PAC-BOI 4.5
Model was written in NetLogo 5.0.4
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breed [ Jogador ] breed [ capim ] breed [ obstacles ] breed [ Inimigo ] breed [ Bandeira ] breed [caixa] breed [extra] breed [boss] globals [ name level score nextLevel lives aux aux3 maiorscore nextvida aux5 energia ] breed [frame frames] to setup ;; (for this model to work with NetLogo's new plotting features, ;; __clear-all-and-reset-ticks should be replaced with clear-all at ;; the beginning of your setup procedure and reset-ticks at the end ;; of the procedure.) __clear-all-and-reset-ticks set level 1 set nextLevel 10 set nextvida 50 set score 0 set lives 3 set aux 14 set aux3 1 set maiorscore 0 set aux5 0 set energia 100 ask patches [ set pcolor green ] ask patches with [ pxcor > -8 and pxcor < 8 and pycor > 13 ] [ set pcolor cyan ] ask patches with [ pxcor > -8 and pxcor < 8 and pycor < -12 ] [ set pcolor brown ] create-capim 1 [ set shape "leaf" set size 2 set color blue setxy 0 max-pycor - 2 ] create-Jogador 1 [ set shape "cow" set size 3 set color orange setxy 0 min-pycor + 2 ] create-Inimigo 1 [ set shape "bug" setxy 0 max-pycor - 6 set size 3 set color brown set heading 90 ] create-Bandeira 1 [ set shape "flag" setxy 2 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 2 [ set shape "flag" setxy 3.5 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 3 [ set shape "flag" setxy 5 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 4 [ set shape "flag" setxy 6.5 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 5 [ set shape "flag" setxy 8 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 6 [ set shape "flag" setxy -1 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 7 [ set shape "flag" setxy -2.5 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 8 [ set shape "flag" setxy -4 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 9 [ set shape "flag" setxy -5.5 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-Bandeira 10 [ set shape "flag" setxy -7 max-pycor - 28 set size 2 set color yellow set heading 90 ] create-caixa 1 [ set shape "flower" setxy 0 max-pycor - 15 set size 3 set color yellow set heading 90 ] create-caixa 2 [ set shape "flower" setxy 4 max-pycor - 18 set size 3 set color yellow set heading 90 ] create-caixa 6 [ set shape "flower" setxy 4 max-pycor - 16 set size 3 set color yellow set heading 90 ] create-caixa 3 [ set shape "flower" setxy 0 max-pycor - 13 set size 3 set color yellow set heading 90 ] create-caixa 4 [ set shape "flower" setxy -3 max-pycor - 18 set size 3 set color yellow set heading 90 ] create-caixa 5 [ set shape "flower" setxy -3 max-pycor - 16 set size 3 set color yellow set heading 90 ] end to moveJogador fd (0.2 - (level * 0.001)) ask Jogador with [ any? obstacles-here ] [ set score score - 10 set lives lives - 1 die ] ask Jogador [ bounce ] end to novasformigas create-Inimigo 1 [ set shape "bug" setxy 0 max-pycor - 6 set size 1 set color random color set heading 90 ] end to bigboss create-Inimigo 1 [ set shape "bug" setxy 0 max-pycor - 7 set size 8 set color brown set heading 90 ] end to lab_setup ask patch -1 -1 [ set pcolor black] ask patch 0 -1 [ set pcolor black] ask patch 1 -1 [ set pcolor black] ask patch 2 -1 [ set pcolor black] ask patch 3 -1 [ set pcolor black] ask patch 4 -1 [ set pcolor black] ask patch -1 -2 [ set pcolor