Heroes vs Bug

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Avatar_black Leo B (Author)

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Model was written in NetLogo 5.0.5 • Viewed 232 times • Downloaded 24 times • Run 0 times
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breed [mobs mob]
breed [heroes hero]

globals[
  generation
  startLife
  startSpeed
  startDef
  startAtk
]

heroes-own[
  max-life
  life
  attack
  defense
  target
]

mobs-own[
  max-life
  life
  attack
  defense
]

to Start
  clear-all
  clear-output
  set generation 0
  set startLife 100
  set startDef 1
  set startSpeed 1
  set startAtk 1
  set-default-shape mobs "bug"
  set-default-shape heroes "person"
  ask patches [ init ]
  reset-ticks
end 

to init ;; patch procedure
  set pcolor green
  if not any? heroes [ invoke-heroes-no-parent ]
  if( random-float 1.0 < hero_spawn / 100 and count turtles-here = 0 ) [
    invoke-heroes-no-parent
  ]
  initMobs
end 

to invoke-heroes-no-parent
  sprout-heroes 1 [
     set max-life startLife + random-float 2 * random-float life_variation
     set attack startAtk + random-float 2 * random-float attack_variation
     set defense startDef + random-float 2 * random-float defense_variation
     set target nobody
     set life max-life
  ]
end 

to invoke-heroes [parent1 parent2]
  sprout-heroes 1 [
     set max-life average [max-life] of parent1 [max-life] of parent2 + random-float life_variation
     set attack average [attack] of parent1 [attack] of parent2 + random-float attack_variation
     set defense average [defense] of parent1 [defense] of parent2 + random-float defense_variation
     set target nobody
     set life max-life
  ]
end 

to invoke-mobs
  sprout-mobs 1 [
     set max-life random-float [max-life] of max-one-of heroes [max-life]
     set attack random-float [attack] of max-one-of heroes [attack]
     set defense random-float [defense] of max-one-of heroes [defense]
     set life max-life
  ]
end 

to go
 ask heroes [moveHeroes]
 ask mobs [moveMobs]
 ask heroes [isDead]
 ask mobs [isDead]
 
 if(count mobs = 0)[
   reproduce
   set generation generation + 1
   repopMobs
 ]
 
 if not any? heroes [ stop ]
 
 tick
end 

to moveHeroes
  let attackers self
  ifelse(target != nobody and ([patch-here] of target = [patch-here] of self or [distance attackers] of target  < 2))[
    ifelse(random 100 < 50)[
     ;; output-print (word "ATTACK: " target " attack " self)
      ask target [attackTarget attackers]
      attackTarget target
      ]
    [
     ;; output-print (word "ATTACK: " self " attack " target)
      attackTarget target
      ask target [attackTarget attackers]
      ]
    ]
  [
    let nearest-neighbor min-one-of mobs [ distance myself ]
    set target nearest-neighbor
    if(target != nobody)[
      face target
      fd 0.5
    ]
  ]
end 

to moveMobs
let me self
let attacker heroes with [target = me]
if( count attacker > 0)
[
  face one-of attacker
  fd 0.5
]
end 

to isDead
  if(life <= 0)[
    die
  ]
end 

to reproduce
  ask patches [
    if ( random-float 1.0 <= hero_spawn / 100.0 and count turtles-here = 0)[
      invoke-heroes one-of heroes one-of heroes
    ]
  ]
end 

to repopMobs
  ask patches [initMobs]
end 

to initMobs
  if( random-float 1.0 < mob_spawn / 100 and count turtles-here = 0 ) [
    invoke-mobs
  ]
end 

to attackTarget [targetAttack]
  let damage [attack] of self
  let defenseTarget (random-float 1.0 * [defense] of targetAttack)
  let variation damage - defenseTarget
  ;;output-print (word "DAMAGE: " self " deal " variation " to " targetAttack)
  if(variation > 0) [
   ask targetAttack [set life (life - variation)]
  ]
end 

to-report average [a b]
  report (a + b) / 2.0
end 

There is only one version of this model, created about 10 years ago by Leo B.

Attached files

File Type Description Last updated
Heroes vs Bug.png preview Preview for 'Heroes vs Bug' about 10 years ago, by Leo B Download

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