Crazy Vectors

Crazy Vectors preview image

1 collaborator

Default-person Firat Soylu (Author)

Tags

physics 

Tagged by Firat Soylu almost 12 years ago

shape recognition 

Tagged by Firat Soylu almost 12 years ago

vectors 

Tagged by Firat Soylu almost 12 years ago

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extensions [bitmap qtj]
breed [vectors vector]
breed [balls ball]
vectors-own [vector-size head-turtle]
balls-own [speed energy last-collision last-vector]
patches-own [cluster previous-color]
globals [ circle-patches line-patches wall-patches circle-clusters line-clusters max-tick-delta background-color]

to reset-image
  clear-all
  set background-color 9.9
  ask patches [set cluster nobody set pcolor background-color]
  set-default-shape balls "circle 2"
  set-default-shape vectors "circle 2"
  reset-ticks
end 

to reset-background
  ask patches [set pcolor background-color]
end 

to import-image
  let myimage "images/random-balls.png"
  if image-file = "random-balls" [set myimage "images/random-balls.png"]
  if image-file = "force-field" [set myimage "images/force-field.png"]
  if image-file = "current" [set myimage "images/current.png"]
  import-pcolors myimage
end  

to normalize-colors
 set circle-patches patches with [(pcolor > 11 and pcolor < 18) or (pcolor > 121 and pcolor < 128) or (pcolor > 131 and pcolor < 138)]
 set line-patches patches with [shade-of? blue pcolor = true]
 set wall-patches patches with [pcolor >= 0 and pcolor <= 1]
 reset-background
 ask circle-patches [set pcolor 15]
 ask line-patches [set pcolor 105]
 ask wall-patches [set pcolor 0]
end 

to detect-clusters  
  let drawing-patches (patch-set circle-patches line-patches)
  if any? drawing-patches with [cluster = nobody] [
    let counter 1
    set circle-clusters []
    set line-clusters []
    loop [
      let seed one-of drawing-patches with [cluster = nobody]
      if seed = nobody [ stop ] 
      ask seed
      [ set cluster counter
        grow-cluster 
        ifelse pcolor = red [set circle-clusters lput counter circle-clusters] 
           [set line-clusters lput counter line-clusters]
        ]
    set counter counter + 1
    ]
  ]
end 

to grow-cluster  ;; patch procedure
  ;ask neighbors with [(cluster = nobody) and
  ask patches in-radius 2 with [(cluster = nobody) and
    ;ask neighbors4 with [(cluster = nobody) and
    (pcolor = [pcolor] of myself)]
  [ set cluster [cluster] of myself
    grow-cluster ]
end 

to convert-to-turtles
  reset-background
  ask wall-patches [set pcolor 0]
  foreach circle-clusters [
    if count (patches with [cluster = ?]) > 5 [generate-circles patches with [cluster = ?]]
  ]
  
  foreach line-clusters [
    if count (patches with [cluster = ?]) > 5 [generate-lines patches with [cluster = ?] ?]
  ]
end 

to generate-circles [shape-patch-set]
  let max-x-point max [pxcor] of shape-patch-set
  let min-x-point min [pxcor] of shape-patch-set
  let max-y-point max [pycor] of shape-patch-set
  let min-y-point min [pycor] of shape-patch-set

  let radius (max-x-point - min-x-point + max-y-point - min-y-point) / 4 ; find approximate radius for the circle
  let center-x ((max-x-point + min-x-point) / 2)
  let center-y ((max-y-point + min-y-point) / 2)
  
  let center-patch patch center-x center-y ;center of circle
  
  let std-to-center (standard-deviation ([distance center-patch] of shape-patch-set) / (mean [distance center-patch] of shape-patch-set))
  
  if std-to-center < std-to-center-threshold [
    create-balls 1 [
      setxy center-x center-y 
      set size (radius * 2)
      set color red
      set speed 0
      set heading 0
      set last-vector -1 * vector-refresh
      ]
  ] 
end 

to generate-lines [shape-patch-set cluster_]
  let max-x-point max [pxcor] of shape-patch-set
  let min-x-point min [pxcor] of shape-patch-set
  let max-y-point max [pycor] of shape-patch-set
  let min-y-point min [pycor] of shape-patch-set
  
  let center-patch patch ((max-x-point + min-x-point) / 2) ((max-y-point + min-y-point) / 2)

  let end-patch1 (max-one-of shape-patch-set [distance center-patch]) ;end-patches are the tip and end patches
  
  let end-patch2 (max-one-of shape-patch-set [distance end-patch1])
  
  let head-patch max-one-of (patch-set end-patch1 end-patch2) [count shape-patch-set in-radius 3] ;with the arrow shape there are more patches

  let bottom-patch min-one-of (patch-set end-patch1 end-patch2) [count shape-patch-set in-radius 3] ;the tip-patch has the arrow head

  let new-vector nobody
  
    create-vectors 1 [
      setxy [pxcor] of bottom-patch [pycor]  of bottom-patch
      set size 2
      set color blue
      set vector-size sqrt ((max-x-point - min-x-point) ^ 2 + (max-y-point - min-y-point) ^ 2)
      set new-vector self
    ]
      ask head-patch [sprout 1 [
        set shape "default"
        set size 5
        set color blue
        set heading (180 + towards new-vector)
        create-link-from new-vector [set shape "vector" set color blue]
        ask new-vector [set head-turtle myself set heading [heading] of myself]
    ]
      ]
end  

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Below is the physics simulator. The code above is used for recognizing shapes and converting them into turtles
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

to setup
 ; set max-tick-delta 2;0.1073
  ask balls [set speed 0 set heading 0]
  ;set tick-delta 1
  reset-ticks
end 

to go
  ask balls [move]
  tick-advance tick-delta
end 

to move 
    let radius size / 2
    ifelse pen-down? = true [pendown][penup]
    let vector-range (radius) + 5
    
    let is-vector? (any? vectors in-radius vector-range and (ticks - last-vector > vector-refresh))
    let is-friction? (friction > 0)
    
    if is-vector? or gravity > 0 [
      
      let x-speed speed * cos heading
      let y-speed speed * sin heading
      
      if is-vector? [
        ask vectors in-radius vector-range [
  
          set x-speed (x-speed + (vector-size * (cos heading) * tick-delta) / [size] of myself)
          set y-speed (y-speed + (vector-size * (sin heading) * tick-delta) / [size] of myself)
  
          if remove-vectors-on-hit? = true [ask head-turtle [die] die]
          
          
        ]
         set last-vector ticks     
      ] 
      
      if gravity > 0 [ set x-speed (x-speed - 0.0001 * gravity) ]
      set speed sqrt (x-speed ^ 2 + y-speed ^ 2)
      if not (x-speed = 0 and y-speed = 0) [set heading atan  y-speed x-speed]
      
    ]
      if friction > 0 [set speed speed * (1 - friction)]
      
   

;;;BOUNCE
  if (not horizontal-wrap? and abs xcor + radius >= max-pxcor) or ([pcolor] of patch (xcor + radius) ycor = 0) or ([pcolor] of patch (xcor - radius) ycor = 0) [set heading (-1 * heading) ]
  
  if (not vertical-wrap? and abs ycor + radius >= max-pycor) or ([pcolor] of patch xcor (ycor + radius) = 0) or ([pcolor] of patch xcor (ycor - radius) = 0) [set heading (180 - heading) ]
  
  
  fd speed * tick-delta
end 

  

There is only one version of this model, created almost 12 years ago by Firat Soylu.

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