Gatherer Model v1
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turtles-own [has-food?] to setup clear-all set-default-shape turtles "person" ;; create hunters ask patches [ ifelse random-float 100 < density [set pcolor yellow] ;; scatter food [set pcolor green] ] create-turtles number [ set color white set size 5 setxy random-xcor random-ycor set has-food? false ] reset-ticks end to go ;; AH: Adding correct indentation here makes it a lot easier to read and code. Just highlight and press tab. :) ask turtles [ move ask turtles with [not has-food?] [find-food] ask turtles with [has-food?] [find-pile] ; place-food ; eat-food ; check-dead ] tick end ;; We move in a separate procedure to move fd 1 rt 20 - random 40 end ;; You call this procedure recursively and move around, instead of moving around for each tick, and then calling this ;; procedure. to find-food ;; AH: If you use ifelse, you should use equals, and not 'not equals', if just for readability. The else-bracket here ;; is executed when the pcolor is not not yellow, which just doesn't read very well. ;; AH: If the pcolor is yellow you move forward until the pcolor is not yellow. ;; If the pcolor is not yellow, then you set the pcolor to green, set the color of the gatherer to red ;; and move forward 10 in some random direction. I am not sure what you are trying to do here. ;; old code ; ifelse pcolor != yellow ; [ set pcolor green ; set color red ; rt random 360 ; fd 10 ] ; [fd 1 ; find-food] ;; we pick up food only if there is not already a lot of food around it ;; (i.e. on at least three patches) if pcolor = yellow and count neighbors with [pcolor = yellow] < 3 [ ;; pick up food set has-food? true ;; remove food from patch set pcolor green ] end to find-pile ;; old code ; ;; AH: You call this procedure recursively too. ; if pcolor != yellow ; [rt random 360 ; fd 1 ; find-pile ; ] if pcolor = yellow and [pcolor] of patch-ahead 1 != yellow [ ask patch-ahead 1 [set pcolor yellow] set has-food? false ] end ;to place-food ; ;; AH: You call this procedure recursively too. ; ifelse pcolor = yellow ; [ ask patch-ahead 1 [ set pcolor yellow ] ; set color white ; rt random 360 ; fd 5 ; ] ; [ rt random 360 ; fd 10 ; place-food ; ] ;end ;to eat-food ; ;; This procedure runs the find-pile procedure which you have already run, and then sets ; ;; the color of the patch that the turtle ends up on to green. I get that ; find-pile ; set pcolor green ;end ;to check-dead ; ;; You ask all turtles to check if all patches are not yellow, and only then do you check ; ;; the color of the turtle to see if it should die. I am really not sure what you are trying to do here. ; if not any? patches with [pcolor = yellow] ; [ if color = white [ die ] ] ;end
There is only one version of this model, created over 11 years ago by Audrey Hosford.
Attached files
File | Type | Description | Last updated | |
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AudreyHosford_May13.docx | word | Progress Report 5/13 | over 11 years ago, by Audrey Hosford | Download |
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