creative industries urban model (CID-USST)
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WHAT IS IT?
It is a model to examine the dynamics of the interaction between the development of creative industries and urban spatial structure.
HOW IT WORKS
For more details of the mechanism, please refer to Liu, H. and Silva, E. A. (2013) 'Simulating the Dynamics Between the Development of Creative Industries and Urban Spatial Structure: An Agent-Based Model ' in Geertman, S., Toppen, F. and Stillwell, J., eds., Planning Support Systems for Sustainable Urban Development, Berlin Heidelberg: Springer-Verlag Berlin Heidelberg.
HOW TO USE IT
for more details, please refer to Liu, H. and Silva, E. A. (2013) 'Simulating the Dynamics Between the Development of Creative Industries and Urban Spatial Structure: An Agent-Based Model ' in Geertman, S., Toppen, F. and Stillwell, J., eds., Planning Support Systems for Sustainable Urban Development, Berlin Heidelberg: Springer-Verlag Berlin Heidelberg.
THINGS TO NOTICE
This is a simplified version of the original one. Some functionalities are not available. If you want to have the full version, please contact the author for more help.
THINGS TO TRY
For more information, please refer to Liu, H. and Silva, E. A. (2013) 'Simulating the Dynamics Between the Development of Creative Industries and Urban Spatial Structure: An Agent-Based Model ' in Geertman, S., Toppen, F. and Stillwell, J., eds., Planning Support Systems for Sustainable Urban Development, Berlin Heidelberg: Springer-Verlag Berlin Heidelberg.
EXTENDING THE MODEL
The model is based on a case of Nanjing, China. It is also possible to apply it to other cases. However, to apply it to other cases, some adaption is needed. For more information, please refer to
Liu, H. (2013). Dynamics of the interaction between the development of creative industries and urban spatial structure - A case study of Nanjing, China. (Ph. D), The University of Cambridge, Cambridge.
NETLOGO FEATURES
This section could point out any especially interesting or unusual features of NetLogo that the model makes use of, particularly in the Procedures tab. It might also point out places where workarounds were needed because of missing features.
RELATED MODELS
A further developed model based on GIS map and its application in Jiading, Shanghai,China gives more details of its application to real policy making. Please refer to the website http://www.landecon.cam.ac.uk/Research/lisa-lab-of-interdisciplinary-spatial-analysis
CREDITS AND REFERENCES
To cite this model: Liu, H. and Silva, E. A. (2013) 'Simulating the Dynamics Between the Development of Creative Industries and Urban Spatial Structure: An Agent-Based Model ' in Geertman, S., Toppen, F. and Stillwell, J., eds., Planning Support Systems for Sustainable Urban Development, Berlin Heidelberg: Springer-Verlag Berlin Heidelberg.
Comments and Questions
globals [patch-unit view-mode support-number f-targeted-plots w-targeted-firms w-targeted-housings total-production total-demand employment-rate policy-sensor f-visibility w-visibility f-quadrat w-quadrat Q-z-f-test Q-z-w-test R-f N-z-stat-f R-w N-z-stat-w patches-1 patches-2 patches-3 patches-4 patches-5 patches-6 patches-7 patches-8 patches-9 patches-10 patches-1-num patches-2-num patches-3-num patches-4-num patches-5-num patches-6-num patches-7-num patches-8-num patches-9-num patches-10-num ;; keep tracking land area for CIs firms and CWs ;;total-demanding-CWs supplying-CWs ;; f-quadrat w-quadrat, used to describe the cluster pattern steps ; to record the ticks to help to calculate growth cycle growth-cycle-count; to count the growth cycle f-growth-variable;the growth power of the number of firms w-growth-variable; the growth power of the number of workers output-sold-rate;the rate that the production can be sold, the same to all the firms CWs-special CIs-special UGs-special plot-special;;to calculate individual agents CIs-num CWs-num UGs-num noland-CIs-num nojob-CWs-num nohome-CWs-num noland-CIs-rate nojob-CWs-rate nohome-CWs-rate total-patch-firm-ok-num-1 total-patch-firm-ok-num-2 total-patch-firm-ok-num-3 total-patch-firm-ok-num-4 total-patch-firm-ok-num-5 total-patch-firm-ok-num-6 total-patch-firm-ok-num-7 total-patch-firm-ok-num-8 total-patch-firm-ok-num-9 total-patch-firm-ok-num-10 f-1-density f-2-density f-3-density f-4-density f-5-density f-6-density f-7-density f-8-density f-9-density f-10-density total-patch-worker-ok-num-1 total-patch-worker-ok-num-2 total-patch-worker-ok-num-3 total-patch-worker-ok-num-4 total-patch-worker-ok-num-5 total-patch-worker-ok-num-6 total-patch-worker-ok-num-7 total-patch-worker-ok-num-8 total-patch-worker-ok-num-9 total-patch-worker-ok-num-10 w-1-density w-2-density w-3-density w-4-density w-5-density w-6-density w-7-density w-8-density w-9-density w-10-density land-rent-1-mean land-rent-2-mean land-rent-3-mean land-rent-4-mean land-rent-5-mean land-rent-6-mean land-rent-7-mean land-rent-8-mean land-rent-9-mean land-rent-10-mean housing-rent-1-mean housing-rent-2-mean housing-rent-3-mean housing-rent-4-mean housing-rent-5-mean housing-rent-6-mean housing-rent-7-mean housing-rent-8-mean housing-rent-9-mean housing-rent-10-mean firm-real-size-max firm-real-size-min firm-real-size-mean firm-real-size-median worker-income-max worker-income-min worker-income-mean worker-income-median ] breed [CIs CI] breed [CWs CW] breed [UGs UG];;to define three new types of turtles breed [river-creators river-creator];; to define rivers breed [lake-creators lake-creator];; to define lakes breed [hill-creators hill-creator];; to define hills breed [ring-points ring-point];; to define ringway-outer breed [ring1-points ring1-point];; to define ringway-inner1 breed [ring2-points ring2-point];; to define ringway-inner2 breed [ring3-points ring3-point];; to define ringway-inner3 breed [junct-creators junct-creator];; to define junctions for regional transportation breed [sub-creator0s sub-creator0];; to define underground creators in the centre breed [sub-creator1s sub-creator1];; to define underground creators moving at the end breed [sub-stations sub-station];; to define underground stations linear breed [sub-cstation1s sub-cstation1];; to define underground stations circle 1 breed [sub-cstation2s sub-cstation2];; to define underground stations circle 2 breed [green-parks green-park];; to define public parks breed [universities university];; to define the location of university breed [ind-parks ind-park];; to define industrial parks breed [derelict-factories derelict-factory];; to define derelict factories breed [old-illegal-housings old-illegal-housing];; to define old and illegal housing area breed [subhouses subhouse] ;; to define suburban housing breed [shoppingmalls shoppingmall];; to define shopping facilities breed [cul-facilities cul-facility];; to define cultural faciliities breed [helpers helper];; randomly used to create lines patches-own [urban-area terrain boundary land-type use-possible basic-mark transport-mark s-transport-mark rapidtrans-mark s-rapidtrans-mark regionaltrans-mark s-regionaltrans-mark environment-mark s-environment-mark shopping-mark s-shopping-mark culture-mark s-culture-mark milieu-mark s-milieu-mark talent-mark s-talent-mark proximity-mark s-proximity-mark land-rent s-land-rent land-rent-after-policy housing-rent s-housing-rent building-quality policy-mark firm-utility worker-utility f-max-volume f-real-volume w-max-volume w-real-volume tax-reduction-rate patch-firm-number patch-firm-ok-number patch-worker-number patch-worker-ok-number patch-f-num-diference patch-w-num-difference policy-package-num p-distance-to-centre] ;;use-possible idicate whether the patch is possible for creative industries or creative workers' housing (0 no 1 yes) ;; firms and CWs are both breeds of turtle ;; patch-firm-number patch-worker-number, used to calculate the turtle number in each patch ;; patch-f-num-diference patch-w-num-difference, used to calculate the (square (Xi minus X bar)) ;; policy-package-num is used to store the UGs' num in a patch ;;land-rent-after-policy,describe the rent enjoyed by firms because of policy support CIs-own [mark1 mark2 mark3 mark4 mark5 mark6 mark7 mark8 CI-utility got-land-or-not off-land-time expected-size real-size wage output total-wagepaid ;output-sold-rate land-expense-rate;;to see the percentage of expense in land of total sold value, so to decide whether the firm needs to move profit-rate profit tax-percent tax-paid capital nearest-distance] CWs-own [grade1 grade2 grade3 grade4 grade5 CW-utility housing-area got-housing-or-not off-home-time inheritance? got-job-or-not off-job-time expected-income real-income capability company-id nearest-distance about-to-move] ;;housing-area is the area each worker demands, calculated via normal distribution based on the statistics generated from fieldwork ;; capability is the productivity (in value) a worker can generate, calculated via expected income ;; about-to-move is used to mark the worker's intention to moving caused by high housing rent (0, not to moving, 1 to move) UGs-own [policy-code cover-size tax-abate-rate land-rent-abate-rate milieu-promote-rate planned-time-in-service real-time-in-service] ;; urban government as advocator, regulator and controller ;;affect the behaviors of CIs via three approaches: land-rent-reduction, tax-reduction, and help in trade etc. ;; planned-time-in-service is based on average tenure controlled by the user interface river-creators-own [] universities-own [place-id] ind-parks-own [area-id] derelict-factories-own [site-id] old-illegal-housings-own [oldhousing-id] subhouses-own [subhouse-id] shoppingmalls-own [mall-id] cul-facilities-own [culture-id] to setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) __clear-all-and-reset-ticks set patch-unit (max-pxcor / 200) ask patches [set terrain "plain" set boundary "nnn" set policy-mark 1 set building-quality 1 set view-mode "none" ;set pcolor white ] set policy-sensor 0 ;;to look over the policy intervene set f-visibility 1 set w-visibility 1 define-urban-area define-circle-belt create-rivers create-lakes create-hills create-ringways0 create-ringways1 create-ringways2 create-ringways3 create-cloverleaf create-road create-road-1 create-underground create-public-greens create-university-etc create-industrial-park create-old-factory create-old-illegal-building create-dailyshopping create-culture-facility create-subhousing define-farmland define-constructedland setup-landuse-type setup-buildingquality calculate-landfeaturesmark setup-policy setup-patch-volume-property setup-firms setup-workers set total-demand base-product-demand set growth-cycle-count 0 set steps 0 calculate-total-production if (total-demand = 0) [set total-demand 1];; to avoid demand is set to zero calculate-employment-rate calcualte-output-sold-rate ask CIs with [output > 0] [calculate-profit-rate calculate-capital] ifelse ((count CIs with [got-land-or-not = 1]) > 1 and (count CWs with [got-housing-or-not = 1]) > 1 ) [do-plots] [] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to define-urban-area ask patches [ if ((pxcor * pxcor + pycor * pycor) < ((max-pxcor * max-pxcor) / (25 * 25))) [;set pcolor 128; set urban-area "CBD"] ;; to define area of CBD if ((pxcor * pxcor + pycor * pycor) >= ((max-pxcor * max-pxcor) / (25 * 25))) and ((pxcor * pxcor + pycor * pycor) < ((max-pxcor * max-pxcor) / (5 * 10))) [;set pcolor 125; set urban-area "inner-city-district"] ;; to define area of inner city proper if ((pxcor * pxcor + pycor * pycor) >= ((max-pxcor * max-pxcor) / (5 * 10))) and ((pxcor * pxcor + pycor * pycor) < ((max-pxcor * max-pxcor) / (2.5 * 5))) [;set pcolor 123; set urban-area "outer-city-district"] ;; to define area of outer city proper if ((pxcor * pxcor + pycor * pycor) >= ((max-pxcor * max-pxcor) / (2.5 * 5))) and ((pxcor * pxcor + pycor * pycor) < ((max-pxcor * max-pxcor) / (1 * 2.5))) [;set pcolor 121; set urban-area "inner-suburb"] ;; to define area of inner suburb if ((pxcor * pxcor + pycor * pycor) >= ((max-pxcor * max-pxcor) / (1 * 2.5))) [;set pcolor 111; set urban-area "outer-suburb"] ;; to define outer suburb ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to define-circle-belt ask patches [set p-distance-to-centre (sqrt ((pxcor ^ 2) + (pycor ^ 2)))] set patches-1 (patches with [p-distance-to-centre <= 10]) set patches-2 (patches with [(p-distance-to-centre > 10) and (p-distance-to-centre <= 20)]) set patches-3 (patches with [(p-distance-to-centre > 20) and (p-distance-to-centre <= 30)]) set patches-4 (patches with [(p-distance-to-centre > 30) and (p-distance-to-centre <= 40)]) set patches-5 (patches with [(p-distance-to-centre > 40) and (p-distance-to-centre <= 50)]) set patches-6 (patches with [(p-distance-to-centre > 50) and (p-distance-to-centre <= 60)]) set patches-7 (patches with [(p-distance-to-centre > 60) and (p-distance-to-centre <= 70)]) set patches-8 (patches with [(p-distance-to-centre > 70) and (p-distance-to-centre <= 80)]) set patches-9 (patches with [(p-distance-to-centre > 80) and (p-distance-to-centre <= 90)]) set patches-10 (patches with [p-distance-to-centre > 90]) set patches-1-num (count patches-1) set