Discrete Event Simulation: Queues and Servers

Discrete Event Simulation: Queues and Servers preview image

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Default-person Nicholas Bennett (Author)

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discrete event 

Tagged by Nicholas Bennett over 7 years ago

queue 

Tagged by Nicholas Bennett over 7 years ago

queueing 

Tagged by Nicholas Bennett over 7 years ago

queuing 

Tagged by Nicholas Bennett over 7 years ago

Parent of 1 model: Discrete event with event queue
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WHAT IS IT?

This is a simple queueing system model, with a single, unlimited queue and 1-10 homogeneous servers. Arrivals follow a Poisson process, and service times are exponentially distributed.

HOW IT WORKS

This is a discrete-event simulation, which is a type of simulation that advances the clock in discrete, often irregularly sized steps, rather than by very small, regular time slices (which are generally used to produce quasi-continuous simulation). At each step, the clock is advanced to the next scheduled event in an event queue, and that event is processed. In this model, the different events are: customer arrival and entry into the queue (followed, if possible, by start of service); service completion, with the customer leaving the system (followed, if possible, by start of service for a new customer); statistics reset; and simulation end. Since these are the only events that can result in a change of the state of the simulation, there is no point in advancing the clock in smaller time steps than the intervals between the events.

HOW TO USE IT

Use the number-of-servers slider to set the number of servers; then press the Setup button to create the servers and reset the simulation clock.

The mean-arrival-rate and mean-service-time sliders control the arrival and service processes, respectively. These values can be changed before starting the simulation, or at anytime during the simulation run; any changes are reflected immediately in a running model.

The max-run-time and stats-reset-time sliders control the length of the simulation and the time at which all the aggregate statistics are reset, respectively. The latter allows for reducing the effects of system startup on the aggregate statistics.

The simulation can be run one step at a time with the Next button, or by repeatedly processing events with the Go! button.

The aggregate statistics can be reset at any time – without emptying the queue or placing servers in the idle state – with the Reset Stats button.

THINGS TO NOTICE

After the simulation has started, the next scheduled arrival time is always shown in the Next Arrival Time monitor. When any of the servers are busy, the scheduled time of service completion is shown in the label below the server.

In queueing theory notation, the type of system being simulated in this model is referred to as M/M/n – i.e. Poisson arrivals, exponential service times, infinite queue capacity and source population, FIFO queue discipline. When there is a single server, or when all the servers have the same mean service time, the steady state characteristics (if the system is capable of reaching a steady state) can be determined analytically. In this model, these theoretical values are shown in the bottom row of monitors. If the theoretical server utilization – determined by multiplying the arrival rate by the service time, dividing by the number of servers, and taking the lesser the result of the calculation and 1 – is less than 1, then the queueing equations have a defined solution; otherwise, the expected queue length and expected time in the queue are unbounded. In this model, these unbounded values are denoted by "N/A" in the associated monitors.

This model displays servers in a row along the bottom of the NetLogo world; customers are shown in a queue which "snakes" from near the bottom of the NetLogo world to the top. However, these display features are purely for visualization purposes; the positions of the servers and customers, and the colors of the customers, have no functional purpose or impact. The colors of the servers, on the other hand, does have a meaning: an idle server is shown in green, while a busy server is red.

THINGS TO TRY

Run the simulation several times, to get a sense of the effects of the different parameters on the average queue length and average time in the queue. How do these observed statistics compare with the theoretical values? Do the input parameters seem to affect not only the average queue length, but also the variability of the queue length?

EXTENDING THE MODEL

This model could easily be extended to support non-identical mean service times for different servers (possibly through an Add Server button that creates servers one at a time, each with a specified mean service time value); additional service time distributions besides exponential; a capacitated queue; and alternative queue disciplines (random priority and LIFO would be the easiest to add). However, when simulating a system with these complicating factors, the computations for expected queue length and expected time in the queue can become difficult, or even practically impossible. Note, however, that there is a general relationship – known as Little's formula – between expected queue length and expected time in the queue (or, more generally, between expected number of customers/transactions in the entire system, and the expected time a customer/transaction spends in the system), which holds for even very complicated queueing systems.

