Diffusion Final MIHS
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globals [ Numberofcollisions ] to setup clear-all set Numberofcollisions 0 create-turtles Molecules [ setxy random-xcor random-ycor ] ;figure out how to set ;the turtles to spawn within a confined space without just infinitely bouncing off each other reset-ticks end to go move-turtles if ticks >= 500 [ stop ] collisioncheck tick end to move-turtles ask turtles [ right random 1 forward 1 ] end to collisioncheck ask turtles [ if patch-at dx 0 = nobody [ set heading (- heading) ] if patch-at 0 dy = nobody [ set heading (180 - heading) ] ;Check to see if the turtle is at the edge of the world; if so, then the turtle turns around let nearby-turtles nobody set nearby-turtles turtles in-radius 2 if any? nearby-turtles [ let chosen-turtle [who] of one-of nearby-turtles ;face one-of nearby-turtles if chosen-turtle != [who] of self [ face turtle chosen-turtle rt 180 forward 1 set Numberofcollisions Numberofcollisions + 1 ] ] ] end
There is only one version of this model, created about 8 years ago by Aedan McCall.
Attached files
File | Type | Description | Last updated | |
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Diffusion Final MIHS.png | preview | Preview for 'Diffusion Final MIHS' | about 8 years ago, by Aedan McCall | Download |
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