patches-2-num (count patches-2) set patches-3-num (count patches-3) set patches-4-num (count patches-4) set patches-5-num (count patches-5) set patches-6-num (count patches-6) set patches-7-num (count patches-7) set patches-8-num (count patches-8) set patches-9-num (count patches-9) set patches-10-num (count patches-10) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-rivers create-river-creators river-number ask river-creators [setxy (random-xcor) (random-ycor) hide-turtle ask patch-here [set pcolor 85 set terrain "river"] if (xcor < (- max-pxcor / 2)) and ((abs ycor) < (max-pycor / 2)) [;set heading 90 loop [set heading (random 180) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (xcor > (max-pxcor / 2)) and ((abs ycor) < (max-pycor / 2)) [;set heading 270 loop [set heading ((random 180) + 180) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (ycor > (max-pycor / 2)) and ((abs xcor) < (max-pxcor / 2)) [;set heading 180 loop [set heading ((random 180) + 90) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (ycor < (- max-pycor / 2)) and ((abs xcor) < (max-pxcor / 2)) [;set heading 0 loop [let nn (random 2) ifelse (nn = 1) [set heading (random 90)] [set heading ((random 90) + 270)] forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (xcor < (- max-pxcor / 2)) and (ycor < (- max-pycor / 2)) [;set heading 45 loop [let nn (random 3) ifelse (nn = 1) [set heading ((random 45) + 315)] [set heading (random 135)] forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (xcor < (- max-pxcor / 2)) and (ycor > (max-pycor / 2)) [;set heading 135 loop [set heading ((random 180) + 90) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (xcor > (max-pxcor / 2)) and (ycor < (- max-pycor / 2)) [;set heading 315 loop [let nn (random 3) ifelse (nn = 1) [set heading (random 45)] [set heading ((random 135) + 225)] forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] if (xcor > (max-pxcor / 2)) and (ycor > (max-pycor / 2)) [;set heading 225 loop [set heading ((random 180) + 135) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] ;;;;; to deal with points in the center area loop [set heading (random 180) forward 1 ask patch-here [set pcolor 85 set terrain "river"] if ((xcor >= max-pxcor) or (xcor <= (- max-pxcor)) or (ycor >= max-pycor) or (ycor <= (- max-pycor))) [stop] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-lakes set-default-shape lake-creators "fish" create-lake-creators lake-number [ hide-turtle setxy 0 0 set heading random 360 forward ((random (50 * patch-unit)) + (30 * patch-unit)) ask patch-here [set pcolor 95 set terrain "lake"] ask patches in-radius (6 * patch-unit) [set pcolor 95 set terrain "lake"] let nn 0 loop [set heading (random 360) forward (5 * patch-unit) ask patches in-radius (6 * patch-unit) [set pcolor 95 set terrain "lake"] set nn nn + 1 if (nn >= ((random (5 * patch-unit)) + (4 * patch-unit))) [stop] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-hills create-hill-creators hill-number ask hill-creators [hide-turtle move-to one-of patches with [((terrain != "lake") or (terrain != "hill")) and (urban-area != "CBD") and (urban-area != "inner-city-district") and (urban-area != "outer-city-district")] ask patch-here [set pcolor 65 set terrain "hill"] ask patches in-radius (10 * patch-unit) [if ((pcolor != 95) and (urban-area != "CBD") and (urban-area != "inner-city-district")) [set pcolor 65 set terrain "hill"] ] let nn 0 loop [set heading (random 360) forward (6 * patch-unit) ask patches in-radius 8 [if ((pcolor != 95) and (urban-area != "CBD") and (urban-area != "inner-city-district")) [set pcolor 65 set terrain "hill"] ] set nn nn + 1 if (nn >= ((random (6 * patch-unit)) + (8 * patch-unit))) [stop] ] ] ask patches with [terrain = "hill"] [set pcolor 65 ] end ;;cut-off create-railway-station ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;to create ringways and define ringways boundary (outer ringway) to create-ringways0 create-ring-points 30 [ hide-turtle set color gray set size (10 * patch-unit)] layout-circle sort ring-points int (max-pxcor / 1.6) ask ring-points [forward (int ((random (max-pxcor / 10) - (max-pxcor / 20))) * patch-unit) while [([terrain] of patch-here) != "plain"] [forward 1] ;; to create random-like ringways ] ask ring-points [move-to patch-here] let bestart (min [who] of ring-points) let endest (max [who] of ring-points) ask ring-point endest [hatch-helpers 1 [ hide-turtle set color gray set size (20 * patch-unit) ask patch-here [set terrain "road"]] ask patches in-radius (2 * patch-unit) [set terrain "road" set boundary "yyyy"] ] let hh (bestart - 1) repeat 30 [set hh hh + 1 ask helpers [pendown face (ring-point hh) loop [repeat 3 [forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yyyy"] ] forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yyyy"] if ((any? (ring-points in-radius 2))) [stop] ] ] ] ask helpers [die] end ;;to create ringways and define ringways boundary (inner1) to create-ringways1 create-ring1-points 30 [ hide-turtle set color red set size 10] layout-circle sort ring1-points int (max-pxcor / 2.5) ask ring1-points [forward int (((random (max-pxcor / 15) - (max-pxcor / 30))) * patch-unit) ;; to create random-like ringways (inner1) ] ask ring1-points [move-to patch-here] let bestart1 (min [who] of ring1-points) let endest1 (max [who] of ring1-points) ask ring1-point endest1 [hatch-helpers 1 [ hide-turtle set color gray set size (50 * patch-unit) ask patch-here [set terrain "road"]] ask patches in-radius 2 [set terrain "road" set boundary "yyy"] ] let hh1 (bestart1 - 1) repeat 30 [set hh1 hh1 + 1 ask helpers [pendown face (ring1-point hh1) loop [repeat 3 [forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yyy"] ] forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yyy"] if ((any? (ring1-points in-radius 2))) [stop] ] ] ] ask helpers [die] end ;;to create ringways and define ringways boundary (inner2) to create-ringways2 create-ring2-points 20 [ hide-turtle set color red set size (10 * patch-unit)] layout-circle sort ring2-points int (max-pxcor / 4) ask ring2-points [forward int (((random (max-pxcor / 20) - (max-pxcor / 40))) * patch-unit) ;; to create random-like ringways (inner2) ] ask ring2-points [move-to patch-here] let bestart2 (min [who] of ring2-points) let endest2 (max [who] of ring2-points) ask ring2-point endest2 [hatch-helpers 1 [ hide-turtle set color gray set size 50 ask patch-here [set terrain "road"]] ask patches in-radius 2 [set terrain "road" set boundary "yy"] ] let hh2 (bestart2 - 1) repeat 20 [set hh2 hh2 + 1 ask helpers [pendown face (ring2-point hh2) loop [repeat 3 [forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yy"]] forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "yy"] if ((any? (ring2-points in-radius 2))) [stop] ] ] ] ask helpers [die] end ;;to create ringways and define ringways boundary (inner3) to create-ringways3 create-ring3-points 10 [ hide-turtle set color red set size (10 * patch-unit)] layout-circle sort ring3-points int (max-pxcor / 8) ask ring3-points [forward int (((random (max-pxcor / 25) - (max-pxcor / 50))) * patch-unit) ; to create random-like ringways (inner2) ] ask ring3-points [move-to patch-here] let bestart3 (min [who] of ring3-points) let endest3 (max [who] of ring3-points) ask ring3-point endest3 [hatch-helpers 1 [ hide-turtle set color gray set size (50 * patch-unit) ask patch-here [set terrain "road"]] ask patches in-radius 2 [set terrain "road" set boundary "y"] ] let hh3 (bestart3 - 1) repeat 10 [set hh3 hh3 + 1 ask helpers [pendown face (ring3-point hh3) loop [repeat 3 [forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "y"] ] forward 1 if (terrain = "plain") [set terrain "road"] ask (patches in-radius 1) [set boundary "y"] if ((any? (ring3-points in-radius 2))) [stop] ] ] ] ask helpers [die] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-cloverleaf let nn 0 if cloverleaf-number = "high" [set nn (random 3) + 5] if cloverleaf-number = "medium" [set nn (random 3) + 3] if cloverleaf-number = "low" [set nn (random 3) + 1] let new0 (min [who] of ring-points) repeat nn [ask ring-point new0 [hatch-junct-creators 1 [show-turtle set shape "junct" set color gray set size (20 * patch-unit)] ] set new0 (new0 + int (30 / nn)) ] let mim (min [who] of junct-creators) let mam (max [who] of junct-creators) loop [ask junct-creator mim [ hatch-junct-creators 1 [ pen-down while [(abs ([pxcor] of patch-here) < max-pxcor) and (abs ([pycor] of patch-here) < max-pycor)] [if ((random 10) > 8) [left ((random 20) - 10)] forward 1 ask patch-here [if (terrain = "plain")[set terrain "road"]] ] die ] ] set mim mim + 1 if (mim > mam) [stop] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-road let minr3 (min [who] of ring3-points) let maxr3 (max [who] of ring3-points) ;;;; starting point vertical ask ring3-point minr3 [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down face ring3-point (minr3 + 5) ] ask helpers [repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "y" [stop] ] ] ask helpers [die] ] ;;;; second point vertical ask ring3-point (minr3 + 1) [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down face ring3-point (minr3 + 4) ] ask helpers [repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "y" [stop] ] ] ask helpers [die] ] ;;;; third point vertical ask ring3-point (maxr3) [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down face ring3-point (maxr3 - 3) ] ask helpers [repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "y" [stop] ] ] ask helpers [die] ] ;;;; starting point horizontal ask ring3-point (maxr3 - 1) [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down face ring3-point (minr3 + 2) ] ask helpers [repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "y" [stop] ] ] ask helpers [die] ] ;;;; second point horizontal ask ring3-point (maxr3 - 2) [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down face ring3-point (minr3 + 3) ] ask helpers [repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "y" [stop] ] ] ask helpers [die] ] ;;;; radiant road from ring3 ask ring3-points [ifelse (any? (patches with [(terrain = "hill") or (terrain = "lake")]) in-radius 5) [ ] [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [if (random 10 > 3) [right (random 20) - 10] forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "yy" [stop] ] ] ] ask helpers [die] ] ;;;; radiant road from ring2 let gap 0 if road-density = "high" [set gap 1] if road-density = "medium" [set gap 2] if road-density = "low" [set gap 3] let minr2 (min [who] of ring2-points) let maxr2 (max [who] of ring2-points) loop [ask ring2-point minr2 [ifelse (any? (patches with [(terrain = "hill") or (terrain = "lake")]) in-radius 5) [ ] [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [if (random 10 > 3) [right (random 20) - 10] forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "yyy" [stop] ] ] ] ask helpers [die] ] set minr2 (minr2 + gap) if (minr2 >= maxr2) [stop] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; radiant road from ring1 to create-road-1 let gap 0 if road-density = "high" [set gap 1] if road-density = "medium" [set gap 2] if road-density = "low" [set gap 3] let minr1 (min [who] of ring1-points) let maxr1 (max [who] of ring1-points) loop [ask ring1-point minr1 [ifelse (any? (patches with [(terrain = "hill") or (terrain = "lake")]) in-radius 5) [ ] [hatch-helpers 1 [set color gray set size (20 * patch-unit) pen-down repeat 5 [forward 1 if (terrain = "plain") [set terrain "road"]] loop [if (random 10 > 5) [right (random 20) - 10] forward 1 ask patch-here [if (terrain = "plain") [set terrain "road"]] if ([boundary] of patch-here) = "yyyy" [stop] ] ] ] ask helpers [die] ] set minr1 (minr1 + gap + 1) if (minr1 >= maxr1) [stop] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; underground to create-underground create-sub-creator0s 1 [ hide-turtle set color red set size (10 * patch-unit) set shape "sub-creator" hatch-sub-stations 1 [set shape "sub-station" set hidden? false] ] if subway-number = "none" [ask sub-stations [die]] if subway-number = "low" [let step 0 repeat 4 [ask sub-creator0s [hatch-sub-creator1s 1 [pen-down set heading (90 * step) repeat ((random 2) + 5) [forward (max-pxcor / 10 ) if ((terrain != "hill") and (terrain != "lake")) [hatch-sub-stations 1 [set hidden? false set shape "sub-station"] ] ] ] ] set step (step + 1)] ] if subway-number = "medium" [let step 0 repeat 8 [ask sub-creator0s [hatch-sub-creator1s 1 [pen-down set heading (45 * step) repeat ((random 2) + 5) [forward (max-pxcor / 10 ) if ((terrain != "hill") and (terrain != "lake")) [hatch-sub-stations 1 [set hidden? false set shape "sub-station"] ] ] ] ] set step (step + 1)] ] if subway-number = "high";;;to create linear first then circles [let step 0 repeat 8 [ask sub-creator0s [hatch-sub-creator1s 1 [pen-down set heading (45 * step) repeat ((random 2) + 5) [forward (max-pxcor / 10 ) if ((terrain != "hill") and (terrain != "lake")) [hatch-sub-stations 1 [set hidden? false set shape "sub-station"] ] ] ] ] set step (step + 1)] ;;;;;;;; to create underground circle 1;;;;;;;;;;;;;;;;;;;;;; ask sub-creator0s [hatch-sub-cstation1s 16 [set hidden? false set shape "sub-station" layout-circle sort sub-cstation1s ((max-pxcor / 10) * 3)] let mincirn1 (min [who] of sub-cstation1s) let maxcirn1 (max [who] of sub-cstation1s) ask sub-cstation1 mincirn1 [create-link-with sub-cstation1 maxcirn1 [set color red]] repeat 15 [ask sub-cstation1 mincirn1 [create-link-with sub-cstation1 (mincirn1 + 1) [set color red] ] set mincirn1 (mincirn1 + 1) ] ] ask sub-cstation1s [if ((terrain = "hill") or (terrain = "lake")) [set hidden? true]] ;;;;;;;;; to create underground circle 2;;;;;;;;;;;;;;;;;;;; ask sub-creator0s [hatch-sub-cstation2s 24 [set hidden? false set shape "sub-station" layout-circle sort sub-cstation2s ((max-pxcor / 10) * 5)] let mincirn2 (min [who] of sub-cstation2s) let maxcirn2 (max [who] of sub-cstation2s) ask sub-cstation2 mincirn2 [create-link-with sub-cstation2 maxcirn2 [set color red]] repeat 23 [ask sub-cstation2 mincirn2 [create-link-with sub-cstation2 (mincirn2 + 1) [set color red] ] set mincirn2 (mincirn2 + 1) ] ] ask sub-cstation2s [if ((terrain = "hill") or (terrain = "lake")) [set hidden? true]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-public-greens let green-num 0 if green-park-number = "high" [set green-num 100] if green-park-number = "medium" [set green-num 50] if green-park-number = "low" [set green-num 20] create-green-parks green-num [set hidden? true let seed (random 100) if seed < 5 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] ask patch-here [;if terrain = "plain" set pcolor 56 set terrain "green-park" ] ] if (seed >= 5 and seed < 25) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 56 set terrain "green-park"] ] ] if (seed >= 25 and seed < 60) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] ask patches in-radius ((2 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 56 set terrain "green-park"] ] ] if (seed >= 60 and seed < 95) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] ask patches in-radius ((2 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 56 set terrain "green-park"] ] ] if (seed >= 95 and seed <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 56 set terrain "green-park"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-university-etc let univ-num 0 if univ-etc-num = "high" [set univ-num 40] if univ-etc-num = "medium" [set univ-num 20] if univ-etc-num = "low" [set univ-num 10] create-universities univ-num [set hidden? true set shape "university" set size (10 * patch-unit) set color white let seed1 (random 100) if seed1 < 5 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set place-id "CBD" ask patch-here [;if terrain = "plain" set pcolor 25 set terrain "university" ] ] if (seed1 >= 5 and seed1 < 25) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set place-id "inner-city-district" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university"] ] ] if (seed1 >= 25 and seed1 < 60) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set place-id "outer-city-district" ask patches in-radius ((2 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university"] ] ] if (seed1 >= 60 and seed1 < 98) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] ;set place-id "inner-suburb" let univ (count universities with [place-id = "inner-suburb"]) ifelse (univ > 3) [let dec (random 100) if dec < 30 [set place-id "inner-suburb" ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university"]]] if dec >= 70 [set place-id "inner-suburb" move-to one-of other universities with [place-id = "inner-suburb"] loop [forward (5 * patch-unit) set heading (random 360) if ((urban-area = "inner-suburb") and (terrain = "plain") and (any? (patches with [terrain = "university"] in-radius (20 * patch-unit)))) [ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university"]] stop] ] ] ] [ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university" ]]] ] if (seed1 >= 98 and seed1 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set place-id "outer-suburb" ask patches in-radius ((2 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 25 set terrain "university"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-industrial-park let indpark-num 0 if ind-park-num = "high" [set indpark-num 20] if ind-park-num = "medium" [set indpark-num 10] if ind-park-num = "low" [set indpark-num 5] if ind-park-num = "none" [set indpark-num 0] create-ind-parks indpark-num [set hidden? true set shape "flag" set size (10 * patch-unit) set color 15 let seed2 (random 100) if seed2 < 0 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set area-id "CBD" ask patch-here [;if terrain = "plain" set pcolor 36 set terrain "ind-park" ] ] if (seed2 >= 0 and seed2 < 25) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set area-id "inner-city-district" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 36 set terrain "ind-park"] ] ] if (seed2 >= 25 and seed2 < 75) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set area-id "outer-city-district" ask patches in-radius ((3 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 36 set terrain "ind-park"] ] ] if (seed2 >= 75 and seed2 <= 99) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] set area-id "inner-suburb" ask patches in-radius ((4 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 36 set terrain "ind-park"] ] ] if (seed2 > 99 and seed2 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set area-id "outer-suburb" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 36 set terrain "ind-park"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-old-factory let old-fact 0 if old-factory-num = "high" [set old-fact 20] if old-factory-num = "medium" [set old-fact 10] if old-factory-num = "low" [set old-fact 5] if old-factory-num = "none" [set old-fact 0] create-derelict-factories old-fact [set hidden? true set shape "oldfactory" set size (10 * patch-unit) set color 26 let seed3 (random 100) if seed3 < 0 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set site-id "CBD" ask patch-here [;if terrain = "plain" set pcolor 6 set terrain "derelict-factory" ] ] if (seed3 >= 0 and seed3 < 25) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set site-id "inner-city-district" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 6 set terrain "derelict-factory"] ] ] if (seed3 >= 25 and seed3 < 75) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set site-id "outer-city-district" ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 6 set terrain "derelict-factory"] ] ] if (seed3 >= 75 and seed3 <= 99) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] set site-id "inner-suburb" ask patches in-radius ((4 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 6 set terrain "derelict-factory"] ] ] if (seed3 > 99 and seed3 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set site-id "outer-suburb" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 6 set terrain "derelict-factory"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-old-illegal-building let old-building 0 if old-housing-num = "high" [set old-building 50] if old-housing-num = "medium" [set old-building 30] if old-housing-num = "low" [set old-building 10] if old-housing-num = "none" [set old-building 0] create-old-illegal-housings old-building [set hidden? true set shape "house" set size (10 * patch-unit) set color 46 let seed4 (random 100) if seed4 < 5 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set oldhousing-id "CBD" ask patch-here [;if terrain = "plain" set pcolor 46 set terrain "oldorillegal-housing" ] ] if (seed4 >= 5 and seed4 < 45) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set oldhousing-id "inner-city-district" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 46 set terrain "oldorillegal-housing"] ] ] if (seed4 >= 45 and seed4 < 85) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set oldhousing-id "outer-city-district" ask patches in-radius ((3 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 46 set terrain "oldorillegal-housing"] ] ] if (seed4 >= 85 and seed4 <= 95) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] set oldhousing-id "inner-suburb" ask patches in-radius ((2 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 46 set terrain "oldorillegal-housing"] ] ] if (seed4 > 95 and seed4 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set oldhousing-id "outer-suburb" ask patches in-radius ((1 + random 2) * patch-unit) [if terrain = "plain" [set pcolor 46 set terrain "oldorillegal-housing"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-dailyshopping let shopping-num 0 if dailyshopping = "high" [set shopping-num 50] if dailyshopping = "medium" [set shopping-num 30] if dailyshopping = "low" [set shopping-num 20] if dailyshopping = "none" [set shopping-num 0] create-shoppingmalls shopping-num [;set hidden? true set shape "box" set size (5 * patch-unit) set color red let seed5 (random 100) if seed5 < 10 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set mall-id "CBD" ask patch-here [;if terrain = "plain" set pcolor red set terrain "shoppingmall" ] ] if (seed5 >= 10 and seed5 < 35) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set mall-id "inner-city-district" ask patches in-radius 1 [if terrain = "plain" [set pcolor red set terrain "shoppingmall"] ] ] if (seed5 >= 35 and seed5 < 75) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set mall-id "outer-city-district" ask patches in-radius 1 [if terrain = "plain" [set pcolor red set terrain "shoppingmall"] ] ] if (seed5 >= 75 and seed5 <= 99) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] set mall-id "inner-suburb" ask patches in-radius 1 [if terrain = "plain" [set pcolor red set terrain "shoppingmall"] ] ] if (seed5 > 99 and seed5 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set mall-id "outer-suburb" ask patches in-radius 1 [if terrain = "plain" [set pcolor red set terrain "shoppingmall"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-culture-facility let culture 0 if culture-num = "high" [set culture 30] if culture-num = "medium" [set culture 20] if culture-num = "low" [set culture 10] if culture-num = "none" [set culture 0] create-cul-facilities culture [;set hidden? true set shape "leaf" set size (10 * patch-unit) set color 125 let seed6 (random 100) if seed6 < 10 [move-to one-of patches with [(urban-area = "CBD") and (terrain = "plain")] set culture-id "CBD" ask patch-here [;if terrain = "plain" set pcolor 125 set terrain "culture" ] ] if (seed6 >= 10 and seed6 < 50) [move-to one-of patches with [(urban-area = "inner-city-district") and (terrain = "plain")] set culture-id "inner-city-district" ask patches in-radius 1 [if terrain = "plain" [set pcolor 125 set terrain "culture"] ] ] if (seed6 >= 50 and seed6 < 80) [move-to one-of patches with [(urban-area = "outer-city-district") and (terrain = "plain")] set culture-id "outer-city-district" ask patches in-radius 1 [if terrain = "plain" [set pcolor 125 set terrain "culture"] ] ] if (seed6 >= 80 and seed6 <= 99) [move-to one-of patches with [(urban-area = "inner-suburb") and (terrain = "plain")] set culture-id "inner-suburb" ask patches in-radius 1 [if terrain = "plain" [set pcolor 125 set terrain "culture"] ] ] if (seed6 > 99 and seed6 <= 100) [move-to one-of patches with [(urban-area = "outer-suburb") and (terrain = "plain")] set culture-id "outer-suburb" ask patches in-radius 1 [if terrain = "plain" [set pcolor 125 set terrain "culture"] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to create-subhousing let subhouse-num 0 if suburban-housing = "high" [set subhouse-num 30] if suburban-housing = "medium" [set subhouse-num 20] if suburban-housing = "low" [set subhouse-num 10] if suburban-housing = "none" [set subhouse-num 0] repeat subhouse-num [ask one-of patches with [(urban-area = "inner-suburb" or urban-area = "outer-suburb") and terrain = "road" ] [sprout-subhouses 1 [set hidden? true set shape "house" set size (10 * patch-unit) set color 46 right ((random 180) - 90) forward ((10 + random 5) * patch-unit) ask patches in-radius ((2 + random 3) * patch-unit) [if terrain = "plain" [set pcolor 44 set terrain "subhousing"] ] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to define-farmland ask patches with [(urban-area = "outer-suburb") and (terrain = "plain")] [set terrain "farmland" ;set pcolor 5 ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to define-constructedland ask patches with [(urban-area = "inner-city-district") and (terrain = "plain")] [set terrain "constructedland" ;set pcolor 6 ] ask patches with [(urban-area = "outer-city-district") and (terrain = "plain")] [set terrain "constructedland" ;set pcolor 6 ] ask patches with [(urban-area = "inner-suburb") and (terrain = "plain")] [set terrain "constructedland" ;set pcolor 6 ] ask patches with [(urban-area = "CBD") and (terrain = "plain")] [set terrain "cbdland" ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-landuse-type ask patches [if terrain = "hill" [set land-type "hill" set use-possible 0] if terrain = "lake" [set land-type "lake" set use-possible 0] if terrain = "river" [set land-type "river" set use-possible 0] if terrain = "road" [set land-type "road" set use-possible 1] if terrain = "rail-station" [set land-type "rail-station" set use-possible 0] if terrain = "green-park" [set land-type "green-park" set use-possible 0] if terrain = "ind-park" [set land-type "ind-park" set use-possible 1] if terrain = "derelict-factory" [set land-type "derelict-factory" set use-possible 1] if terrain = "oldorillegal-housing" [set land-type "oldorillegal-housing" set use-possible 1] if terrain = "shoppingmall" [set land-type "shoppingmall" set use-possible 0] if terrain = "culture" [set land-type "culture" set use-possible 0] if terrain = "university" [set land-type "university" set use-possible 0] if terrain = "subhousing" [set land-type "subhousing" set use-possible 1] if terrain = "cbdland" [set land-type "cbdland" set use-possible 1] if terrain = "constructedland" [set land-type "constructedland" set use-possible 1] if terrain = "farmland" [set land-type "farmland" set use-possible 0] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-landfeaturesmark ask patches [set basic-mark 1 set transport-mark 1 set rapidtrans-mark 1 set regionaltrans-mark 1 if urban-area = "CBD" [set environment-mark 1] if urban-area = "inner-city-district" [set environment-mark 1.01] if urban-area = "outer-city-district" [set environment-mark 1.02] if urban-area = "inner-suburb" [set environment-mark 1.03] if urban-area = "outer-suburb" [set environment-mark 1.04] set shopping-mark 1 set culture-mark 1 set talent-mark 1 set housing-rent 1 set proximity-mark 1 set policy-mark 1 set milieu-mark 1 set land-rent 1 ] calculate-basic-mark calculate-transport-mark calculate-rapidtrans-mark ;;cut-off (calculate-regionaltrans-mark) calculate-environment-mark calculate-shopping-mark calculate-culture-mark calculate-milieu-mark calculate-talent-mark standardize-marks calculate-rent ;;to calculate housing-rent and land-rent end to calculate-basic-mark ask patches [if urban-area = "CBD" [set basic-mark 1.1] if urban-area = "inner-city-district" [set basic-mark 1.08] if urban-area = "outer-city-district" [set basic-mark 1.06] if urban-area = "inner-suburb" [set basic-mark 1.04] if urban-area = "outer-suburb" [set basic-mark 1.02] ] end to calculate-transport-mark ask patches with [(land-type = "road") ] ;and (urban-area != "outer-suburb") [ ask patches in-radius (4 * patch-unit) [set transport-mark (transport-mark * (1 + 1))] ask patches in-radius (8 * patch-unit) [set transport-mark (transport-mark * (1 + (1 / 2)))] ask patches in-radius (12 * patch-unit) [set transport-mark (transport-mark * (1 + (1 / 3)))] ask patches in-radius (16 * patch-unit) [set transport-mark (transport-mark * (1 + (1 / 4)))] ask patches in-radius (20 * patch-unit) [set transport-mark (transport-mark * (1 + (1 / 5)))] ] ask patches ;; to multiply an discount index to show bus service [if (urban-area = "outer-suburb") [set transport-mark transport-mark * 0.8] if (urban-area = "inner-suburb") [set transport-mark transport-mark * 0.9] if (urban-area = "outer-city-district") [set transport-mark transport-mark * 1.1] if (urban-area = "inner-city-district") [set transport-mark transport-mark * 1.2] ] end to calculate-rapidtrans-mark let undergroundstations (turtle-set sub-stations sub-cstation1s sub-cstation2s) ask undergroundstations [ask patches in-radius (4 * patch-unit) [set rapidtrans-mark (rapidtrans-mark * (1 + 1))] ask patches in-radius (8 * patch-unit) [set rapidtrans-mark (rapidtrans-mark * (1 + (1 / 2)))] ask patches in-radius (12 * patch-unit) [set rapidtrans-mark (rapidtrans-mark * (1 + (1 / 3)))] ask patches in-radius (16 * patch-unit) [set rapidtrans-mark (rapidtrans-mark * (1 + (1 / 4)))] ask patches in-radius (20 * patch-unit) [set rapidtrans-mark (rapidtrans-mark * (1 + (1 / 5)))] ] end ;;(cut-off to calculate-regionaltrans-mark) to calculate-environment-mark let environment-patches (patches with [land-type = "hill" or land-type = "lake" or land-type = "river" or land-type = "green-park"]) ask environment-patches [ ask patches in-radius (4 * patch-unit) [set environment-mark (environment-mark * (1 + 1))] ask patches in-radius (8 * patch-unit) [set environment-mark (environment-mark * (1 + (1 / 2)))] ask patches in-radius (12 * patch-unit) [set environment-mark (environment-mark * (1 + (1 / 3)))] ask patches in-radius (16 * patch-unit) [set environment-mark (environment-mark * (1 + (1 / 4)))] ask patches in-radius (20 * patch-unit) [set environment-mark (environment-mark * (1 + (1 / 5)))] ] end to calculate-shopping-mark ask patches with [land-type = "shoppingmall"] [ ask patches in-radius (4 * patch-unit) [set shopping-mark (shopping-mark * (1 + 1))] ask patches in-radius (8 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 2)))] ask patches in-radius (12 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 3)))] ask patches in-radius (16 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 4)))] ask patches in-radius (20 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 5)))] ask patches in-radius (24 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 6)))] ask patches in-radius (28 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 7)))] ask patches in-radius (32 * patch-unit) [set shopping-mark (shopping-mark * (1 + (1 / 8)))] ] end to calculate-culture-mark ask patches with [land-type = "culture" or land-type = "university"] [ ask patches in-radius (4 * patch-unit) [set culture-mark (culture-mark * (1 + 1))] ask patches in-radius (6 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 2)))] ask patches in-radius (8 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 3)))] ask patches in-radius (10 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 4)))] ask patches in-radius (12 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 5)))] ask patches in-radius (14 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 6)))] ask patches in-radius (16 * patch-unit) [set culture-mark (culture-mark * (1 + (1 / 7)))] ] end to calculate-milieu-mark ask ind-parks [ ask patches in-radius (2 * patch-unit) [set milieu-mark (milieu-mark * (1 + 1))] ask patches in-radius (4 * patch-unit) [set milieu-mark (milieu-mark * (1 + (1 / 2)))] ask patches in-radius (6 * patch-unit) [set milieu-mark (milieu-mark * (1 + (1 / 3)))] ask patches in-radius (8 * patch-unit) [set milieu-mark (milieu-mark * (1 + (1 / 4)))] ] end to calculate-talent-mark ask ind-parks [ ask patches in-radius (2 * patch-unit) [set talent-mark (talent-mark * (1 + 1))] ask patches in-radius (4 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 2)))] ask patches in-radius (6 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 3)))] ask patches in-radius (8 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 4)))] ask patches in-radius (10 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 5)))] ] ask universities [ ask patches in-radius (2 * patch-unit) [set talent-mark (talent-mark * (1 + 1))] ask patches in-radius (4 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 2)))] ask patches in-radius (6 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 3)))] ask patches in-radius (8 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 4)))] ask patches in-radius (10 * patch-unit) [set talent-mark (talent-mark * (1 + (1 / 5)))] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to standardize-marks let biggest01 (max ([transport-mark] of (patches with [transport-mark > 1]))) ask patches [if transport-mark > 1 [set s-transport-mark (1 + ((transport-mark - 1) / (biggest01 - 1)))] if transport-mark <= 1 [set s-transport-mark transport-mark]] let biggest02 (max ([rapidtrans-mark] of patches with [rapidtrans-mark > 1])) ask patches [if rapidtrans-mark > 1 [set s-rapidtrans-mark (1 + ((rapidtrans-mark - 1) / (biggest02 - 1)))] if rapidtrans-mark <= 1 [set s-rapidtrans-mark rapidtrans-mark]] ;;cut-off (standardize-marks for regional transport) let biggest04 (max ([environment-mark] of patches with [environment-mark > 1])) ask patches [if environment-mark > 1 [set s-environment-mark (1 + ((environment-mark - 1) / (biggest04 - 1)))] if environment-mark <= 1 [set s-environment-mark environment-mark]] let biggest05 (max ([shopping-mark] of patches with [shopping-mark > 1])) ask patches [if shopping-mark > 1 [set s-shopping-mark (1 + ((shopping-mark - 1) / (biggest05 - 1)))] if shopping-mark <= 1 [set s-shopping-mark shopping-mark]] let biggest06 (max ([culture-mark] of (patches with [culture-mark > 1]))) ask patches [if culture-mark > 1 [set s-culture-mark (1 + ((culture-mark - 1) / (biggest06 - 1)))] if culture-mark <= 1 [set s-culture-mark culture-mark]] let biggest07 (max ([milieu-mark] of patches with [milieu-mark > 1])) ask patches [if milieu-mark > 1 [set s-milieu-mark (1 + ((milieu-mark - 1) / (biggest07 - 1)))] if milieu-mark <= 1 [set s-milieu-mark milieu-mark]] let biggest08 (max ([talent-mark] of patches with [talent-mark > 1])) ask patches [if talent-mark > 1 [set s-talent-mark (1 + ((talent-mark - 1) / (biggest08 - 1)))] if talent-mark <= 1 [set s-talent-mark talent-mark]] let biggest09 (max ([proximity-mark] of patches)) ask patches [if proximity-mark > 1 [set s-proximity-mark (1 + ((proximity-mark - 1) / (biggest09 - 1)))] if proximity-mark <= 1 [set s-proximity-mark proximity-mark]] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-rent ask patches [let calculate1 ((((s-transport-mark + s-rapidtrans-mark) / 2) * 4) + (s-shopping-mark * 3) + (s-environment-mark * 2) + s-culture-mark + basic-mark) set s-housing-rent (calculate1 / (4 + 3 + 2 + 1 + 1)) set housing-rent (calculate1 * 2.5) ;;roughly, the basic lowest price for 1 square metre per month is 40 yuan. let calculate2 ((s-transport-mark * 6) + (s-rapidtrans-mark * 5) + (s-milieu-mark * 4) + (s-proximity-mark * 3) + (s-talent-mark * 2) + s-environment-mark + basic-mark) set s-land-rent (calculate2 / (6 + 5 + 4 + 3 + 2 + 1 + 1));; roughly, basic rent per square metre per month for firms are 2 - 3 times the rent for workers' housing set land-rent (calculate2 * 3.5) set land-rent-after-policy land-rent ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-buildingquality;; it will be used to evaluate the possibility for government to renew an area or ;to calculate the CIs and CWs utility function ask patches with [use-possible = 1] [if land-type = "road" [set building-quality 1] if land-type = "ind-park" [set building-quality 1] if land-type = "oldorillegal-housing" [set building-quality ((random 5) / 10)] if land-type = "derelict-factory" [set building-quality ((random 5) / 10)] if land-type = "subhousing" [set building-quality 1] if land-type = "cbdland" [set building-quality 1] if land-type = "constructedland" [set building-quality ((random 10) / 10)] if land-type = "farmland" [set building-quality 0] ] ask patches with [use-possible = 0] [set building-quality 0] ;; for calculation reseason, to prevent using of these plots end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy ask patches [set tax-reduction-rate 0] if policy-support = "none" [set support-number 0] if policy-support = "low" [set support-number 10] if policy-support = "medium" [set support-number 20] if policy-support = "high" [set support-number 30] create-UGs support-number [ setup-policy-turtle-property setup-policy-package setup-policy-distribution setup-policy-influence-plot set real-time-in-service 1;; policy has been in place for 1 turn ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-patch-volume-property ask patches with [use-possible = 0] [set f-max-volume 0 set f-real-volume 0 set w-max-volume 0 set w-real-volume 0] ask patches with [use-possible = 1] [if land-type = "cbdland" [set f-max-volume 20000 set f-real-volume 0 set w-max-volume 15000 set w-real-volume 0] if urban-area = "inner-city-district" [ifelse land-type = "road" [set f-max-volume 10000 set f-real-volume 0 set w-max-volume 8000 set w-real-volume 0] [set f-max-volume 15000 set f-real-volume 0 set w-max-volume 12000 set w-real-volume 0] ] if urban-area = "outer-city-district" [ifelse land-type = "road" [set f-max-volume 7500 set f-real-volume 0 set w-max-volume 6000 set w-real-volume 0] [set f-max-volume 12500 set f-real-volume 0 set w-max-volume 10000 set w-real-volume 0] ] if urban-area = "inner-suburb" [ifelse land-type = "road" [set f-max-volume 5000 set f-real-volume 0 set w-max-volume 4000 set w-real-volume 0] [set f-max-volume 10000 set f-real-volume 0 set w-max-volume 7500 set w-real-volume 0] ] if urban-area = "outer-suburb" [ifelse land-type = "road" [set f-max-volume 2500 set f-real-volume 0 set w-max-volume 2000 set w-real-volume 0] [set f-max-volume 5000 set f-real-volume 0 set w-max-volume 5000 set w-real-volume 0] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-firms set-default-shape CIs "dot" create-CIs initial-number-firm [set hidden? true set color white set size 3 setup-firm-originalweight setup-firm-property calculate-f-weight find-office ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-workers set-default-shape CWs "person" create-CWs initial-number-CW [set hidden? true set color gray set size 1 set about-to-move 0 setup-worker-originalweight setup-worker-property calculate-w-weight find-housing find-job ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-firm-originalweight set mark1 1 set mark2 1 set mark3 1 set mark4 1 set mark5 1 set mark6 1 set mark7 1 set mark8 1 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-worker-originalweight