NETLOGO FEATURES

This model uses the tick-advance primitive to advance the NetLogo ticks value by non-integral amounts. This allows the NetLogo clock to be used as a discrete-event simulation clock. However, the standard ticks display (normally seen just below the speed slider) is unable to display non-integral values, so this model uses a separate ticks monitor.

CREDITS AND REFERENCES

Copyright 2017 Nick Bennett

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Comments and Questions

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;;------------------------------------------------------------------------------
;; Copyright 2017 Nick Bennett
;;
;; Licensed under the Apache License, Version 2.0 (the "License");
;; you may not use this file except in compliance with the License.
;; You may obtain a copy of the License at
;;
;;     http://www.apache.org/licenses/LICENSE-2.0
;;
;; Unless required by applicable law or agreed to in writing, software
;; distributed under the License is distributed on an "AS IS" BASIS,
;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;; See the License for the specific language governing permissions and
;; limitations under the License.
;;------------------------------------------------------------------------------

;;------------------------------------------------------------------------------
;; Version History
;; 2010-02-21 - v1.0:   M/M/n queueing simulation; up to 10 servers; standard
;;                      aggregate statistics & corresponding expected values.
;; 2017-07-26 - v1.5:   Updated for NetLogo 6. Licensed under Apache License
;;                      2.0.
;; 2017-07-29 - v1.6:   Added plot & more NetLogo 6-related updates, including
;;                      use of anonymous procedures and range reporter.
;; 2017-08-03 - v1.6.1: Fix info details.
;;------------------------------------------------------------------------------


;; The model has two types of agents: customers, who enter and wait in a queue
;; until a server is available; and servers, who serve each customer in
;; first-come, first-served order.

breed [customers customer]
breed [servers server]


;; Each customer records the time entering the system, and the time entering
;; service, so that average time-in-queue/time-in-system statistics can be
;; computed.

customers-own [
  time-entered-queue
  time-entered-service
]


;; Each server records the customer agent being served, and the scheduled
;; completion of that service. Since servers are homogenous, individual
;; utilization statistics aren't kept.

servers-own [
  customer-being-served
  next-completion-time
]


globals [
  ; Waiting line
  queue
  ; Arrival process
  arrival-count
  next-arrival-time
  ; Statistics for average load/usage of queue and servers
  stats-start-time
  total-customer-queue-time
  total-customer-service-time
  ; Statistics for average time-in-queue and time-in-service
  total-time-in-queue
  total-time-in-system
  total-queue-throughput
  total-system-throughput
  ; Physical layout parameters
  server-ycor
  queue-server-offset
  customer-xinterval
  customer-yinterval
  customers-per-row
  ; Saved slider values to allow detection of changes during a simulation run
  save-mean-arrival-rate
  save-mean-service-time
  ; Theoretical measures, computed analytically using classic queueing theory
  expected-utilization
  expected-queue-length
  expected-queue-time
  ; Anonymous procedures
end -run-task
  arrive-task
  complete-service-task
  reset-stats-task
]


;; Sets up the model when loaded.

to startup
  setup
end 


;; Initializes global variables and server agents.

to setup
  clear-all
  setup-globals
  setup-servers
  setup-tasks
  compute-theoretical-measures
  reset-ticks
  reset-stats
  schedule-arrival
end 


;; Resets statistics, initializes queue list, and sets agent shapes and other
;; display properties.

to setup-globals
  set queue []
  set next-arrival-time 0
  set arrival-count 0
  set-default-shape servers "server"
  set-default-shape customers "person"
  set server-ycor (min-pycor + 1)
  set queue-server-offset 1.5
  set customer-xinterval 0.5
  set customer-yinterval 1
  set customers-per-row (1 + (world-width - 1) / customer-xinterval)
  set save-mean-arrival-rate mean-arrival-rate
  set save-mean-service-time mean-service-time
end 


;; Creates server agents and arranges them horizontally, evenly spaced along
;; the bottom of the NetLogo world. This layout is purely cosmetic, and has no
;; functional purpose or impact.

