state
        [
          set resource-n n
          set resource-total n
          spawn-new-state
        ]
        ask other state [ update-neighbors ]
      ]
      ask cpr [ set resource-n resource-n + ( random-float 1 ) * n ]
      set resource-n 0
      set resource-split 0
      set combat-patches no-patches
      set target nobody
      set target-local nobody
      set neighbors-list []
      set neighbors-set no-turtles
      set resource-total 0
      set local-aggressors no-patches
      ask capital [ die ]
      set capital nobody
      set predator false
      set state no-patches
    ]
  ]

  ask i
  [
    set pcolor [ pcolor ] of cpr
    set capital [ capital ] of cpr
  ]

  if [ capital ] of cpr != [ capital ] of capital-patch [ ask cpr [ update-state update-neighbors ] ]
  set target nobody
  set target-local nobody
  set combat-patches no-patches
  update-state
  update-neighbors
end 

to update-neighbors  ;------- CREATES AGENTSET OF CAPITALS OF NEIGHBORING STATES -----
  let capital-patch self
  update-state
  set neighbors-list []
  ask state with [ any? neighbors4 with [ capital != [ capital ] of capital-patch ] ]
  [
    ask neighbors4 with [ capital != [ capital ] of myself ]
    [
      let F-C capital
      ask capital-patch [ set neighbors-list lput F-C neighbors-list ]
    ]
  ]
  set neighbors-list remove-duplicates neighbors-list
  set neighbors-set turtle-set neighbors-list
end 

to update-state
  set state patch-set ( patches with [ capital = [ capital ] of myself ] )
end 

to spawn-new-state
  let q self
   sprout-capitols 1
  [
    set size 0.5  ;; easier to see
    let black? true
    set pcolor (sentence (random 256) (random 256) random (256))
    if max pcolor <= 80 [ set black? false ]
    if-else black? [ set color black ] [ set color white ]
    set capital self
  ]
  set cost x * ( cost-lb + random-float ( cost-ub - cost-lb ) )
  set state patch-set self
  set target nobody
  set target-local nobody
  ask patches with [ member? q combat-patches ]
  [
    set target nobody
    set target-local nobody
    ask combat-paths [ die ]
    set combat-patches no-patches
  ]
  set local-aggressors no-patches
  update-neighbors
end 

to check-exclave
  ask patches with [ capitols-here != no-turtles ]
  [
    let capital-patch self
    set enclosed-state ( patch-set self neighbors4 with [ capital = [ capital ] of myself ] )
    set excl? true
    while [ excl? ]
    [
      ask enclosed-state
      [
        let nbrs neighbors4 with [ capital = [ capital ] of myself and not member? self [ enclosed-state ] of capital-patch ]
        ask capital-patch [ set enclosed-state ( patch-set enclosed-state nbrs ) ]
      ]
      if (patch-set [ neighbors4 with [ capital = [ capital ] of myself and not member? self [ enclosed-state ] of capital-patch ] ] of enclosed-state) =  no-patches
      [
        set excl? false
        ask state with [ not member? self [ enclosed-state ] of capital-patch ]
        [
          if paths-here != no-turtles
          [
            let y sum [ f-resource ] of paths-here
            ask capital-patch
            [
              set resource-n resource-n + y
            ]
          ]
          ask patches with [ member? myself combat-patches ]
          [
            set resource-n resource-n + sum [ f-resource ] of combat-paths with [ path-capital = [ capital ] of myself ]
            ask cmbt-link [ set cas-count-list lput casualty-count cas-count-list ]
            ask combat-paths [ die ]
            set combat-patches no-patches
            set target nobody
          ]
        ]
        let z resource-n / count state
        ask state with [ not member? self [ enclosed-state ] of capital-patch ]
        [
          spawn-new-state
          set resource-n z
          set resource-total resource-n
          ask capital-patch [ set resource-n resource-n * ( ( count state - 1 ) / count state ) ]
        ]
        update-state
      ]
    ]
  ]
end 

;------------------- Bargaining Procedures ------------------------------

to EPM-decision-phase-Barg
  ask patches with [ capitols-here != no-turtles and predator ] [ epm-pick-target-barg ]
  if count capitols = 1 [ stop ]
  ask patches with [ capitols-here != no-turtles ] [ epm-allocate-resources ]
end 

to EPM-Pick-Target-Barg
  let capital-patch self
  if capitols-here != no-turtles and target = nobody and ( not any? neighbors-set with [ target = [ capital ] of capital-patch ] )
  [
    let PPL []
    ask state [ set PPL lput ( max-one-of ( neighbors4 with [ capital != [ capital ] of capital-patch ] ) [ x ] ) PPL ]
    set PPL remove-duplicates PPL
    set PPL patch-set PPL
    set target-local min-one-of PPL [ ( [ resource-total ] of ( [patch-here] of capital ) ) / x ]
    set target [ capital ] of target-local
  ]
  ;------- SELECT COMBAT PATH IN NEW ATTACK -----
  if target != nobody and combat-patches = no-patches and any? state with [ any? neighbors4 with [ capital = [ target ] of capital-patch ] ]
  [
    let cpr [ patch-here ] of target
    let p ( resource-total / ( resource-total + [ resource-total ] of cpr ) )
    ask one-of state with [ any? neighbors4 with [ self = [ target-local ] of capital-patch ] ]
    [
      let local-attacker self
      ask capital-patch [ set combat-patches ( patch-set local-attacker target-local ) ]
    ]
    let g combat-patches
    if-else cost / ( sum [ x ] of combat-patches with [ capital != [ capital ] of capital-patch ] ) > ( 1 - p ) and capitols-on target-local = 0 ; believes defender will capitulate
    ; \/ attacker beleives that defender will capitulate
    [
      ask cpr
      [
        if-else cost / ( sum [ x ] of g with [ capital != [ capital ] of capital-patch ] ) < ( 1 - p ) ; defender will not capitulate
        [
          ask capital-patch [ epm-create-combat-path ]
        ]
        [
          ask capital-patch [ conquer-province ]
        ]
      ]
    ]
    ; \/ attacker believes that defender will resist
    [
      if-else cost / ( sum [ x ] of combat-patches with [ capital != [ capital ] of capital-patch ] ) < p ; war is worth it
      ; \/ attacker still believes the risk of war is worth the threat
      [
        let t target-local
        ask cpr
        [
          if-else cost / ( sum [ x ] of g with [ capital != [ capital ] of capital-patch ] ) < ( 1 - p ) or t = self ; go to war
          [
            ask capital-patch [ epm-create-combat-path ]
          ]
          [
            ask capital-patch [ conquer-province ]
          ]
        ]
      ]
      ; \/ attacker sees war as not worth it and doesn't attack
      [
        surrender-no-capitulation
      ]
    ]
  ]
end 

; setup: if any? patches with [ capitols-here != no-turtles and [ who ] of capitols-here != (sentence [ who ] of capital) ] [ show [ self ] of patches with [ capitols-here != no-turtles and [ who ] of capitols-here != (sentence [ who ] of capital) ]  ]

There is only one version of this model, created over 5 years ago by Jan Bakaj.

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