set grade1 1 set grade2 1 set grade3 1 set grade4 1 set grade5 1 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-firm-property set got-land-or-not 0 set off-land-time 0 set expected-size (int (random-normal 93 176)) if expected-size <= 5 [set expected-size 5] ;;minium size is 5 if expected-size >= 1200 [set expected-size 1200];; maximum size is 1200 set real-size 0 set wage (int (random-normal 6879 10266)) if ((expected-size < 10) and (wage > 10000)) [set wage 10000] if ((expected-size > 300) and (wage < 1000)) [set wage 1000] if (wage > 40000) [set wage 40000] if (wage < 1000) [set wage 1000] set capital (expected-size * 15 * 75 * 12) ;; we assume the base price per square meter per month is 75 yuan. each worker needs 15 m2 ;; we assume a company's original capital can pay the land-rent for a year if it cannot make any profit. set tax-percent b-tax-rate set CI-utility 0 set output 0 set total-wagepaid 0 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-worker-property set got-job-or-not 0 set off-job-time 0 set got-housing-or-not 0 set off-home-time 0 set housing-area (int (random-normal 26 15)) if housing-area < 10 [set housing-area 10] if housing-area > 60 [set housing-area 60] set CW-utility 0 set expected-income (int (random-normal 6879 10266)) if (expected-income > 40000) [set expected-income 40000] if (expected-income < 1000) [set expected-income 1000] set real-income 0 set capability (expected-income * (1 + (random 11) / 10 ));; we suppose average individual productivity (in value) is 1 -2 the expected-income. set company-id "none" end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-f-weight let f-decider1 (random 100) if f-decider1 >= 0 and f-decider1 < 36 [set mark1 mark1 * 1.5 ] if (f-decider1 >= 36 and f-decider1 < 42) [set mark1 mark1 * 1.4] if (f-decider1 >= 42 and f-decider1 < 49) [set mark1 mark1 * 1.3] if (f-decider1 >= 49 and f-decider1 < 55) [set mark1 mark1 * 1.2] if (f-decider1 >= 55 and f-decider1 < 62) [set mark1 mark1 * 1.1] if (f-decider1 >= 62 and f-decider1 < 100) [set mark1 mark1 * 1.0] let f-decider2 (random 100) if f-decider2 >= 0 and f-decider2 < 21 [set mark2 mark2 * 1.5] if (f-decider2 >= 21 and f-decider2 < 30) [set mark2 mark2 * 1.4] if (f-decider2 >= 30 and f-decider2 < 39) [set mark2 mark2 * 1.3] if (f-decider2 >= 39 and f-decider2 < 42) [set mark2 mark2 * 1.2] if (f-decider2 >= 42 and f-decider2 < 55) [set mark2 mark2 * 1.1] if (f-decider2 >= 55 and f-decider2 < 100) [set mark2 mark2 * 1.0] let f-decider3 (random 100) if f-decider3 >= 0 and f-decider3 < 5 [set mark3 mark3 * 1.5] if (f-decider3 >= 5 and f-decider3 < 20) [set mark3 mark3 * 1.4] if (f-decider3 >= 20 and f-decider3 < 30) [set mark3 mark3 * 1.3] if (f-decider3 >= 30 and f-decider3 < 40) [set mark3 mark3 * 1.2] if (f-decider3 >= 40 and f-decider3 < 50) [set mark3 mark3 * 1.1] if (f-decider3 >= 50 and f-decider3 < 100) [set mark3 mark3 * 1.0] let f-decider4 (random 100) if f-decider4 >= 0 and f-decider4 < 10 [set mark4 mark4 * 1.5] if (f-decider4 >= 10 and f-decider4 < 20) [set mark4 mark4 * 1.4] if (f-decider4 >= 20 and f-decider4 < 29) [set mark4 mark4 * 1.3] if (f-decider4 >= 29 and f-decider4 < 38) [set mark4 mark4 * 1.2] if (f-decider4 >= 38 and f-decider4 < 42) [set mark4 mark4 * 1.1] if (f-decider4 >= 42 and f-decider4 < 100) [set mark4 mark4 * 1.0] let f-decider5 (random 100) if f-decider5 >= 0 and f-decider5 < 8 [set mark5 mark5 * 1.5] if (f-decider5 >= 8 and f-decider5 < 23) [set mark5 mark5 * 1.4] if (f-decider5 >= 23 and f-decider5 < 30) [set mark5 mark5 * 1.3] if (f-decider5 >= 30 and f-decider5 < 34) [set mark5 mark5 * 1.2] if (f-decider5 >= 34 and f-decider5 < 37) [set mark5 mark5 * 1.1] if (f-decider4 >= 37 and f-decider4 < 100) [set mark5 mark5 * 1.0] let f-decider6 (random 100) if f-decider6 >= 0 and f-decider6 < 3 [set mark6 mark6 * 1.5] if (f-decider6 >= 3 and f-decider6 < 17) [set mark6 mark6 * 1.4] if (f-decider6 >= 17 and f-decider6 < 29) [set mark6 mark6 * 1.3] if (f-decider6 >= 29 and f-decider6 < 33) [set mark6 mark6 * 1.2] if (f-decider6 >= 33 and f-decider6 < 37) [set mark6 mark6 * 1.1] if (f-decider4 >= 37 and f-decider4 < 100) [set mark6 mark6 * 1.0] let f-decider7 (random 100) if f-decider7 >= 0 and f-decider7 < 8 [set mark7 mark7 * 1.5] if (f-decider7 >= 8 and f-decider7 < 11) [set mark7 mark7 * 1.4] if (f-decider7 >= 11 and f-decider7 < 20) [set mark7 mark7 * 1.3] if (f-decider7 >= 20 and f-decider7 < 36) [set mark7 mark7 * 1.2] if (f-decider7 >= 36 and f-decider7 < 40) [set mark7 mark7 * 1.1] if (f-decider4 >= 40 and f-decider4 < 100) [set mark7 mark7 * 1.0] let f-decider8 (random 100) if f-decider8 >= 0 and f-decider8 < 2 [set mark8 mark8 * 1.5] if (f-decider8 >= 2 and f-decider8 < 11) [set mark8 mark8 * 1.4] if (f-decider8 >= 11 and f-decider8 < 23) [set mark8 mark8 * 1.3] if (f-decider8 >= 23 and f-decider8 < 36) [set mark8 mark8 * 1.2] if (f-decider8 >= 36 and f-decider8 < 39) [set mark8 mark8 * 1.1] if (f-decider4 >= 39 and f-decider4 < 100) [set mark8 mark8 * 1.0] set mark1 (mark1 * (1 + (42 / 68))) set mark2 (mark2 * (1 + (37 / 68))) set mark3 (mark3 * (1 + (34 / 68))) set mark4 (mark4 * (1 + (28 / 68))) set mark5 (mark5 * (1 + (25 / 68))) set mark6 (mark6 * (1 + (25 / 68))) set mark7 (mark7 * (1 + (27 / 68))) set mark8 (mark8 * (1 + (26 / 68))) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-w-weight let w-decider1 (random 100) if (w-decider1 >= 0 and w-decider1 < 59) [set grade1 grade1 * 1.1] if (w-decider1 >= 59 and w-decider1 < 100) [set grade1 grade1 * 1.0] let w-decider2 (random 100) if (w-decider2 >= 0 and w-decider2 < 42) [set grade2 grade2 * 1.1] if (w-decider2 >= 42 and w-decider2 < 100) [set grade2 grade2 * 1.0] let w-decider3 (random 100) if (w-decider3 >= 0 and w-decider3 < 41) [set grade3 grade3 * 1.1] if (w-decider3 >= 41 and w-decider3 < 100) [set grade3 grade3 * 1.0] let w-decider4 (random 100) if (w-decider4 >= 0 and w-decider4 < 32) [set grade4 grade4 * 1.1] if (w-decider4 >= 32 and w-decider4 < 100) [set grade4 grade4 * 1.0] let w-decider5 (random 100) if (w-decider5 >= 0 and w-decider5 < 13) [set grade5 grade5 * 1.1] if (w-decider5 >= 13 and w-decider5 < 100) [set grade5 grade5 * 1.0] set grade1 (grade1 * (1 + (183 / 310))) set grade2 (grade2 * (1 + (130 / 310))) set grade3 (grade3 * (1 + (126 / 310))) set grade4 (grade4 * (1 + (98 / 310))) set grade5 (grade5 * (1 + (41 / 310))) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to find-office ifelse (real-size != 0) [let f-sizebehalf (expected-size * 15);; we assume office area per worker is 15 square metres let wage-decider wage let f-possible-plots (patches with [(use-possible = 1) and ((any? CWs-here) = false) and ((f-real-volume + f-sizebehalf) < f-max-volume) and (wage-decider > land-rent) and land-type != "subhousing"]) let f-decider (count f-possible-plots) ifelse (f-decider <= 0 ) [set hidden? false set got-land-or-not 1 set off-land-time 0] [ifelse (f-decider < maxtimes-officesearching ) [set f-targeted-plots f-possible-plots] [set f-targeted-plots n-of maxtimes-officesearching f-possible-plots] ] let f-mark1 mark1 let f-mark2 mark2 let f-mark3 mark3 let f-mark4 mark4 let f-mark5 mark5 let f-mark6 mark6 let f-mark7 mark7 let f-mark8 mark8 ask f-targeted-plots [let f-utility1 (f-mark1 * policy-mark) let f-utility2 (f-mark2 * s-transport-mark) let f-utility3 (f-mark3 * s-rapidtrans-mark) let f-utility4 (f-mark4 * s-milieu-mark) let f-utility5 (f-mark5 * s-proximity-mark) let f-utility6 (f-mark6 * s-land-rent) let f-utility7 (f-mark7 * s-talent-mark) let f-utility8 (f-mark8 * s-environment-mark) set firm-utility ((f-utility1 + f-utility2 + f-utility3 + f-utility4 + f-utility5 + f-utility7 + f-utility8) - f-utility6 ) * building-quality; if (firm-utility < 0) [set firm-utility 0] ] let f-best-plot max-one-of f-targeted-plots [firm-utility] ifelse (([firm-utility] of f-best-plot) > CI-utility) ;; if the candidate is not better, then remain where it is [ f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15));; 15 square metre per worker if f-real-volume < 0 [set f-real-volume 0] ;; to change the properties of the original land plot move-to f-best-plot set hidden? false;; to control the visibility of CIs set CI-utility firm-utility f-increase-building-quality increase-land-rent increase-proximity-mark increase-milieu-mark set f-real-volume (f-real-volume + (expected-size * 15)) set got-land-or-not 1 set off-land-time 0 ] [set hidden? false set got-land-or-not 1 set off-land-time 0] ] [let f-sizebehalf (expected-size * 15);; we assume office area per worker is 15 square metres let wage-decider wage let f-possible-plots (patches with [(use-possible = 1) and ((any? CWs-here) = false) and ((f-real-volume + f-sizebehalf) < f-max-volume) and (wage-decider > land-rent) and land-type != "subhousing"]) let f-decider (count f-possible-plots) ifelse (f-decider <= 0 ) [set hidden? true set got-land-or-not 0 set off-land-time (off-land-time + 1)] [ifelse (f-decider < maxtimes-officesearching ) [set f-targeted-plots f-possible-plots] [set f-targeted-plots n-of maxtimes-officesearching f-possible-plots] let f-mark1 mark1 let f-mark2 mark2 let f-mark3 mark3 let f-mark4 mark4 let f-mark5 mark5 let f-mark6 mark6 let f-mark7 mark7 let f-mark8 mark8 ask f-targeted-plots [let f-utility1 (f-mark1 * policy-mark) let f-utility2 (f-mark2 * s-transport-mark) let f-utility3 (f-mark3 * s-rapidtrans-mark) let f-utility4 (f-mark4 * s-milieu-mark) let f-utility5 (f-mark5 * s-proximity-mark) let f-utility6 (f-mark6 * s-land-rent) let f-utility7 (f-mark7 * s-talent-mark) let f-utility8 (f-mark8 * s-environment-mark) set firm-utility ((f-utility1 + f-utility2 + f-utility3 + f-utility4 + f-utility5 + f-utility7 + f-utility8) - f-utility6 ) * building-quality; if (firm-utility < 0) [set firm-utility 0] ] let f-best-plot max-one-of f-targeted-plots [firm-utility] if (([firm-utility] of f-best-plot) > CI-utility ) [move-to f-best-plot if (f-visibility = 1) [set hidden? false];; to control the visibility of CIs set CI-utility firm-utility f-increase-building-quality increase-land-rent increase-proximity-mark increase-milieu-mark set f-real-volume (f-real-volume + (expected-size * 15)) set got-land-or-not 1 set off-land-time 0 ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to find-housing ifelse (about-to-move = 1);; deal with those who think the housing-rent is too high. [ifelse (inheritance? = 1) ;; 1 means yes, 0 means no [set got-housing-or-not 1 set off-home-time 0 set hidden? false set about-to-move 0 ] ;;if it is inheritance, let the worker stay where he is [let w-housingsizebehalf housing-area let max-income-for-housing (real-income / 2) let w-possible-plots (patch-set (patches with [(use-possible = 1) and ((any? CIs-here) = false) and (land-type != "farmland") and ((w-real-volume + w-housingsizebehalf) < w-max-volume) and (policy-mark = 1) and (land-type != "ind-park") and (land-type != "derelict-factory") and (urban-area != "outer-suburb") and (housing-rent * w-housingsizebehalf) < max-income-for-housing]) patches with [urban-area = "outer-suburb" and land-type = "subhousing" and (housing-rent * w-housingsizebehalf) < max-income-for-housing]) let w-housing-decider (count w-possible-plots) ifelse (w-housing-decider <= 0) [set got-housing-or-not 1 set off-home-time 0 set hidden? false set about-to-move 0] [set w-real-volume (w-real-volume - housing-area);; influence the w-real-volume w-decrease-building-quality decrease-housing-rent decrease-talent-mark decrease-transport-mark ;; before moving, influence the properties of the plot the worker is on ifelse (w-housing-decider < maxtimes-housingfinding) [set w-targeted-housings w-possible-plots] [set w-targeted-housings n-of maxtimes-housingfinding w-possible-plots] ;; to define the candidate plots for the worker let w-grade1 grade1 let w-grade2 grade2 let w-grade3 grade3 let w-grade4 grade4 let w-grade5 grade5 ask w-targeted-housings [let w-utility1 (w-grade1 * ((s-transport-mark + s-rapidtrans-mark) / 2)) let w-utility2 (w-grade2 * s-shopping-mark) let w-utility3 (w-grade3 * s-housing-rent) let w-utility4 (w-grade4 * s-environment-mark) let w-utility5 (w-grade5 * s-culture-mark) set worker-utility (( w-utility1 + w-utility2 + w-utility4 + w-utility5) - w-utility3 )* building-quality if (worker-utility < 0) [set worker-utility 0] ] let w-best-plot max-one-of w-targeted-housings [worker-utility] move-to w-best-plot w-increase-building-quality increase-housing-rent increase-talent-mark increase-transport-mark set w-real-volume (w-real-volume + housing-area) set got-housing-or-not 1 set off-home-time 0 set inheritance? 0 set hidden? false;; to control the visibility of CWs set CW-utility worker-utility ] ] ] [let w-housingsizebehalf housing-area let max-income-for-housing (expected-income / 2) ;; we assume approximately half of the income at most can be used for renting. let inheritance (random 100) ifelse (inheritance < 15);; deal with inheritance probability 15% based on questionnaire. [let w-possible-plots (patch-set (patches with [(use-possible = 1) and ((any? CIs-here) = false) and (land-type != "farmland") and ((w-real-volume + w-housingsizebehalf) < w-max-volume) and (policy-mark = 1) and (land-type != "ind-park") and (land-type != "derelict-factory") and (urban-area != "outer-suburb")]) patches with [urban-area = "outer-suburb" and land-type = "subhousing"]) ;; define the suitable set of patches let w-housing-decider (count w-possible-plots) ifelse ( w-housing-decider <= 0) [set got-housing-or-not 0 set off-home-time 1 set inheritance? 