Brendan Frick

Agent Behavior:

	- I've updated the movement method. Rather than do a complicated calculation I'm 
	  using step based movement. My complicated calculation involved force vector 
 	  addition which resulted in unrealistic leaps. Now I have each ion move by
	  physical repelling one another, ionic repulsion/attraction, random movement,
	  and ion channel pull. My movement method is now easier to manage. It allows 
	  me to go to my next step which is, patch behavior.
	
	- I also have a monitor that gauges membrane voltatge which has accurate numbers!
	
	- Now I have membrane channel specificity (red patches only pass sodium, etc.) and 
	  am currently working on looking up standard voltage gating properties to add in.
          Right now some ions are slipping through non patches (but are only class changed
   	  from external to internal/ internal to external if the channel passes them.
	  I need to "patch" up the membrane patches and movement method to prevent, non 
	  channel regulated transmembrane movement.

Rationale for agent rules:

 	- The only thing I changed is made ionic movement reasonable (which you can see)
	
	- I also added in transmembrane patches with more realistic features.

Model Output
	
	- I have a monitor that gauges membrane voltage. For now it shows how the numbers
	  are in a realistic range. It also helps debug because its easy to track ion flow.

Questions
		
	- Are there efficient ways to build walls (I don't have regulated steps, so I can't
	  do a next step) (well I can but it will take a little while to write so I'm holding off)

Model Analysis
	
	- None so far.