black] ask patch -1 -3 [ set pcolor black] ask patch -1 -4 [ set pcolor black] ask patch 0 -4 [ set pcolor black] ask patch 1 -4 [ set pcolor black] ask patch 2 -4 [ set pcolor black] ask patch 3 -4 [ set pcolor black] ask patch 4 -4 [ set pcolor black] ask patch 5 -4 [ set pcolor black] end to bounce if (abs [pxcor] of patch-ahead 1 = max-pxcor) [ set heading (- heading) ] if (abs [pycor] of patch-ahead 1 = max-pycor) [ set heading (180 - heading) ] end to advanceLevel if score >= nextLevel [ set level level + 1 user-message "Voce Subiu de level" ask Jogador [ setxy 0 min-pycor + 2 ] ask Inimigo [ setxy 0 max-pycor - 9 ] set nextLevel nextLevel + 10 ] end to InimigoSetup if [pxcor] of patch-ahead 1 = -9 [ set heading (- heading) ] if [pxcor] of patch-ahead 1 = 9 [ facexy -19 11 ] fd 0.3 if level > 1 [ ask Inimigo[intelig] ] end to coletarvida if score >= nextvida [set lives lives + 1] set nextvida nextvida + 50 end to bossSetup if [pxcor] of patch-ahead 1 = -9 [ set heading (- heading) ] if [pxcor] of patch-ahead 1 = 9 [ facexy -17 11 ] fd 0.1 if level > 1 [ ask boss[intelig] ] end to intelig if aux3 = 1 [set aux aux + 0] if any? Jogador in-radius aux [ set heading (towards min-one-of Jogador [ distance myself]) + random 0.0 if [pxcor] of patch-ahead 1 = -9 [ set heading (- heading) ] if [pxcor] of patch-ahead 1 = 9 [ facexy -19 11 ] ] if [pxcor] of patch-ahead 1 = -9 [ set heading (- heading) ] if [pxcor] of patch-ahead 1 = 9 [ facexy -19 11 ] end to scores if score > maiorscore[ user-message " O Maior score é de: " ] user-message name end to energia_setup if energia >= 0 [ set energia energia - 0.002 ] if energia <= 0 [ set lives lives - 1 ] if energia <= 0 [ ask Jogador [ setxy 0 min-pycor + 2 ] ] if energia < 0 [user-message "sua energia acabou , perdeu uma vida "] if energia <= 0 [ set energia energia + 100 ] if score >= nextlevel [ set energia energia + 20 ] end to go if name = 0.0 [ set name user-input "Digite Seu Nome:" user-message " Boa Sorte" ] every 0.1 - (level * 0.001) [ ask Inimigo [ InimigoSetup ] ] ask Jogador with [ any? Inimigo-here ] [ set score score - 15 set lives lives - 1 ] ask Jogador with [ any? Inimigo-here ] [ setxy 0 min-pycor + 2 ] if lives < 1 [ user-message "Voce perdeu não tem mais vidas" stop ] ask Inimigo with [ pcolor = brown ] [ set heading (- heading) ] ask Inimigo with [ pcolor = brown ] [ facexy -19 11 ] ask Inimigo with [ pcolor = cyan ] [ set heading (- heading) ] ask Inimigo with [ pcolor = cyan ] [ facexy -19 11 ] ask Inimigo with [ pcolor = black ] [ set heading (- heading) ] ask Inimigo with [ pcolor = black ] [ facexy -19 11 ] ask Inimigo with [ any? Bandeira-here ] [ set heading (- heading) ] ask Inimigo with [ any? Bandeira-here ] [ facexy -19 11 ] ask Inimigo with [ any? caixa-here ] [ set heading (- heading) ] ask Inimigo with [ any? caixa-here ] [ facexy -19 11 ] ask Jogador with [ pcolor = cyan ] [ set score score + 10 ] ask Jogador with [ pcolor = cyan ] [ setxy 0 min-pycor + 2 ] energia_setup advanceLevel end
There is only one version of this model, created about 11 years ago by Erique Souza.
Attached files
File | Type | Description | Last updated | |
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PAC-BOI 4.5.png | preview | Preview for 'PAC-BOI 4.5' | about 11 years ago, by Erique Souza | Download |
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