1 set hidden? true ] [move-to one-of (w-possible-plots with [urban-area != "outer-suburb"]) calculate-worker-utility set CW-utility worker-utility w-increase-building-quality increase-housing-rent increase-talent-mark increase-transport-mark set w-real-volume (w-real-volume + housing-area) set got-housing-or-not 1 set off-home-time 0 set inheritance? 1 set hidden? false;; to control the visibility of CWs ] ] ;;we assume those flats/houses inherited are possibly not in outersuburb. [let w-possible-plots (patch-set (patches with [(use-possible = 1) and ((any? CIs-here) = false) and (land-type != "farmland") and ((w-real-volume + w-housingsizebehalf) < w-max-volume) and (policy-mark = 1) and (land-type != "ind-park") and (land-type != "derelict-factory") and (urban-area != "outer-suburb") and (housing-rent * w-housingsizebehalf) < max-income-for-housing]);; define the maximum housing rent patches with [urban-area = "outer-suburb" and land-type = "subhousing" and (housing-rent * w-housingsizebehalf) < max-income-for-housing]) ;; define the suitable set of patches let w-housing-decider (count w-possible-plots) ifelse (w-housing-decider <= 0) [set got-housing-or-not 0 set off-home-time (off-home-time + 1) set inheritance? 0 set hidden? true] [ifelse (w-housing-decider < maxtimes-housingfinding) [set w-targeted-housings w-possible-plots] [set w-targeted-housings n-of maxtimes-housingfinding w-possible-plots] let w-grade1 grade1 let w-grade2 grade2 let w-grade3 grade3 let w-grade4 grade4 let w-grade5 grade5 ask w-targeted-housings [let w-utility1 (w-grade1 * ((s-transport-mark + s-rapidtrans-mark) / 2));(w-grade1 * (s-rapidtrans-mark) ) let w-utility2 (w-grade2 * s-shopping-mark) let w-utility3 (w-grade3 * s-housing-rent) let w-utility4 (w-grade4 * s-environment-mark) let w-utility5 (w-grade5 * s-culture-mark) set worker-utility (( w-utility1 + w-utility2 + w-utility4 + w-utility5) - w-utility3 )* building-quality if (worker-utility < 0) [set worker-utility 0] ] let w-best-plot max-one-of w-targeted-housings [worker-utility] move-to w-best-plot w-increase-building-quality increase-housing-rent increase-talent-mark increase-transport-mark set w-real-volume (w-real-volume + housing-area) set got-housing-or-not 1 set off-home-time 0 set inheritance? 0 set hidden? false;; to control the visibility of CWs set CW-utility worker-utility ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to find-job let income-decider expected-income let w-possible-firms (CIs with [(wage > income-decider) and (wage < (income-decider * 2)) and (expected-size - real-size >= 1) and (got-land-or-not = 1)]) ;; consistent with the supposed individual productivity, and to avoid "very high pay but quite low productivity" conflicts let w-decider (count w-possible-firms) ifelse (w-decider = 0) [set got-job-or-not 0 set off-job-time (off-job-time + 1)] [if (w-decider > 0 and w-decider < maxtimes-jobhunting ) [set w-targeted-firms w-possible-firms] if (w-decider > maxtimes-jobhunting) [set w-targeted-firms n-of maxtimes-jobhunting w-possible-firms] let w-best-firm max-one-of w-possible-firms [wage] let wage-decider ([wage] of w-best-firm) set real-income (wage-decider * (1 + (((random 5) - 2) / 10))) ;;;suppose small fluctuation create-link-with w-best-firm [set hidden? true] set company-id [who] of w-best-firm set got-job-or-not 1 set off-job-time 0 let worker-created capability let wage-actually-paid real-income ask w-best-firm ;; to change the output of a firm and capital of a firm [set real-size (real-size + 1) set output (output + worker-created) set total-wagepaid (total-wagepaid + wage-actually-paid) ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-firm-utility let f-utility1 (mark1 * policy-mark) let f-utility2 (mark2 * s-transport-mark) let f-utility3 (mark3 * s-rapidtrans-mark) let f-utility4 (mark4 * s-milieu-mark) let f-utility5 (mark5 * s-proximity-mark) let f-utility6 (mark6 * s-land-rent) let f-utility7 (mark7 * s-talent-mark) let f-utility8 (mark8 * s-environment-mark) set firm-utility (f-utility1 + f-utility2 + f-utility3 + f-utility4 + f-utility5 - f-utility6 + f-utility7 + f-utility8) * building-quality if (firm-utility < 0) [set firm-utility 0] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-worker-utility let w-utility1 (grade1 * ((s-transport-mark + s-rapidtrans-mark) / 2)) let w-utility2 (grade2 * s-shopping-mark) let w-utility3 (grade3 * s-housing-rent) let w-utility4 (grade4 * s-environment-mark) let w-utility5 (grade5 * s-culture-mark) set worker-utility (w-utility1 + w-utility2 - w-utility3 + w-utility4 + w-utility5) * building-quality ;; if (worker-utility < 0) [set worker-utility 0] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; f-building quality to f-increase-building-quality;;quality range (0, 1] ask patch-here [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.01) if (building-quality > 1) [set building-quality 1]]] ask patches in-radius 1 [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.01) if (building-quality > 1) [set building-quality 1]]] ask patches in-radius 2 [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.01) if (building-quality > 1) [set building-quality 1]]] end to f-decrease-building-quality ask patch-here [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.01) if (building-quality < 0) [set building-quality 0]]] ask patches in-radius 1 [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.01) if (building-quality < 0) [set building-quality 0]]] ask patches in-radius 2 [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.01) if (building-quality < 0) [set building-quality 0]]] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;land-rent,firm to increase-land-rent ask patch-here [set land-rent (land-rent * 1.01) set s-land-rent (s-land-rent * 1.01)] ask patches in-radius 1 [set land-rent (land-rent * 1.01) set s-land-rent (s-land-rent * 1.01)] ask patches in-radius 2 [set land-rent (land-rent * 1.01) set s-land-rent (s-land-rent * 1.01)] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;land-rent-firm to decrease-land-rent ask patch-here [set land-rent (land-rent / 1.01) set s-land-rent (s-land-rent / 1.01)] ask patches in-radius 1 [set land-rent (land-rent / 1.01) set s-land-rent (s-land-rent / 1.01)] ask patches in-radius 2 [set land-rent (land-rent / 1.01) set s-land-rent (s-land-rent / 1.01)] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;housing-rent to increase-housing-rent ask patch-here [set housing-rent (housing-rent * 1.002) set s-housing-rent (s-housing-rent * 1.002)] ask patches in-radius 1 [set housing-rent (housing-rent * 1.002) set s-housing-rent (s-housing-rent * 1.002)] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;housing-rent to decrease-housing-rent ask patch-here [set housing-rent (housing-rent / 1.002) set s-housing-rent (s-housing-rent / 1.002)] ask patches in-radius 1 [set housing-rent (housing-rent / 1.002) set s-housing-rent (s-housing-rent / 1.002)] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; w-building-quality to w-increase-building-quality ask patch-here [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.002) if (building-quality > 1) [set building-quality 1]]] ask patches in-radius 1 [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.002) if (building-quality > 1) [set building-quality 1]]] ask patches in-radius 2 [if ((land-type != "cbdland") and (building-quality < 1)) [set building-quality (building-quality * 1.002) if (building-quality > 1) [set building-quality 1]]] end to w-decrease-building-quality ask patch-here [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.002) if (building-quality < 0) [set building-quality 0]]] ask patches in-radius 1 [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.002) if (building-quality < 0) [set building-quality 0]]] ask patches in-radius 2 [if ((land-type != "cbdland") and (building-quality > 0)) [set building-quality (building-quality / 1.002) if (building-quality < 0) [set building-quality 0]]] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; building-quality to building-quality-decreasing ask patches with [use-possible = 1] [if land-type = "cbdland" [] if land-type = "road" [set building-quality (building-quality * 0.99)] if land-type = "ind-park" [set building-quality (building-quality * 0.99)] if land-type = "derelict-factory" [set building-quality (building-quality * 0.99)] if land-type = "oldorillegal-housing" [set building-quality (building-quality * 0.99)] if land-type = "subhousing" [set building-quality (building-quality * 0.99)] if land-type = "farmland" [] if land-type = "constructedland" [if ((random 100) < 30) [set building-quality (building-quality * 0.99)]] ;; assume that 70% of constructed land plots are updated or sustained by other urban activities ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;proximity to increase-proximity-mark ask patch-here [if(s-proximity-mark < 2) [set proximity-mark (proximity-mark * 1.01) set s-proximity-mark (s-proximity-mark * 1.01) if (s-proximity-mark >= 2) [set s-proximity-mark 2]];; make sure the value is within [1, 2] ] ask patches in-radius 1 [if (s-proximity-mark < 2) [set proximity-mark proximity-mark * 1.01 set s-proximity-mark s-proximity-mark * 1.01 if (s-proximity-mark >= 2) [set s-proximity-mark 2]] ] ask patches in-radius 2 [if (s-proximity-mark < 2) [set proximity-mark proximity-mark * 1.01 set s-proximity-mark s-proximity-mark * 1.01 if(s-proximity-mark >= 2) [set s-proximity-mark 2]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;proximity to decrease-proximity-mark ask patch-here [if (s-proximity-mark > 1) [set proximity-mark proximity-mark / 1.01 set s-proximity-mark s-proximity-mark / 1.01 if s-proximity-mark <= 1 [set s-proximity-mark 1]];; make sure the value is within [1, 2] ] ask patches in-radius 1 [if (s-proximity-mark > 1) [set proximity-mark proximity-mark / 1.01 set s-proximity-mark s-proximity-mark / 1.01 if s-proximity-mark <= 1 [set s-proximity-mark 1]] ] ask patches in-radius 2 [if (s-proximity-mark > 1) [set proximity-mark proximity-mark / 1.01 set s-proximity-mark s-proximity-mark / 1.01 if s-proximity-mark <= 1 [set s-proximity-mark 1]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;milieu to increase-milieu-mark ask patch-here [if (s-milieu-mark < 2) [set milieu-mark milieu-mark * 1.01 set s-milieu-mark s-milieu-mark * 1.01 if s-milieu-mark >= 2 [set s-milieu-mark 2]];; make sure the value is within [1, 2] ] ask patches in-radius 1 [if (s-milieu-mark < 2) [set milieu-mark milieu-mark * 1.01 set s-milieu-mark s-milieu-mark * 1.01 if s-milieu-mark >= 2 [set s-milieu-mark 2]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;milieu to decrease-milieu-mark ask patch-here [if (s-milieu-mark > 1) [set milieu-mark milieu-mark / 1.01 set s-milieu-mark s-milieu-mark / 1.01 if s-milieu-mark <= 1 [set s-milieu-mark 1]] ] ask patches in-radius 1 [if (s-milieu-mark > 1) [set milieu-mark milieu-mark / 1.01 set s-milieu-mark s-milieu-mark / 1.01 if s-milieu-mark <= 1 [set s-milieu-mark 1]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;talent to increase-talent-mark ask patch-here [if (s-talent-mark < 2) [set talent-mark talent-mark * 1.001 set s-talent-mark s-talent-mark * 1.001 if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 2 [if (s-talent-mark < 2) [set talent-mark talent-mark * 1.001 set s-talent-mark s-talent-mark * 1.001 if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 4 [if (s-talent-mark < 2) [set talent-mark talent-mark * 1.01 set s-talent-mark s-talent-mark * 1.01 if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 6 [if (s-talent-mark < 2) [set talent-mark talent-mark * 1.001 set s-talent-mark s-talent-mark * 1.001 if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 8 [if (s-talent-mark < 2) [set talent-mark talent-mark * 1.001 set s-talent-mark s-talent-mark * 1.001 if s-talent-mark >= 2 [set s-talent-mark 2]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;talent to decrease-talent-mark ask patch-here [if (s-talent-mark > 1) [set talent-mark talent-mark / 1.001 set s-talent-mark s-talent-mark / 1.001 if s-talent-mark <= 1 [set s-talent-mark 1]] ] ask patches in-radius 2 [if (s-talent-mark > 1) [set talent-mark talent-mark / 1.001 set s-talent-mark s-talent-mark / 1.001 if s-talent-mark <= 1 [set s-talent-mark 1]] ] ask patches in-radius 4 [if (s-talent-mark > 1) [set talent-mark talent-mark / 1.001 set s-talent-mark s-talent-mark / 1.001 if s-talent-mark <= 1 [set s-talent-mark 1]] ] ask patches in-radius 6 [if (s-talent-mark > 1) [set talent-mark talent-mark / 1.001 set s-talent-mark s-talent-mark / 1.001 if s-talent-mark <= 1 [set s-talent-mark 3]] ] ask patches in-radius 8 [if (s-talent-mark > 1) [set talent-mark talent-mark / 1.001 set s-talent-mark s-talent-mark / 1.001 if s-talent-mark <= 1 [set s-talent-mark 