to setup-servers
  let horizontal-interval (world-width / number-of-servers)
  create-servers number-of-servers [
    set color green
    setxy (min-pxcor - 0.5 + horizontal-interval * (0.5 + who)) server-ycor
    set size 2.75
    set label ""
    set customer-being-served nobody
    set next-completion-time 0
  ]
end 


;; Sets up anonymous procedures for event queue entries.

to setup-tasks
  set end-run-task [[?ignore] -> end-run]
  set arrive-task [[?ignore] -> arrive]
  set complete-service-task [[?server] -> complete-service ?server]
  set reset-stats-task [[?ignore] -> reset-stats]
end 


;; Updates statistics (which also advances the clock) and invokes the
;; relevant anonymous procedure for the next event scheduled.

to go
  ifelse (ticks < max-run-time) [
    let next-event []
    let event-queue (list (list max-run-time end-run-task nobody))
    let next-server-to-complete next-server-complete
    set event-queue (
      fput (list next-arrival-time arrive-task nobody) event-queue)
    if (is-turtle? next-server-to-complete) [
      set event-queue (fput
        (list
          ([next-completion-time] of next-server-to-complete)
          complete-service-task
          next-server-to-complete)
        event-queue)
    ]
    if (stats-reset-time > ticks) [
      set event-queue (
        fput (list stats-reset-time reset-stats-task nobody) event-queue)
    ]
    set event-queue (sort-by [[?1 ?2] -> first ?1 < first ?2] event-queue)
    set next-event (first event-queue)
    update-usage-stats (first next-event)
    set next-event (but-first next-event)
    (run (first next-event) (last next-event))
  ]
  [
    stop
  ]
end 


;; Ends the execution of the simulation. In fact, this procedure does nothing,
;; but is still necessary. When the associated event is the first in the event
;; queue, the clock will be updated to the simulation end time prior to this
;; procedure being invoked; this causes the go procedure to stop on the next
;; iteration.

to end-run
  ; Do nothing
end 


;; Creates a new customer agent, adds it to the queue, and attempts to start
;; service.

to arrive
  let color-index (arrival-count mod 70)
  let main-color (floor (color-index / 5))
  let shade-offset (color-index mod 5)
  create-customers 1 [
    set color (3 + shade-offset + main-color * 10)
    set time-entered-queue ticks
    move-forward length queue
    set queue (lput self queue)
    set time-entered-queue ticks
  ]
  set arrival-count (arrival-count + 1)
  schedule-arrival
  begin-service
end 


;; Samples from the exponential distribution to schedule the time of the next
;; customer arrival in the system.

to schedule-arrival
  set next-arrival-time (ticks + random-exponential (1 / mean-arrival-rate))
end 


;; If there are customers in the queue, and at least one server is idle, starts
;; service on the first customer in the queue, using a randomly selected
;; idle server, and generating a complete-service event with a time sampled
;; from the exponential distribution. Updates the queue display, moving each
;; customer forward.

to begin-service
  let available-servers (servers with [not is-agent? customer-being-served])
  if (not empty? queue and any? available-servers) [
    let next-customer (first queue)
    let next-server one-of available-servers
    set queue (but-first queue)
    ask next-customer [
      set time-entered-service ticks
      set total-time-in-queue
        (total-time-in-queue + time-entered-service - time-entered-queue)
      set total-queue-throughput (total-queue-throughput + 1)
      move-to next-server
    ]
    ask next-server [
      set customer-being-served next-customer
      set next-completion-time (ticks + random-exponential mean-service-time)
      set label precision next-completion-time 3
      set color red
    ]
    (foreach queue (range (length queue)) [
      [?1 ?2] ->
      ask ?1 [
        move-forward ?2
      ]
    ])
  ]
end 


;; Updates time-in-system statistics, removes current customer agent, returns
;; the server to the idle state, and attempts to start service on another
;; customer.

to complete-service [?server]
  ask ?server [
    set total-time-in-system (total-time-in-system + ticks
      - [time-entered-queue] of customer-being-served)
    set total-system-throughput (total-system-throughput + 1)
    ask customer-being-served [
      die
    ]
    set customer-being-served nobody
    set next-completion-time 0
    set color green
    set label ""
  ]
  begin-service
end 