1]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to increase-transport-mark ;assume that people agglomeration can bring foward new bus lines gradually ask patch-here [if (s-transport-mark < 2) [set transport-mark (transport-mark * 1.002) set s-transport-mark (s-transport-mark * 1.002) if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 4 [if (s-transport-mark < 2) [set transport-mark (transport-mark * 1.002) set s-transport-mark (s-transport-mark * 1.002) if s-talent-mark >= 2 [set s-talent-mark 2]] ] ask patches in-radius 8 [if (s-transport-mark < 2) [set transport-mark (transport-mark * 1.002) set s-transport-mark (s-transport-mark * 1.002) if s-talent-mark >= 2 [set s-talent-mark 2]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to decrease-transport-mark ;assume that people leaving can bring away new bus lines gradually ask patch-here [if (s-transport-mark > 1) [set transport-mark (transport-mark / 1.002) set s-transport-mark (s-transport-mark / 1.002) if s-talent-mark <= 1 [set s-talent-mark 1]] ] ask patches in-radius 4 [if (s-transport-mark > 1) [set transport-mark (transport-mark / 1.002) set s-transport-mark (s-transport-mark / 1.002) if s-talent-mark <= 1 [set s-talent-mark 1]] ] ask patches in-radius 8 [if (s-transport-mark > 1) [set transport-mark (transport-mark / 1.002) set s-transport-mark (s-transport-mark / 1.002) if s-talent-mark <= 1 [set s-talent-mark 1]] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to view-marks end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to go ifelse (f-visibility = 1);;to set whether to see firms or not [ask CIs with [got-land-or-not = 1] [if (hidden? = true) [set hidden? false]]] [ask CIs with [got-land-or-not = 1] [if (hidden? = false) [set hidden? true]]] ifelse (w-visibility = 1);; to set whether to see workers or not [ask CWs with [got-housing-or-not = 1] [if (hidden? = true) [set hidden? false]]] [ask CWs with [got-housing-or-not = 1] [if (hidden? = false) [set hidden? true]]] if (total-demand = 0) [set total-demand 1];; to avoid demand is set to zero ask CIs ;; assume company will die if capital is dried out or being with no office longer than maxtime (set by control interface). [ calculate-profit-rate calculate-capital ifelse (got-land-or-not = 1) ;; only calculate those who has found office [ifelse (capital >= 0) [if (land-expense-rate > f-moving-critical-land-expense-rate) [set got-land-or-not 0 set hidden? true set off-land-time 1 ] if (profit-rate >= f-size-expansion-critical-profit-rate) [firm-size-expansion];;size expansion if (profit-rate <= (f-size-decline-critical-negprofit-rate)) [firm-size-wage-decline] ];;size shrink if profit rate < f-size-decline-critical-negprofit-rate [let id who ask CWs with [company-id = id] [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15));; 15 square metres per worker if f-real-volume < 0 [set f-real-volume 0] ;;change the property of the plot die ] ] [ifelse (capital >= 0) [if (off-land-time > maxtime-failure-finding-office) [let id who ask CWs with [company-id = id] [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15));; 15 square metre per worker if f-real-volume < 0 [set f-real-volume 0] die ] ] [die] ] ] ask CWs ;;assume workers will no longer hunting for jobs in software and cartoon, ;;and then turn to be other sectors' employees or leave the city, if they cannot find jobs in software or cartoon ;;longer than maxtime-failure-finding-jobs or cannot not find suitable housing longer than maxtime-suffering-housing-rent [ifelse (got-housing-or-not = 1) [ifelse (got-job-or-not = 1) [if ((housing-rent * housing-area) > (real-income / 2)) [ set got-housing-or-not 0 set off-home-time 1 set hidden? true set about-to-move 1] ];;;to set the worker invisible temporarily waiting for finding another place [ if (off-job-time > maxtime-failure-finding-jobs) [set w-real-volume (w-real-volume - housing-area);; influence the w-real-volume w-decrease-building-quality decrease-housing-rent decrease-talent-mark decrease-transport-mark die ];;; the influence upon locational feature it caused ];; have housing but no job, check if it is too long having no job ] [ifelse (got-job-or-not = 1);;got-housing-or-not=0 [if (off-home-time > maxtime-suffer-housingrent) [let x1 company-id let x2 capability let x3 real-income ask CIs with [who = x1] [set real-size (real-size - 1) set output (output - x2) set total-wagepaid (total-wagepaid - x3) ] die ] ] [if ((off-job-time > maxtime-failure-finding-jobs) or (off-home-time > maxtime-suffer-housingrent)) [die] ] ] ] ask UGs [ifelse (real-time-in-service >= planned-time-in-service) [setup-policy-stop-influence setup-policy-package setup-policy-distribution setup-policy-influence-plot set real-time-in-service 0] [set real-time-in-service (real-time-in-service + 1)] ] if (policy-sensor = 1) [create-UGs add-or-abolish-number [ setup-policy-turtle-property setup-policy-package;; define the planned-time-in-service simultaneously setup-policy-distribution setup-policy-influence-plot set real-time-in-service 0 ] set policy-sensor 0 ;; make it to be the original status: no change ] if (policy-sensor = -1) [let total-support (count UGs) ifelse (total-support >= add-or-abolish-number) [ask max-n-of add-or-abolish-number UGs [real-time-in-service] [setup-policy-stop-influence die] ] [ask UGs [setup-policy-stop-influence die] ] set policy-sensor 0 ;; make it to be the original status: no change ] ifelse (growth-rate-cycle = 0) [set total-demand (total-demand * (1 + demand-monthly-growth-rate))] [set growth-cycle-count int ((steps / growth-rate-cycle)) let cycle-number-define (remainder growth-cycle-count 2) ifelse (cycle-number-define = 0 ) [set total-demand (total-demand * (1 + demand-monthly-growth-rate + ((random 10) / 100)))] [set total-demand (total-demand * (1 + (demand-monthly-growth-rate - ((random 10) / 100))))] ] ;;demand-monthly-growth-rate,0.1 means 10% ifelse (total-production <= 0);; to avoid the situation that the denominator is zero [firm-number-increase] [if ((total-demand / total-production) > f-num-increase-critical-D/S-rate) [firm-number-increase] ] ;; firm number increase ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; if (employment-rate > w-num-increase-critical-employ-rate) [worker-number-increase];; new workers emerged ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; let CIs-no-office (CIs with [got-land-or-not = 0]) ask CIs-no-office [find-office] let CWs-no-job (CWs with [got-job-or-not = 0]) ask CWs-no-job [find-job] let CWs-no-housing (CWs with [got-housing-or-not = 0]) ask CWs-no-housing [find-housing] calculate-total-production calculate-employment-rate calcualte-output-sold-rate building-quality-decreasing ifelse (((count CIs) >= 2) and ((count CWs ) >= 2)) [do-plots] [write "there are less than two creative firms or two workers, unable to do plots" stop] set steps (steps + 1);;to count the cycle of growth rate tick end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-total-production ;; we assume total production is equal to total supply, do not consider product (service) stored for next month (year) let total-production-1 (sum [output] of CIs) set total-production (total-production-1 / 1000000);; manipulate value unit into million yuan end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calcualte-output-sold-rate ;; we assume total production is equal to total supply, do not consider product (service) stored for next month (year) ifelse (total-production <= 0) [set output-sold-rate 1] [ifelse (total-production <= total-demand) [set output-sold-rate 1];; assume that all firms will sold all the product that they produce [set output-sold-rate (total-demand / total-production)];; do not consider the different competency of different sizes ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-profit-rate ifelse (output = 0) [set profit-rate 0 set land-expense-rate 0];; to let the firm to stay where it is [let sold-value (output * output-sold-rate) let land-expense (land-rent-after-policy * expected-size) let total-cost (land-expense + total-wagepaid) set profit (sold-value - total-cost) set land-expense-rate (land-expense / sold-value);; to calculate the expense in land for this firm ifelse (total-cost = 0);;if total-cost = 0, it means the firm has found office and enjoy free land but got no workers [set profit-rate 0] [set profit-rate (profit / total-cost)] ];; tax are not substracted from the profit,it is gross profit end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-capital set tax-percent ((b-tax-rate / 100) * (1 - tax-reduction-rate)) ifelse (profit < 0) [set tax-paid 0] [set tax-paid (profit * tax-percent)] set capital (capital + profit - tax-paid) ;; tax is levied only if company can make profit end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to firm-size-expansion let growth-percent (0.01 + (random 50) / 1000) ;this rate is according to the questionnaire result 10-50% per year, so the rate per month is about 0.01-0.06 let demanding-space ((expected-size * growth-percent) * 15) ;;15 square metres per worker set expected-size (int (expected-size * (1 + growth-percent))) if ((demanding-space + f-real-volume) > f-max-volume) [f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15 - demanding-space));; 15 square metre per worker if f-real-volume < 0 [set f-real-volume 0] find-office if (got-land-or-not = 0) [let id who ask CWs with [company-id = id] [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] die;;it means if the company in operation can not find office immediately, it will move to other city, say die ;;out from this dynamic system. ] ] end ;; assume if the firm has many workers and want to expand ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to firm-size-wage-decline ;; we assume total production is equal to total supply, do not consider product (service) stored for next month (year) let abs-profit-rate (abs (profit-rate)) let decline-rate abs (abs-profit-rate - (((random 20) - 10 ) / 100)) ;; decline basically according to the negative-profit-rate, but randomly change a bit if (decline-rate >= 1) ;;if the profit-rate is almost -1, then the company closes down [let id who ask CWs with [company-id = id] [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15));; 15 square metre per worker if f-real-volume < 0 [set f-real-volume 0] die ] if (decline-rate <= 0) [ ] if ((decline-rate < 1) and (decline-rate > 0)) [let potential-size (int ((expected-size * (1 - decline-rate)))) ifelse (potential-size < 5);; minium firm size is 5, [let id who ask CWs with [company-id = id] [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] f-decrease-building-quality decrease-land-rent decrease-proximity-mark decrease-milieu-mark set f-real-volume (f-real-volume - (expected-size * 15));; 15 square metre per worker if f-real-volume < 0 [set f-real-volume 0] die ] [ifelse (real-size <= potential-size) ;; check whether the potential size is larger or smaller than the real-size, so as to decide to fire employees or not [] [let fire-num (real-size - potential-size) let id who let fired-workers min-n-of fire-num (CWs with [company-id = id]) [capability] let output-firing-decline sum ([capability] of fired-workers) set output (output - output-firing-decline) if (output < 0) [set output 0] ask fired-workers [set got-job-or-not 0 set off-job-time (off-job-time + 1) set real-income 0 set company-id "none"] set real-size potential-size ] set f-real-volume (f-real-volume - ((expected-size - potential-size) * 15)) if (f-real-volume < 0 ) [set f-real-volume 0] set expected-size potential-size ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to firm-number-increase ;;we assume it is proportional to the percentage of ((demand - supply) / demand) ;;but we assume the highest percent is 200%, by referring to the data of the firms' directory set f-growth-variable ((total-demand - total-production) / total-demand) if (f-growth-variable < 0) [set f-growth-variable 0] let CIs-number (count CIs) let new-CIs-number (1 + int (CIs-number * ((2 ^ f-growth-variable) - 1)));;;;;;;;;(growth formula of number of new firms) create-CIs new-CIs-number [set color white set hidden? true set size 3 setup-firm-originalweight setup-firm-property calculate-f-weight ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to calculate-employment-rate let CWs-number (count CWs) let employed-CWs-number (count (CWs with [got-job-or-not = 1])) set employment-rate (employed-CWs-number / CWs-number) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to worker-number-increase ;; we assume that if the employment rate is high in CIs, ;then the probability citizens turn into CWs is high correspondingly. set w-growth-variable ((employment-rate - w-num-increase-critical-employ-rate) / employment-rate) if (w-growth-variable < 0) [set w-growth-variable 0] let CWs-number (count CWs) let new-CWs-number (1 + int (CWs-number * 10 * ((2 ^ w-growth-variable) - 1))) ;;;;;;;;growth formula of number of new workers create-CWs new-CWs-number [set color gray set hidden? true set size 1 set about-to-move 0 setup-worker-originalweight setup-worker-property calculate-w-weight ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy-turtle-property