;; Reports the busy server with the earliest scheduled completion.

to-report next-server-complete
  report (min-one-of
    (servers with [is-agent? customer-being-served]) [next-completion-time])
end 


;; Sets all aggregate statistics back to 0 - except for the simulation start
;; time (used for computing average queue length and average server
;; utilization), which is set to the current time (which is generally not 0,
;; for a reset-stats event).

to reset-stats
  set total-customer-queue-time 0
  set total-customer-service-time 0
  set total-time-in-queue 0
  set total-time-in-system 0
  set total-queue-throughput 0
  set total-system-throughput 0
  set stats-start-time ticks
end 


;; Updates the usage/utilization statistics and advances the clock to the
;; specified event time.

to update-usage-stats [event-time]
  let delta-time (event-time - ticks)
  let busy-servers (servers with [is-agent? customer-being-served])
  let in-queue (length queue)
  let in-process (count busy-servers)
  let in-system (in-queue + in-process)
  set total-customer-queue-time
    (total-customer-queue-time + delta-time * in-queue)
  set total-customer-service-time
    (total-customer-service-time + delta-time * in-process)
  tick-advance (event-time - ticks)
  update-plots
end 


;; Moves to the specified queue position, based on the global spacing
;; parameters. This queue display is purely cosmetic, and has no functional
;;  purpose or impact.

to move-forward [queue-position]
  let new-xcor
    (max-pxcor - customer-xinterval * (queue-position mod customers-per-row))
  let new-ycor (server-ycor + queue-server-offset
    + customer-yinterval * floor (queue-position / customers-per-row))
  ifelse (new-ycor > max-pycor) [
    hide-turtle
  ]
  [
    setxy new-xcor new-ycor
    if (hidden?) [
      show-turtle
    ]
  ]
end 


;; Checks to see if the values of the mean-arrival-rate and mean-service-time
;; sliders have changed since the last time that the theoretical system measures
;; were calculated; if so, the theoretical measures are recalculated.
;; (Note: This reporter is invoked by the expected queue length monitor. Since
;; monitors are updated periodically, even when a forever button isn't pressed,
;; this allows the theoretical statistics to be updated when the sliders
;; change, even if the model isn't running.

to-report sliders-changed?
  let changed? false
  if ((save-mean-arrival-rate != mean-arrival-rate)
      or (save-mean-service-time != mean-service-time)) [
    set changed? true
    set save-mean-arrival-rate mean-arrival-rate
    set save-mean-service-time mean-service-time
    compute-theoretical-measures
  ]
  report changed?
end 


;; Computes the expected utilization, queue length, and time in queue for M/M/n
;; queueing system.

to compute-theoretical-measures
  let balance-factor (mean-arrival-rate * mean-service-time)
  let n (count servers)
  ifelse ((balance-factor / n) < 1) [
    let k 0
    let k-sum 1
    let power-product 1
    let factorial-product 1
    let busy-probability 0
    foreach (range 1 n) [
      [?] ->
      set power-product (power-product * balance-factor)
      set factorial-product (factorial-product * ?)
      set k-sum (k-sum + power-product / factorial-product)
    ]
    set power-product (power-product * balance-factor)
    set factorial-product (factorial-product * n)
    set k (k-sum / (k-sum + power-product / factorial-product))
    set busy-probability ((1 - k) / (1 - balance-factor * k / n))
    set expected-utilization (balance-factor / n)
    set expected-queue-length
      (busy-probability * expected-utilization / (1 - expected-utilization))
    set expected-queue-time
      (busy-probability * mean-service-time / (n * (1 - expected-utilization)))
  ]
  [
    set expected-utilization 1
    set expected-queue-length "N/A"
    set expected-queue-time "N/A"
  ]
end 

There are 3 versions of this model.

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Nicholas Bennett over 7 years ago Code version history comments fix. Download this version
Nicholas Bennett over 7 years ago Info fixes. Download this version
Nicholas Bennett over 7 years ago Initial upload Download this version

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