set hidden? true set shape "circle 2" set color red set size 5 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy-package let probability (random 3) if (probability = 0) [set policy-code 1.5 let probability1 (random 3) if (probability1 = 0) [set milieu-promote-rate (0.1 + ((random 10) / 10));; maximum is two times set tax-abate-rate 0 set land-rent-abate-rate 0 ] if (probability1 = 1) [set milieu-promote-rate 0 set tax-abate-rate 0 set land-rent-abate-rate (0.1 + ((random 9) / 10)) ;;extreme situtation is that the land is free ; using random 9 to avoid the price turns to be 0,causing problem in the final view mode of land-price ] if (probability1 = 2) [set milieu-promote-rate 0 set tax-abate-rate (0.1 + ((random 10) / 10));; extreme situation is that tax will not be charged set land-rent-abate-rate 0 ] ] if (probability = 1) [set policy-code 2.0 let probability2 (random 3) if (probability2 = 0) [set milieu-promote-rate (0.1 + ((random 10) / 10)) set tax-abate-rate 0 set land-rent-abate-rate (0.1 + ((random 9) / 10)) ] if (probability2 = 1) [set milieu-promote-rate (0.1 + ((random 10) / 10)) set tax-abate-rate (0.1 + ((random 10) / 10)) set land-rent-abate-rate 0 ] if (probability2 = 2) [set milieu-promote-rate (0.1 + ((random 10) / 10)) set tax-abate-rate 0 set land-rent-abate-rate (0.1 + ((random 9) / 10)) ] ] if (probability = 2) ;; three supportive policies are offered [set policy-code 2.5 set milieu-promote-rate (0.1 + ((random 10) / 10)) set tax-abate-rate (0.1 + ((random 10) / 10)) set land-rent-abate-rate (0.1 + ((random 9) / 10)) ] set cover-size (2 + random 5);; maximum width is 6 *100 m set planned-time-in-service (mean-tenure + ((random 24) - 12)) ;; mean-tenure + or - several months, extreme is -12 months (a year) or +12 months (a year) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy-distribution if (prior-area = "inner-city-district") [ifelse ((random 100) < 50) [let possible-patches1 (patches with [(urban-area = "inner-city-district") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches1) [move-to one-of possible-patches1 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area = "inner-city-district") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] [let possible-patches11 (patches with [(urban-area != "inner-city-district") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches11) [move-to one-of possible-patches11 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area != "inner-city-district") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] ] if (prior-area = "outer-city-district") [ifelse ((random 100) < 50) [let possible-patches2 (patches with [(urban-area = "outer-city-district") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches2) [move-to one-of possible-patches2 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area = "outer-city-district") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] [let possible-patches22 (patches with [(urban-area != "outer-city-district") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches22) [move-to one-of possible-patches22 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area != "outer-city-district") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] ] if (prior-area = "inner-suburb") [ifelse ((random 100) < 50) [let possible-patches3 (patches with [(urban-area = "inner-suburb") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches3) [move-to one-of possible-patches3 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area = "inner-suburb") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] [let possible-patches33 (patches with [(urban-area != "inner-suburb") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches33) [move-to one-of possible-patches33 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area != "inner-suburb") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] ] if (prior-area = "outer-suburb") [ifelse ((random 100) < 50) [let possible-patches4 (patches with [(urban-area = "outer-suburb") and (policy-mark = 1) and (use-possible = 1) and (land-type = "ind-park")]) ;(building-quality < 0.4 ) or ifelse (any? possible-patches4) [move-to one-of possible-patches4 setup-policy-influence-plot] [move-to one-of patches with [urban-area = "outer-suburb" and (policy-mark = 1) and (any? ((patches in-radius 10) with [(land-type = "road")]))] setup-policy-influence-plot] ;;it indicate that the government might use the farmland to develop creative industries (the influence of urban government) ] [let possible-patches44 (patches with [(urban-area != "outer-suburb") and ((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches44) [move-to one-of possible-patches44 setup-policy-influence-plot] [let possible-patches (patches with [(urban-area != "outer-suburb") and (policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] ] if (prior-area = "randomly") [let possible-patches5 (patches with [((building-quality < 0.5 ) or land-type = "ind-park") and (policy-mark = 1) and (use-possible = 1)]) ifelse (any? possible-patches5) [move-to one-of possible-patches5 setup-policy-influence-plot] [let possible-patches (patches with [(policy-mark = 1) and (use-possible = 1)]) move-to one-of possible-patches setup-policy-influence-plot] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy-influence-plot let m1 policy-code let m2 tax-abate-rate let m3 milieu-promote-rate let m4 land-rent-abate-rate ask patches in-radius cover-size ;;ask the covered plots to change policy enjoyed [if (building-quality < 1) [set building-quality 1] ;; to renew the quality as if it is new if (policy-mark = 1) [set policy-mark m1 set tax-reduction-rate m2 set milieu-mark (milieu-mark * (1 + m3)) set s-milieu-mark (s-milieu-mark * (1 + m3)) set land-rent-after-policy (land-rent * (1 - m4));;the land-rent for the firms changed, but the price itself does not change ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to setup-policy-stop-influence let m1 policy-code let m2 tax-abate-rate let m3 milieu-promote-rate let m4 land-rent-abate-rate ask patches in-radius cover-size [if (policy-mark != 1) [set policy-mark 1 set tax-reduction-rate 0 set milieu-mark (milieu-mark / (1 + m3)) set s-milieu-mark (s-milieu-mark / (1 + m3)) set land-rent-after-policy land-rent ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to urban-regeneration let possible-plots (patches with [(use-possible = 1) and (building-quality < 0.5)]) let number (count possible-plots) ifelse (number = 0) [] [ifelse (number < 5) [ask max-n-of number possible-plots [building-quality] [ask patches in-radius 3 [if (land-type = "constructedland") [set building-quality 1]] ] ] [ask max-n-of 5 possible-plots [building-quality] [ask patches in-radius 3 [if (land-type = "constructedland") [set building-quality 1]] ] ] ;;we assume to renew 5 plot-projects with the lowest building-quality per month ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to develop-sub-housing let possible-plots (patches with [(urban-area = "outer-suburb" or urban-area = "inner-suburb") and (land-type = "farmland" or land-type = "constructedland") and (any? ((patches in-radius 10) with [terrain = "road"]))]) let number (count possible-plots) ifelse (number = 0) [] [ifelse (number < 5) ;; assume develop five new real-estate project per month [ask n-of number possible-plots [sprout-subhouses 1 [set hidden? true set shape "house" set size (10 * patch-unit) set color 46 ask patches in-radius ((4 + random 3) * patch-unit) [if (land-type = "farmland" or land-type = "constructedland") [set building-quality 1 set terrain "subhousing" set pcolor 44 set land-type "subhousing" set use-possible 1]] ] ] ] [ask n-of 5 possible-plots ;; assume develop five new real-estate project per month [sprout-subhouses 1 [set hidden? true set shape "house" set size (10 * patch-unit) set color 46 ask patches in-radius ((4 + random 3) * patch-unit) [if (land-type = "farmland" or land-type = "constructedland") [set building-quality 1 set terrain "subhousing" set pcolor 44 set land-type "subhousing" set use-possible 1]] ] ] ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to hide-show-turtles ifelse (f-visibility = 1);;to set whether to see firms or not [ask CIs with [got-land-or-not = 1] [if (hidden? = true) [set hidden? false]]] [ask CIs with [got-land-or-not = 1] [if (hidden? = false) [set hidden? true]]] ifelse (w-visibility = 1);; to set whether to see workers or not [ask CWs with [got-housing-or-not = 1] [if (hidden? = true) [set hidden? false]]] [ask CWs with [got-housing-or-not = 1] [if (hidden? = false) [set hidden? true]]] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to do-plots set-current-plot "demand-supply" set-current-plot-pen "demand" plot total-demand set-current-plot-pen "supply" plot total-production ;;;;;;;;;;;;;calculate basic data;;;;;;;;;;;;;;;;;;;;; set CIs-num (count CIs) set CWs-num (count CWs) set UGs-num (count UGs) let got-land-CIs (CIs with [got-land-or-not = 1]) let noland-CIs (CIs with [got-land-or-not = 0]) let got-job-CWs (CWs with [got-job-or-not = 1]) let got-house-CWs (CWs with [got-housing-or-not = 1]) let nojob-CWs (CWs with [got-job-or-not = 0]) let nohome-CWs (CWs with [got-housing-or-not = 0]) ask patches [ifelse (any? CIs-here) [set patch-firm-number (count CIs-here) ifelse (any? (CIs-here with [got-land-or-not = 1])) [set patch-firm-ok-number (count (CIs-here with [got-land-or-not = 1]))] [set patch-firm-ok-number 0] ] [set patch-firm-number 0 set patch-firm-ok-number 0] ifelse (any? CWs-here) [set patch-worker-number (count CWs-here) ifelse (any? (CWs-here with [got-housing-or-not = 1])) [set patch-worker-ok-number (count (CWs-here with [got-housing-or-not = 1]))] [set patch-worker-ok-number 0] ] [set patch-worker-number 0 set patch-worker-ok-number 0] ] ;;;;;;;;;;;;; calculate CIs CWs number, rate etc;;;;;;;;;;;;; set noland-CIs-num (count noland-CIs) set nojob-CWs-num (count nojob-CWs) set nohome-CWs-num (count nohome-CWs) set noland-CIs-rate (noland-CIs-num / CIs-num) set nojob-CWs-rate (nojob-CWs-num / CWs-num) set nohome-CWs-rate (nohome-CWs-num / CWs-num) set-current-plot "firm-worker-number" set-current-plot-pen "firm" plot (CIs-num * 10) set-current-plot-pen "worker" plot (CWs-num / 10) ;;divide so as to see the plot more comfortable set-current-plot-pen "policy" plot (UGs-num * 10) ;; multiply so as to see the value set-current-plot "in-problem-agents" set-current-plot-pen "noland" plot noland-CIs-num set-current-plot-pen "nojob" plot (nojob-CWs-num / 10) ;; divide 10 so as to make the plot more readable set-current-plot-pen "nohome" plot noland-CIs-num set-current-plot "in-problem-rate" set-current-plot-pen "noland" plot noland-CIs-rate set-current-plot-pen "nojob" plot nojob-CWs-rate set-current-plot-pen "nohome" plot noland-CIs-rate ;;;;;;;;;;;;; calculate cluster via Quadrat;;;;;;;;;;;;; ;;;;;;;;;;;;; calculate cluster via nearest-distance;;;;;;;;;;;;; ;;;;;;;;;;;to see the spatial distribution of firms' number;;;;;;;;;; ;;;;;;;;;;;to see firms' spatial density distribution through time ;;;;;;;;;;; ;;;;;;;;;;;to see the spatial distribution of workers' number;;;;;;;;;; ;;;;;;;;;;;to see worker' spatial density distribution through time ;;;;;;;;;;; ;;;;;;;;;;;to see policy' spatial number distribution through time ;;;;;;;;;;; ;;;;;;;;;;;to see policy' spatial density distribution through time ;;;;;;;;;;; ;; times 1000 in order to see the result more clelarly ;;;;;;;;;;;to see land price change over time;;;;;;;;;;; ;;;;;;;;;;;to see land price change over time;;;;;;;;;;; ;;;;;;;;;;;to see firms' size ;;;;;;;;;;; let counted-CIs CIs with [(got-land-or-not = 1) and (real-size > 0)] set firm-real-size-mean mean ([real-size] of counted-CIs) set firm-real-size-max max ([real-size] of counted-CIs) set firm-real-size-min min ([real-size] of counted-CIs) set firm-real-size-median median ([real-size] of counted-CIs) set-current-plot "firm-size" set-current-plot-pen "max" plot firm-real-size-max set-current-plot-pen "median" plot firm-real-size-median set-current-plot-pen "min" plot firm-real-size-min set-current-plot-pen "s-dev" ifelse ((count got-land-CIs) >= 2) [plot standard-deviation ([real-size] of counted-CIs)] [write "only one firm got land? unable to do plot of standard deviation of firms' real size"] set-current-plot-pen "mean" plot firm-real-size-mean ;;;;;;;;;;;to see worker' income ;;;;;;;;;;; set-current-plot "worker-income" set worker-income-max max ([real-income] of got-job-CWs) set worker-income-median median ([real-income] of got-job-CWs) set worker-income-min min ([real-income] of got-job-CWs) set worker-income-mean mean ([real-income] of got-job-CWs) set-current-plot-pen "max" plot worker-income-max set-current-plot-pen "median" plot worker-income-median set-current-plot-pen "min" plot worker-income-min set-current-plot-pen "s-dev" ifelse ((count got-job-CWs) >= 2) [plot standard-deviation ([real-income] of got-job-CWs)] [write "only one worker got job, unable to do plot of standard deviation of workers' income"] set-current-plot-pen "mean" plot worker-income-mean end
There is only one version of this model, created almost 11 years ago by Helin Liu.
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